Aeonknight said:
Let's see...
-Bitching about Dead Space 3 having cover mechanics.
-Someone tossing out "generic".
-"Worst company in America" reference.
-Someone calling for boycott.
-Mass Effect 3 bitching.
-Bioware being shot in the head .img.
-complaints about advertising.
Yep, we've hit just about every point you all hit every single time in every fucking thread you ever make about EA. Anything else, or are you guys ready to move on finally?
I swear the collective hive mind of the Escapist must have found EA in bed with your boyfriend/girlfriend for all the rage they get.
Now to actually contribute something other than take generic pop shot at the EA haters. I'm such a troll sometimes, "lawl".
Still optimistic. Still going to buy it. They'll never make 5 million sales, but it's the sales guy. His job is to try to hit CoD levels of sales (as if the rivalry between EA and Activision wasn't an indicator of this), let the guy dream.
Seems to me people who are so quick to write it off as "generic Gears in space" just at the mention of cover mechanics were probably never too invested in the series to even think about buying it in the first place. Sure your input is what forums are all about, but I'll never understand why you insist on shoving your broad generalizations on everyone else.
Also, one more bit. The 2 most common criticisms for the franchise:
It was never scary.
Too much action.
Well which is it then? Is it a survival horror game that is turning into a generic 3rdPS, or is an action game finally embracing it's core mechanics?
Personally, I'll judge the game by it's content. Not by the expectations some jack off in sales has for it.
You've got some good points here, and I concur with a number of them. For instance, I always felt that the Dead Space series was more about tight shooting mechanics (with the rather innovative 'dismemberment' feature), applied to enemies that are more focused around evoking disgust and tension, rather than consistent fear. I never really saw it as a horror game. I saw the tension (not fear) stemming from ammo conservation, and awareness/management of specific enemy types. Subsequently, shifting- or evolving- the mechanics doesn't really bother me...too much.
However, I do feel that franchise fans have sound reason to feel concerned. This may be seen as my particular "spiel" (I've ranted about it previously), but there is a distinct shift towards the homogenisation of mechanics within specific genres. The latest E3 'summit' exemplifies such trends quite effectively. One could call it "Uncharted Assassin's" syndrome, replete with mind-numbing automation and generic features (ie: cover mechanic/co-op). There's hardly any real player input anymore, and certainly no surprises, let alone challenge.
Once upon a time, games were a test of skill and persistence, and the originality/identity of an IP actually meant something. Take a look at the comparative pics upthread (Dead Space 3 and Lost Planet), and consider how this might bother some true franchise fans. Ask Dead Space fans how many bothered with the multiplayer component in number 2, and how many are still playing it today.
Then, take that "5 million copies sold or non-viable IP" wankfest statement and add it to the boiling pot. Essentially, it's a guarantee to pre-existing fans (of a different type of game altogether) that their franchise is over, and just may end on an incredibly bland note to boot, due primarily to current flawed business principles and practices (exorbitant, bloated marketing campaigns, million dollar cinematic cut scenes, and "broadening appeal/accessibility"-ie: homogenisation). Of course they're going to be concerned, and probably pissed off. I know I am, and I'm still going to buy and play it.