Logan Westbrook said:
"This is not How to Train Your Dragon, " he said. "This is how to kill a whole bunch of very mean things that have come to kill and hurt people ...
This sounds to me like pete still hasn't learned how to make a complicated story. I compare the proceedings in fallout 3 and new vegas and there was a world of difference in the intricacy and freedom of the world that had been crafted, when it came to tailoring the game to suit the experience you wanted. Hines seems to only know how to make these good vs evil, black and white cartoon mash-ups. Yeah you can play as a bastard, for no real reason, but you still smash the predefined bad guys in the end. The dragons have become the super mutants of fallout 3 and the Daedra of oblivion. They are just here to hurt people, for no other reason than to give you something to bang your weapons against.
I'm not saying it's not alright to offer that experience to people who want it. It's just a tragically missed opportunity in my, personal opinion and it seems strange for an RPG, a genre defined by the story telling game, to be so behind the times. Bethesda crafts worlds. But this generation they have always fallen short of making them believable.