Little Gray said:
ph0b0s123 said:
Optimization will get you some improvement, but a 'generation's' worth of improvement. Reality check time...
While a generations worth is probably off I am sure it easily has the potential to pass what current pcs can do.
Not really, current PCs are quite a lot more powerful (an average upper-mid range PC such as an i5-3570K and a gtx670 are 4x and 2x more powerful than the CPU and GPU of the PS4 respectively). if you compare old PC tech roughly equivalent to consoles (8600GT/C2D @ 2GHz) you'll see framerates that are within ~20% when compared to consoles in many games (there are some bad ports here and there, but games like skyrim or unreal engine 3 games follow the pattern).
Optimization isn't some magical thing, you won't double the performance of the PS4 through knowing the hardware, it's usually through optimizing techniques, something which applies to all platforms. This is especially true when, well, the 'optimisation' itself directly applies to existing PC architectures. Every drop of performance squeezed out of a PS4 specifically is a drop of performance squeezed out of every single GCN based AMD card and APU.
Lightknight said:
grigjd3 said:
So before I bought my current machine, I played Skyrim on both a 360 and a minimum spec PC and I gotta say, the experience was much better on the PC. Traditionally, games that have existed on both console and PC have seriously turned down their graphics and nerfed the overall experience on the consoles (unless we are talking bad console to PC ports which are likely just crap games anyhow).
There is certainly a nugget of truth that a dedicated system for gaming has an advantage over similarly spec'ed hardware for general use, but as the consoles have added functionality, that advantage has fallen.
It is true, however, that the new 8 core consoles may have an advantage if games are developed for the architecture in a way to take advantage of it, but I somehow doubt it will overcome even an i7 paired with a 660ti video card let alone the really high end PCs out there.
Make no mistake, I built my pc when Skyrim came out and the beauty that ensued was breath taking. There were mountain ranges I hadn't even been able to see on the PS3 version.
My point was entirely regarding the minimum specs versus what the consoles can play it on. Even if the hardware looks the same, it isn't, not entirely. There are optimizations and bandwidths between components that pcs don't have because components come from different places rather than being part of a giant product line that have custom connections because they know exactly what's going to be there (e.g., you don't optimize a CPU to operate with a specific video card. It has to work with a large range of them. The console benefits becaues they're getting these and the pipelines connecting them custom-made to work together in ways we wouldn't see elsewhere).
The real difficulty is in figuring out exactly how much of an improvement that optimization is. One of the posters above said 15-20% which isn't a number I've seen before and hopefully they'll back that up if they return. In any event, the specs for the ps4 and Xbone are significant improvements over what they are now. So we should see amazing advancements.
The 15-20% number is based off my own tests with a setup similar to what has been mentioned. That was a 9500M GS and a 2GHz C2D in my case, which match up, roughly, to what's in a 360 on raw performance - it was an old lappy - i do actually still have some youtube videos hanging around from ages ago when i first had it and was all excitable (if you want the links i can message them you, but they're pretty awful seeing as they're from 2009 AND i was a nub at creating videos back then), but they're not all that useful for gauging performance because, well FRAPs noms the CPU.
Some games, like CoD, tend to run a bit worse than consoles at the same settings, some games, like a good number of UE3 games such as mirrors edge, run a bit better. Source games, not entirely unsurprisingly, simply run vastly better on a PC. It's a bit all over the shop, but for the most part when a game isn't simply an obvious bad port, the deficit is around 15-20% at the same settings. I honestly don't know anything from games more recent than skyrim though, since i no longer have it (i gave it to a family member) but it was a nice experiment into the claims of optimization while i did have it.
Now, since i'm not writing on an established tech site (hey, if anyone here runs one, give me some time, and i'll get a nice article written up!), i don't expect you to have to believe me. But i do implore you to have a look yourself if you get a chance so you can verify it yourself, since that's the best evidence you'll get
