What are you talking about? It's very subtle when every other mage you come across slits his own throat to use blood magic as soon as someone accuses them of being a Blood Mage when they're most definitely not. They don't labour that point at all.Kahunaburger said:This was the part where I was sure the whole post was in massive sarcasm quotes.taiwwa said:I've almost finished the second, and having the qunari as antagonists, as well as a conflict between mages and templars, is very interesting I find because it's not a boring good vs evil but rather there is subtlety to it.
OT: If DA2 were the first in the series it'd be more forgivable. As it is, it's an average game that had some nice ideas behind it, with a far superior predecessor.
My biggest gripe really is the complete lack of choice and consequence (or even an attempt at creating the illusion of it). It ignores choices you made in Origins, it doesn't factor in choices you made during the game itself and - whilst this could have been used at certain points to put forward the idea that you just can't change everything (which they had already done far more effectively in Origins with Morrigan) - the whole thing reeks of laziness.
That, and the fact that everyone forgot that I was a Mage at random points. It's quite ridiculous to have a character harp on about how no mages can be trusted when you're standing there in a dressing gown with a magic pole stuck to your back; doubly so when they then make you the second most powerful person in the city, next to themselves.
And the ending is shit compared to Origins' glorious epilogue.
And the beginning is shit compared to the origin setup in Origins. ("THIS IS UR SISTER AND UR MOTHER AND UR BROTHER AND NOW UR SISTER/BROTHER IS DED AND NOW THIS IS A GINGER LADY WITH A **** FOR A HUSBAND AND NOW HE IS DED AND NOW U MUST BE CRYNG 5 MINS INTO THE GAME LOOK AT DA MOTIONAL PWER.")
And the way they travel through the plot is weird and disconnected.
And the passage of time is non-existent and terribly executed when they try to imply it.
And the enivornments are thread-bare.
And enemies come in waves which, whilst not a massive bother to me, is a massive bother for people wanting to play on harder difficulties and actually be tactical about it.
And the UI looks like a placeholder designed by a 10-year-old.