Well, the fact that you could disconnect it as easily as you can does somewhat hint that it wasn't intended as a DRM measure. EA may not be great at PR, or Innovating Games, or recognizing demographic concepts, but I doubt their tech department is inept enough to try and copy-protect something with a trivially hacked java script.
I can also very easily buy that EA leaned in and said the game had to have an MP component to appeal to a "broader multiplayer gaming demographic", and the half-assed implemented MP component of Simcity is the result of that.
Either way (or even if Maxis just had more ambition to make an MP game then actual talent or ideas), they're still the twits who, even after Diablogate, didnt bother putting up enough servers to handle their product.
As to the more general topic, DRM has never really worked, as those seeking to pirate seem to quite readily outnumber the poor slogs trying to code methods to stop them. Whereas quality products have managed to pick up sales (alongside the pirated copies) in fairly impressive numbers, and build loyal customer/fan bases. Which we're now seeing pay off significantly with some of the recent waves of Kickstarters for franchises and developers who've established that relationship.
I can also very easily buy that EA leaned in and said the game had to have an MP component to appeal to a "broader multiplayer gaming demographic", and the half-assed implemented MP component of Simcity is the result of that.
Either way (or even if Maxis just had more ambition to make an MP game then actual talent or ideas), they're still the twits who, even after Diablogate, didnt bother putting up enough servers to handle their product.
As to the more general topic, DRM has never really worked, as those seeking to pirate seem to quite readily outnumber the poor slogs trying to code methods to stop them. Whereas quality products have managed to pick up sales (alongside the pirated copies) in fairly impressive numbers, and build loyal customer/fan bases. Which we're now seeing pay off significantly with some of the recent waves of Kickstarters for franchises and developers who've established that relationship.