Whenever I see someone say "I think X no matter what anyone says", I assume they are an idiot or plugging their ears and shouting loudly-... so yeah, an idiot.DoPo said:Really? I just read the title and skipped the OP to see the other comments. You seem to be confirming my suspicion.Kahunaburger said:This was the part where I was sure the whole post was in massive sarcasm quotes.taiwwa said:I've almost finished the second, and having the qunari as antagonists, as well as a conflict between mages and templars, is very interesting I find because it's not a boring good vs evil but rather there is subtlety to it.
Soviet Heavy said:Dammit I miss that Let's Play. It might not have been the one that Something Awful wanted, but it was the one the game deserved. I wish they hadn't gassed it.
In case you haven't already seen it, the thread lives on [http://gigglesquee.blogspot.com/] in blogspot form. It's not quite the same without comments by other forumites, but it's still hilarious.80Maxwell08 said:I miss that too. I was actually thinking of registering for Something Awful because of that but then they locked it and when I checked the reasoning it was because they didn't like it. Yeah I'm not going to pay $10 to register for a forum where they can ban me because I'm not good enough for their taste. Screw that.
I generally play games for gameplay, and DA2 had very little in that respect. The combat was the worst part. DA:O did manage to have a minor tactical aspect, that DA2 completely failed to deliver. I just felt hopelessly out of control as my party was permanently stunlocked, or running around like headless chicken. The longer cooldowns in DA2 also meant that most of the time there was little to do, while DA:O established some amount of ressource management with stamina and mana.taiwwa said:I honestly think that people who prefer DA:O over DA2 (and by the same token Mass Effect 1 over ME2, ME is far superior but that's a different thread) really are into geeking out over lots of menus and stats but kind of miss the point that is storytelling experience.
This is my sentiment, DA2 would have been a perfectly serviceable game, although way below expected Bioware quality. The ending drove me into a rage, just about all arguments about the current ME3 ending problem were already present in DA2, the lack of choices mattering, disregarding of conventions set by the previous game, you name it.Reet72 said:Wait, I see what's happened here.
You said you've almost beat the game. There's your problem.
Finish it and then come back and tell us how sensible and fulfilling the end was.
Slight spoiler: It's not.
Wow, you just about said verbatim exactly what I was going to say here. No, I mean it. I was formulating my response with "the first one bored me to tears, so I never-" and then I saw someone had already started it off just like that...lolIwata said:The first one bored me to tears, so I never bothered with the second game. I found the whole backlash against it intriguing, though.
Because DA:O doesn't make them gigglesquee? Haha I have no idea. I think that sometimes people confuse characters/plots that come off like they were designed by a committee of tropers with good characters/plots.anthony87 said:Could someone who thinks DA2 is better please explain to me how ignoring the choices from the first game, having shitty combat, reusing the same dungeons over and over again, locking you in the one place that doesn't change at all over a decade or so and giving you virtually no choice at all beyond the selections of the dialogue wheel makes a game superior?
Yeah maybe. I really hate to be THAT guy but the fact is that if you compare the two of them, Dragon Age 2 really is just a dumber game.Kahunaburger said:Because DA:O doesn't make them gigglesquee? Haha I have no idea. I think that sometimes people confuse characters/plots that come off like they were designed by a committee of tropers with good characters/plots.anthony87 said:Could someone who thinks DA2 is better please explain to me how ignoring the choices from the first game, having shitty combat, reusing the same dungeons over and over again, locking you in the one place that doesn't change at all over a decade or so and giving you virtually no choice at all beyond the selections of the dialogue wheel makes a game superior?