Furburt said:
Think about it. A former WWII FPS series ditches WW2 in favour of a made up story set in plausible real world conflict areas.
Clone may be a strong word, but since all we know right now is concept, the concept is a clone.
This is not a game concept, this is a company's history. Slightly different. That's like saying Gearbox copied Take Two because they went the way of the dodo.
Activision and Infinity Ward were also hardly the first to start in WWII and see potential in modern conflict [http://en.wikipedia.org/wiki/List_of_Battlefield_games] (and the battlefield series did it two years earlier).
Furburt said:
Knowing that MOH has never really been a strong innovator, I assume that everything that follows will most probably be unoriginal.
MOHAA was the Modern Warfare of it's time... so much so the Call of Duty franchise started by bloodily ripping it off, making your entire point that much more nonsensical.
So the company that practically defined the genre as we know it today (along Wolfenstein) has no hopes of making something original, but the company that started off by cloning them is totally cool?
Furburt said:
Also, why would a WW1 FPS be boring, exactly? It's not as though nothing happened in that war.
Because it would come down to:
A) Sit in trenches for days. Die from mustard gas, bombings, malnutrition, etc...
B) Sit in trenches for days. Charge across barren, battle torn fields. Die in under 5 minutes.
c) Sit in trenches for days. Charge across barren, battle torn fields. Kill the enemy in under 5 minutes. Spend 20 minutes looting their shit. Sit in your new trenches for a few more days.
Ah yes, I can feel the excitement now...
(Note: That could actually work as an RTS... Not as an FPS.)