buy teh haloz said:
I originally played Dragon Age: Origins on a console, and I didn't like it one bit. A year later, I tried it for the PC and I did prefer the PC version over the console version. If I'm not mistaken, there are a lot of stories that games had to retcon for their stories to make sense (For example... Warcraft retcons the Alliance ending and Warcraft 2 picks up after the Horde ending), but that's legitimate complaint. If I'm not mistaken, something like that happened in Mass Effect 2, when you talked to Conrad Verner in ME1, don't point a gun at him and tell him to go home (The Paragon option) and then you see him in ME2 saying that you pointed a gun at him.
The thing is, Dragon Age 2 retconed so much regarding characters from the first game that they make actually playing through the game and importing your save game useless.
buy teh haloz said:
To me, what flowed better was how the gameplay fit together for me. I wasn't struggling as much with trying to execute actions and it felt a lot more well rounded and well put together, but yes, I fucking hated the dialog wheel, and yes the graphics did seem a bit more flat in comparison to Dragon Age: Origins. I agree that those are legitimate faults in the game, some that could've been improved better as opposed to outright removing them.
They didn't make the graphics flat, they pretty much copy pasted areas over and over. Cities are exactly the same, dungeons are exactly the same, whole fucking zones are just copy paste of one area. This is not something you expect from Bioware. Still, the short development time of 9 months was the reason for this. EA wanted to cash in on the success of Dragon Age: Origins as fast as possible.
I understand how you might have struggled but frankly, I enjoyed the hard and tactical gameplay of Dragon Age: Origins. I'm not the sort of guy to enjoy hard combat since it feels tiresome and boring but what Origins did I enjoyed. It was tactical and it was fun. I enjoyed the hell out of it. Dragon Age 2 moved towards a more action oriented combat system whereas there was no need for tactical positioning. You could stroll through the game not giving a shit about strategy. In fact, that's what I did. Combat felt awesome at first but ended up feeling like a chore in the end.
buy teh haloz said:
And environments being the same? Buddy, have you played Mass Effect 1? You went to the same two fucking stations/bases a billion fucking times during assignments, and each one more dreary than the next. Case in point: Bring Down the Sky, and the Moon VI mission of ME1. At least ME2 did a better job in terms of trying to create an atmosphere for the environments. Purgatory had a great atmosphere, as did environments like the Collector base or Omega. I'd agree that Dragon Age II has this issue worse.
Actually, it was the exact same thing as in ME2. You had one or two unique environments but even those were reused. Remember the collector ship? The entire layout was basically copy pasted and used in the collector base. Mass Effect 1 had the same problem but you'd think they would fix that in the sequel. They didn't. They just gave everything an orange tint.
buy teh haloz said:
And I'll agree that Mass Effect 2's story wasn't as well put together, but if there's one thing to give them credit for, it's the characters that you met and recruited throughout the game. Some less than others, but Bioware did an excellent job nonetheless on putting personality into your squad and creating well thought out scenarios like Legion's loyalty mission.
The character loyalty and recruitment missions were great but then again those same characters were great in the first game and the most interesting ones, like Garrus got very little screen time and dialog and the same goes for Tali. They tried to focus more on the new ones but apart from Mordin, Legion and Jack they weren't all that well done. It's not that they're not good characters, just not that interesting. The thing is, if they wanted the characters to be the meat of the game they should have done that. Unfortunately everytime you were drawn in by a loyalty mission or a recruitment one they always had to tack in the main plot which, frankly, was absolute shit. I still don't understand why they had to kill Shepard in the first place and put him on a huge pedestal like he's the only hope for the galaxy. In the first game you wanted to get your revenge on Saren and when you uncovered his plot you tried to stop him. This all happened naturally. In the 2nd game however, you're all of the sudden the only hope humanity has. There is no natural progression towards a bigger goal like there was in the first game.
Now in the third game they're basically doing the exact same thing again. For some reason they've also made Ashley and Kaydan look absolutely ridiculous. Why does Ashley have to be like Miranda? In the first game she was a soldier with emotional issues. She was a believable character. In the 3rd game she looks like a fucking Bond girl. Kayda also decided to get a new haircut and look even more like a douchebag. I'm starting to believe Bioware is aiming the game as much as possible to teens. Instead of having a mature story with believable characters that develop as the game progress they choose to go for the T&A approach.
buy teh haloz said:
I definitely do see where you're coming from, and you're entitled to your opinion. Personally I feel that ME2 was more of "Two step forwards, two steps back" more than anything, but I had fun with it. Same goes with Dragon Age II. Again, you are entitled to your own opinion.
Of course I enjoyed parts of Mass Effect 2 and honestly, I can say the same for Dragon Age 2. In the end they all fell flat on the floor. When you buy a Bioware game, do you honestly expect an amazing action game or an amazing RPG? I guess if I had played those games with a different mentality I'd have liked them more but the thing is those games are sequels to already established great RPG's. It would have made more sense to continue strengthening the RPG parts. Still, even as action games they're not that good. Dragon Age 2 has this facade going on for itself of being a "strategic" RPG by giving you the pause button but even on the highest difficulty it's literally useless since position does not count at all. Then there's the action which isn't particulary good. If you're a mage you just spam flashy spells, if you're a warrior you spam flashy moves and if you're a rogue you pretend you're a warrior with stealth.
The one to blame for all this is EA. EA is cashing in on well established franchises whilst at the same time being dishonest by saying they've "changed". They haven't changed one bit. They're still doing the exact same thing they were doing before only this time they're copying Activision. I'm tired of all the lies and bullshit sorounding the gaming industry. Why can't companies be more honest? Hell, why do we even need publishers? It seems like all publishers do is stagnate the industry. The current business model of most publishers is to buy an established developer, suck it dry then abandon it. EA is doing this, Activision is doing this and so are most of the publishers in the industry.