I think Disney has a master plan for the Star Wars IP. Right now I would say they are consolidating the brand.j-e-f-f-e-r-s said:Beat you to it by 8 minutes Andy. Don't worry, we can always go back and edit it to look like you posed first...
Anyways, as I said in t'other post, I wonder how this will affect TOR. I know EA were financing that, but I imagine as a Star Wars game, Lucasarts had a lot of control over it. Will Disney now be stepping in to fill that role?
I have to say, Disney do seem to have turned rather ruthless following the Lucasfilm purchase. The ink wasn't even dry, and they'd already announced a new trilogy of films. Then they announced that they were making additional spin-off films. And now they're shutting down the gaming division in order to minimise losses.
They certainly want to make their money back ASAP, rather than play the long game. Can't say it fills me with confidence...
Pandemic made Battlefront 2. They've been gone for a good while.Darren716 said:Good-bye Lucas Arts you created one of my favorite games of all time, Star Wars Battlefront 2
I think once Disney gets situated and comfortable piloting this new brand, we'll see some good (or at least interesting) stuff start coming down the line.Soviet Heavy said:We might not be done yet, guys. 1313 could still be kicking.
http://www.gameinformer.com/b/news/archive/2013/04/03/lucasarts-rep-says-star-wars-1313-might-be-saved.aspx
Even development has managers within the company. We can't continue to blame publishers for every studio shut down. That LucasArts themselves did publish games so the onus is still on them for their reputation. They made good publishing decisions with the KOTOR games via Bioware.Ukomba said:Name recognition. Poor creativity, poor product, and bad management isn't inherent in a company, it's caused by the management team. A take over by Disney removed Lucases direction at the very top, and with some more shakeup they could have turned it back into a decent developer.AzrealMaximillion said:Because LucasArts has been creatively dead since 2006? All the while losing money? Sounds like good reasons to me. Why keep a company that for the most part, puts out constant below average efforts.Brad Shepard said:god dammit Disney! why would you do this?
You are right I think I got confused because Lucas arts was the publisher and because they were the ones who tended to work on most Star Wars gamesEaston Dark said:Pandemic made Battlefront 2. They've been gone for a good while.Darren716 said:Good-bye Lucas Arts you created one of my favorite games of all time, Star Wars Battlefront 2
Lucas Arts has been doing pretty much nothing of note for the last decade.
Published. They published those games. KotOR was Bioware/Obsidian. Battlefront was...Pandemic? Jedi Knight was Raven Software.Quaxar said:Cue the shitstorm.
LucasArts has made some of my most favourite games, the KotOR, Battlefront and Jedi Knight series respectively, and been part of the greatest MMO concerning personal and overall story and environmental design ever, Old Republic.
It appears my dislike of Disney's Star Wars acquisition continues to rise steadily.
Name the last game LucasArts actually developed.Ukomba said:Name recognition. Poor creativity, poor product, and bad management isn't inherent in a company, it's caused by the management team. A take over by Disney removed Lucases direction at the very top, and with some more shakeup they could have turned it back into a decent developer.AzrealMaximillion said:Because LucasArts has been creatively dead since 2006? All the while losing money? Sounds like good reasons to me. Why keep a company that for the most part, puts out constant below average efforts.Brad Shepard said:god dammit Disney! why would you do this?
The Force Unleashed 2. Last in house production until 1313.Frostbite3789 said:Name the last game LucasArts actually developed.Ukomba said:Name recognition. Poor creativity, poor product, and bad management isn't inherent in a company, it's caused by the management team. A take over by Disney removed Lucases direction at the very top, and with some more shakeup they could have turned it back into a decent developer.AzrealMaximillion said:Because LucasArts has been creatively dead since 2006? All the while losing money? Sounds like good reasons to me. Why keep a company that for the most part, puts out constant below average efforts.Brad Shepard said:god dammit Disney! why would you do this?
Yeah...that doesn't raise my confidence at all in them. So the last game they developed was pretty well disliked for being a short mess. And I've seen an awful lot of bitching on these forums about their practices as a publisher.Soviet Heavy said:The Force Unleashed 2. Last in house production until 1313.Frostbite3789 said:Name the last game LucasArts actually developed.Ukomba said:Name recognition. Poor creativity, poor product, and bad management isn't inherent in a company, it's caused by the management team. A take over by Disney removed Lucases direction at the very top, and with some more shakeup they could have turned it back into a decent developer.AzrealMaximillion said:Because LucasArts has been creatively dead since 2006? All the while losing money? Sounds like good reasons to me. Why keep a company that for the most part, puts out constant below average efforts.Brad Shepard said:god dammit Disney! why would you do this?
I don't think you were asking for a vote of confidence. The last GOOD game that was developed in house was Republic Commando.Frostbite3789 said:Yeah...that doesn't raise my confidence at all in them. So the last game they developed was pretty well disliked for being a short mess. And I've seen an awful lot of bitching on these forums about their practices as a publisher.Soviet Heavy said:The Force Unleashed 2. Last in house production until 1313.Frostbite3789 said:Name the last game LucasArts actually developed.Ukomba said:Name recognition. Poor creativity, poor product, and bad management isn't inherent in a company, it's caused by the management team. A take over by Disney removed Lucases direction at the very top, and with some more shakeup they could have turned it back into a decent developer.AzrealMaximillion said:Because LucasArts has been creatively dead since 2006? All the while losing money? Sounds like good reasons to me. Why keep a company that for the most part, puts out constant below average efforts.Brad Shepard said:god dammit Disney! why would you do this?
Oh I wasn't. But there's a lot of bemoaning this move when...why? It's like THQ, these IPs aren't just going away.Soviet Heavy said:I don't think you were asking for a vote of confidence. The last GOOD game that was developed in house was Republic Commando.Frostbite3789 said:Yeah...that doesn't raise my confidence at all in them. So the last game they developed was pretty well disliked for being a short mess. And I've seen an awful lot of bitching on these forums about their practices as a publisher.Soviet Heavy said:The Force Unleashed 2. Last in house production until 1313.Frostbite3789 said:Name the last game LucasArts actually developed.Ukomba said:Name recognition. Poor creativity, poor product, and bad management isn't inherent in a company, it's caused by the management team. A take over by Disney removed Lucases direction at the very top, and with some more shakeup they could have turned it back into a decent developer.AzrealMaximillion said:Because LucasArts has been creatively dead since 2006? All the while losing money? Sounds like good reasons to me. Why keep a company that for the most part, puts out constant below average efforts.Brad Shepard said:god dammit Disney! why would you do this?
Couldn't have said it better.Squilookle said:It's a sad day seeing Lucasarts fall from grace and become a smouldering carcass of the glory it once had.
That is.. it WAS a sad day... seven years ago.
R.I.P. LucasArts- 1982-2006