Not sure. Why don't we ask the people who played System Shock 2's multiplayer mode first before the single player game?The Pinray said:I coulda sworn that multiplayer and horror don't mix?
Am I wrong?
Yeah.Gottesstrafe said:Because the best way to improve a franchise built on survival horror is to introduce co-op into the mix.
Does anyone have the sales figures of the Resident Evil series up to 5? This is pretty much the same genre jumping activity. (Yes I did enjoy Resident Evil 4's jump to a more action-focused game play, but not really so much Dead Space 2's aping it).
Biohazard was created by Shinji Mikami as a survival horror game series that was initiated with the eponymous PlayStation title Resident Evil in 1996. Since then, the game series has branched out to include action games, and has sold 49 million units as of March 2012.
With 4.96 million copies sold, the PlayStation version of Resident Evil 2 was a commercial success, and is the franchise's best-selling game on a single platform. Another 810,000 copies of the Dual Shock Ver. were shipped by March 1999.
As of March 2008, Resident Evil 3 had sold 3.5 million copies worldwide.
As of July 2011, Resident Evil 4 has sold 7.03 million units across all formats, making it the best-selling Resident Evil title and for which it holds the record for "Best-Selling Survival Horror Game" in the 2012 Guinness World Records Gamer's Edition.
As of June 30, 2011, Resident Evil 5 has sold 5.8 million copies worldwide since launch, becoming the best selling single release in the series.
Or rather a CO-OP shooter, which is even worse for a horror game. Just look at FEAR 3.Proverbial Jon said:Oh god... here we go again.Andy Chalk said:"In general we're thinking about how we make this a more broadly appealing franchise..."
So to make a game have a "broad appeal" is really just PR speak for: Just make it a shooter.
You cannot be serious. That is hilarious. At one time I would have said they were doing that just to rile people up, but nowadays, I'm left wondering if they are just that stupid that EA did not see a glaring problem with this ad.bat32391 said:Nope! This crap is real.Hannibal942 said:WRocklobster99 said:If there's one thing you can say about EA, it's that they never stop trying, even if it doesn't work.
T
F
Please tell me this is fake.
Also, captcha is "time lord" Ha!
If you mean stop buying EA products I haven't bought one since Dragon Age 2.chickenhound said:As I said before and when mass effect 3 came out
for the love of talos/celestia/arceus...
FREAKING BOYCOTT EA
Yes, it did improve everything from first game, with exception to being a lot less scary, however look at Bioshock 2. Bioshock 2 did the same thing improving everything from first game but still sucked as a sequel. Now we have the 3rd and they turned Dead Space 3 into Gears of War: Lost Planet. I'm sure Dead Space 3 will be a cool game, but as a sequel it's like when someone tells a person they love, "It's like I don't even know you anymore".DSD12 said:First why is everyone saying Dead Space 2 was bad? it improved everything in first game though it was less scary then the first.
Are you sure you didn't just fall asleep in the freezer with ice down your pants?Mcoffey said:Ugh. I wondered why I woke up this morning with a chill down my spine and my ass clenched.
I said goodbye to it after Dead Space 1. Isaac in Dead Space 2 was just another FPS hero with no sense of vulnerability or mystery about him. The environment didn't feel threatening or dangerous at all.hazabaza1 said:Well, say goodbye to Dead Space after this, guys.