This again. It was one game. One game that wasn't entirely up to *their own* standards. People need to lighten up a little.
I for one, am very much looking forward to DA:I. Yes, I wasn't exactly thrilled about DA2, and I too had envisioned a different ending to ME3.
Fact of the matter is, Bioware is the studio that pretty much sets the standard in this genre. There are only two big names out there that publish titles that compete with theirs, one of which started doing exactly what they were doing because they loved their Bioware games so much, that they wanted to do the same thing.
They have released nothing but really good products, with something to like and dislike for everyone. In franchises, usually what you expect from a sequal is the same game with added stuff. With DA2, that's not what you got. They tried a lot of new things, some for the better. The attitude changing protagonist? Brilliant. Let's not go prologue > four worlds > endgame but stay in a single region? Smart and daring.
The waves of enemies and repeated scenery didn't strike my fancy, but it suits the narrative, by way of Varric's delivery. I imagine, that if I were to tell the story about Commander Shepard, there's going to be a lot of 'and then they were in another metal room fighting hordes of Krogan'.
I didn't want to go o/t defending a game, and I apologize for doing so. The point I wanted to make is - take stuff as they come. If you can't live with a game because it has feature X instead of Y, by all means don't play it. But here's a studio that really knows what it's doing, and cannot be blamed for trying something new within a franchise. It cannot be blamed for *having to* do a product in far less time than needed.
I'm fairly confident that allocated time/budget thing was not the BW's dev team's choice, and that a lot of the creatives there were not entirely satisfied with the end result. This is probably a result of them having to work on two more titles at the same time. In my nightmares too, some EA manager calls up Laidlaw and says 'What do you mean, you need three years? We can get a Fifa something title out in two months with half the staff. You get six. Don't forget to tell 'em to buy DLC.'
But that has already happened. Players, creatives at BW, and EA themselves have felt the resulting outcome on DA2. And they, as much as you - expect a better result. I'm positive they would not have started a project like this again without learning anything from the previous installment. Just, have a little faith.