It is relevant because the numbers aren't cut and dry. Console sales are higher, but it isn't necessarily accurate. I know people who have re-bought console games for various reasons, if say 3% of that 12.5 million was re-bought by someone on the 360, that's 375,000 copies. With PC games, it's more likely that a single sale went to a single person and it's theirs forever digitally. People are likely to be more cautious with a PC game purchase as well. Lack of a demo is a big problem with PC purchases because you can't rent them, so if you buy it and you don't like or your system can't run it, whoops, too bad you bought it now. The population should speak for itself, and it's only gotten bigger.OutrageousEmu said:Okay, this is not relevant at all. Not only does it try to add in some incredible trivialities like "lost copies" and "trade in value" to account for a difference of 20 million copies - while simultaneously completely ignoring the effect sales of preowned games would have on copies, and then saying that the people who play Black ops "steal" - which just manages to nullify your point anyway. We are talking about sales. Sales are abysmal on the PC.
The international version is set to be released tomorrow, or maybe in hours depending on the country, the leak happened around the 7th, my bet is a 7-eleven somewhere broke street date. This happens with almost every game, the ones where stolen copies are a likely culprit is when there's months until the release from the leak.UrKnightErrant said:I doubt the leak source was, as suggested, anything as grand as a Gearbox employee. More likely a copy was stolen somewhere along the distribution line. There have been copies sitting in warehouses and bouncing around in the back of trucks for weeks.
Doing a limited release was asking for it. They had to know that a game as long-awaited and hyped as "DN Whenever" would be hacked and torrented at the speed of type.
Sad really. If they had a timed international release they would have gotten a better jump on the torrent and had FPS dorks lining up outside gamestops around the world. Whomever agreed to letting the rest of the world release the game 4 days before the US market is badly in need of a sound firing.
Not to mention that most of the time, numbers for digital sales on platforms like Steam aren't available and thus not taken into account.WaaghPowa said:It is relevant because the numbers aren't cut and dry. Console sales are higher, but it isn't necessarily accurate. I know people who have re-bought console games for various reasons, if say 3% of that 12.5 million was re-bought by someone on the 360, that's 375,000 copies. With PC games, it's more likely that a single sale went to a single person and it's theirs forever digitally. People are likely to be more cautious with a PC game purchase as well. Lack of a demo is a big problem with PC purchases because you can't rent them, so if you buy it and you don't like or your system can't run it, whoops, too bad you bought it now. The population should speak for itself, and it's only gotten bigger.OutrageousEmu said:Okay, this is not relevant at all. Not only does it try to add in some incredible trivialities like "lost copies" and "trade in value" to account for a difference of 20 million copies - while simultaneously completely ignoring the effect sales of preowned games would have on copies, and then saying that the people who play Black ops "steal" - which just manages to nullify your point anyway. We are talking about sales. Sales are abysmal on the PC.
Don't rely on sales numbers to give an accurate image.
I linked an article earlier that states that roughly 48% of PC game sales are digital, so there's a 21 million units (roughly) sold discrepancy in the sales numbers.ouch111 said:Not to mention that most of the time, numbers for digital sales on platforms like Steam aren't available and thus not taken into account.
Publishers and developers are essentially sabotaging themselves, piracy is still an issue, not denying that, but the fear and paranoia of piracy is just as bad. Publishers frequently do things such as treat honest paying customers like criminals buy implementing intrusive DRM, deny features and demos, all of which deter someone from purchasing their product.OutrageousEmu said:Okay, now ask whether they give a shit. To the company, sales is the number that matters, and its the only number that matters. You can argue that that 1.12 million somehow represents every person on earth, and that the combined 22 million console sales are only one guy, and it won't mean shit. Companies will abandon the platform that 2 million sales and go to the one that has 10 million. That is a simple fact, as well as the situation as it is now. "How many people are on" or "how many times they downloadded the game" is unbelievably irrelevant.
Yahzee did already a few months backCaer Seraphim said:I wonder if anyone's gutsy enough to do a pre-review. XD
Here here. I waited 13 years just like everyone else, I even bought a copy of Boarderlands, and tried to enjoy it. Then the demo for duke came out, I downloaded it (no small feat for the Wi-Fi on the xbox slim) and then I played it, and only twenty minutes later I cancelled my pre-order for it. I can honestly say the only part of the game I am looking forward to is when Yahtzee DESTROYS it on Zero punctuation.PoweD said:I expect people not even bothering to torrent it.
Thank 3423 for that lol, a vein was about to explode in my head.Mr.Amakir said:Yes, PC gaming is dying because of piracy and this proves it.
That was sarcasm.
As the new saying goes, "Pirates should be worshipped for letting me play the games I bought legally which SecuROM doesn't".As the old saying goes, "Pirates should be hanged"