buy teh haloz said:
Subpar in what way? Be lucky that it wasn't fucked in the ass like C&C4 was. I personally thought that Mass Effect 2 and Dragon Age II were massive improvements over their predecessors, mainly because it didn't feel like you were struggling with the interface or the controls. Yes, I think that kicking the RPG elements like the inventory system and the limited skill trees was utter bullshit, but you know what? It was a better flowing game both in terms of writing and in terms of gameplay than its predecessor was. Don't get me wrong, I loved ME1, but I prefer the second game over it.
Are you saying that the solution to a mediocre inventory system is to remove it all together? I believe Dragon Age Origins to have very little flaws. The inventory is well designed and not laggy in any way. All armors are listed there and all you have to do is point at them with your mouse in order to get the. I can see how it would be a pain to navigate the menu's using your console controllers but let's face it, Dragon Age: Origins was and will always be a PC game.
Yes, in Mass Effect 1 the inventory was not well designed but the solution is never to remove it. A little bit of work and it would have worked out. There was no need to remove ALL management of your crew in favor of simply changing outfits now and then.
Also, how was it a better flowing game? What "flowed" better? Was it the fact that they removed any sort of consequence to your choices in the game? Was it the story that had to retcon a few of the endings in Origins in order to make sense? Was it the horrible graphics, art design and the way basically everything was designed? Was it the dialog wheel that pretty much removed any ability to form your own, unique character? Please, do tell.
In Mass Effect 2 they did the exact same thing. Environments were almost exactly the same no matter where you went ranging from futurey looking white/orange rooms to caves on planets where you see trees and vegetation in the distance. That's the extent of Mass Effect 2's environments. The writing was good but let's face it, Bioware ALWAYS has good writing. The story on the other hand was horrible and made no sense. The shooting mechanics did improve but at the cost of it being an RPG. Mass Effect 2 is a mediocre game and a horrible sequel. A sequel is supposed to improve already established mechanics. ME2 and for a matter of fact DA2 did not do that.
buy teh haloz said:
As for Dragon Age, I feel as though that game should've been a PC exclusive, seeing as it played pretty much as a love letter to the old days of RPG games. Playing the console version of Dragon Age and then playing the PC version exhibited how large of a rift there was between those two games, and it should've remained as a PC only game. Dragon Age II in comparison is to Origins what Crysis 2 was to the original Crysis. Two completely different games, but belonging to the same series, and while I understand what it was trying to address, it tried to approach it in the same way it did with Mass Effect 2 and shat all over it. It all struck of trying to push a formula that was tried and true and trying to strain it through ANOTHER formula that was proven tried and true that it ended up becoming uneven and rough around the edges.
It didn't end up rough around the edges. It ended up being covered in shit with piss stains on the ground. It was a horrible game. Still, I agree.
buy teh haloz said:
Really, don't blame EA, blame Bioware, because this trend is more of a case of them focusing on multiple things at once. That being said, Bioware's going to address the inclusion of RPG elements and all in Mass Effect 3, so hopefully we'll see something that will redeem them. Who knows? Maybe we'll see something in the inevitable Dragon Age III. All I can say is be a bit optimistic. Bioware isn't totally dead.
Bioware did not choose to work on so many projects at once. It's EA who decides what games they make and how many they make. They also include the release date. Basically, the relationship between a developer and a publisher works like this:
The publisher gives you a rough idea of what the game should be like, gives you a deadline and then gives the developer X amount of money. That developer is obligated to finish that game during the given time period. This is why Dragon Age 2 felt rushed, because it was rushed. It was EA who rushed it, not Bioware. It's EA's fault Bioware is in this sorry state.
Let's also not forget that they're pretty much removing most of what made Mass Effect an RPG in the past in favor of upgrading the graphics even more, essentially making it a third person shooter. Bioware's decline started the moment they were bought by EA. It was on its deathbed when they released Mass Effect 2 and the final blow was Dragon Age 2. Bioware is dead and will never return to creating the amazing games they did in the past. They're at EA's mercy now and EA will simply milk their franchises for all it's worth and then sell the studio or disband it.