Atmos Duality said:
EA,
Do you want to know how to ruin the appeal of a horror game? There are many ways, but subtracting any sense of vulnerability from the protagonist is a pretty good one.
Exactly. This is why I don't consider
Left 4 Dead to be a survival horror game. It's fun, but, there's no horror whatsoever, and no survival elements, either.
Irridium said:
If you need to sell 5 million copies for it to be profitable, something is messed up with your business strategy and/or management.
Yeah, really. These days, you only need to sell
one million copies for a game to be considered a hit.
TechTim said:
"broaden the audience" i.e. change core game dynamics in a vain attempt to market to people that didn't like the game previously
I just don't understand what logic people see in doing this.
Sixcess said:
hazabaza1 said:
Well, say goodbye to Dead Space after this, guys.
This.
EA... just wow. You literally cannot make shit up that's more wrong headed and greedy than what these guys come out with on an almost daily basis.
If
any of my favourite game series were under the sway of EA I'd be fearing for their survival right about now.
I fear for
FancyPants Adventures and
Plants vs. Zombies.
Emiscary said:
Well, we'd make a horror game- but those don't make millions upon millions of dollars.
These are the same pricks who like a week ago claimed to want to be indie.
Although this does serve to illustrate a point. Namely that it takes EA precisely 3 games to ruin a franchise completely with their "broadening".
The simple fact that they've turned to Michael Bay for ideas should be proof enough of that. I mean Christ, the man only knows how to do two things:
Pimp military hardware & blow shit up.
And games have entirely too much of both at present.
They... seriously did that...? Wow... Stephen Spielberg, Tim Burton... They would make a lot more sense. But, Michael Bay? Who are they gonna go for, next? James Cameron!? And that whole "indie" thing... Just "wow"... They could just make smaller games with lower graphics levels and such.
Super Meat Boy,
Minecraft, and even
Portal weren't big-budget projects or even big, at all! And look how popular they are, today!
Adam Jensen said:
EA spends more money on marketing than on actual development. How the fuck are they still in business?
What this basically means is something along the lines of this:
"We're not happy with how limited Dead Space fanbase is. So we're gonna use the name Dead Space since it's a well known IP, and we're gonna make it into another mindless shooter. It will piss off a lot of existing fans, but it will hopefully get us a lot of dumb shooter fans. So it's all good. Hey, maybe some of original Dead Space fans will still want to buy the game."
I couldn't care less. I don't like Dead Space. Sucks to be a fan of certain game series these days.
This is why I'm really missing
Sonic,
Banjo,
Frogger,
007, and
Army Men.
NiPah said:
Thank god EA won't put it on sale though, wouldn't want to ruin an IP that you're actively trying to end.
But I guess Valve is just as bad as EA because... oh wait... at least we can blame the hate of origin on Valve fanboys right? right? fuck...
Valve releases games on PC CD-ROM, DVD ROM, PlayStation 3, and X-Box 360. They're going over to the Wii U, as well. However, they don't make these games have to be activated or have any connection whatsoever with Steam to do anything. They are very generous.