Well, after watching the whole thing- not impressed. Yes, this thing opens up tons of possibilities, but are any of them actually good?
There has yet to be a game that has actually delivered on the Wii's original promise. Even Nintendo's first party efforts quickly shifted to more traditional control setups with the occasional gimmick and a quick waggle being used as an extra button.
Meanwhile, this console will get third party support for about a year, after which the 720 and PS4 will be out, leaving the WEEEEEOOOOO as the "too weak to port to" console once again.
What this thing really needs is a first-party game at launch that uses it's supposed revolutions as an integral part of a cohesive core gaming experience. Nintendo can't do what they did with the Wii and say "Okay, we made a revolutionary controller! Now somebody figure out what to do with it. Please?" They need to set an example to convince gamers that the hardware has potential, and they need to set an example for third party developers to follow. Particularly when it comes to production values. They need to make sure that the real talent is pitching WEEEEOOOOO games to investors instead of people pulling the short straw and being assigned to make more shovelware for it.
There has yet to be a game that has actually delivered on the Wii's original promise. Even Nintendo's first party efforts quickly shifted to more traditional control setups with the occasional gimmick and a quick waggle being used as an extra button.
Meanwhile, this console will get third party support for about a year, after which the 720 and PS4 will be out, leaving the WEEEEEOOOOO as the "too weak to port to" console once again.
What this thing really needs is a first-party game at launch that uses it's supposed revolutions as an integral part of a cohesive core gaming experience. Nintendo can't do what they did with the Wii and say "Okay, we made a revolutionary controller! Now somebody figure out what to do with it. Please?" They need to set an example to convince gamers that the hardware has potential, and they need to set an example for third party developers to follow. Particularly when it comes to production values. They need to make sure that the real talent is pitching WEEEEOOOOO games to investors instead of people pulling the short straw and being assigned to make more shovelware for it.