You're wrong. GDDR5 is great for transferring huge amounts of data at high speeds. That's exactly what a next gen gaming machine needs. The PS4 will take full advantage of that. And it's using GDDR5 for both system and GPU memory. That's actually a very clever hardware design. The only "advantage" that DDR3 has over GDDR5 is lower latency. But in the case of PS4 you don't have to transfer data back and forth between system memory and GPU memory since both are using GDDR5, so latency issues become irrelevant. DDR3 loses on that front as well. GDDR5 also operates at lover voltage. And perhaps the most important thing after the incredible speed is the advantage of a huge memory bandwidth. If the PC had the option to use GDDR5 as system memory it would. But it was too expensive and next to impossible to make RAM modules larger than 256Mb of GDDR5. That's probably why Microsoft didn't even attempt to do it. What Sony did with GDDR5 was risky, but it payed off because that is exactly what a next gen console needs and it's exactly why I'm excited for the PS4.TheSniperFan said:I wonder when people will finally understand that GDDR5 RAM isn't better than DDR3 RAM.
It's pretty simple in this case. Trust me. Pritchard told me all about it. He's pretty tech savvy.TheSniperFan said:Unfortunately it ain't that simple though.
I pretty much agree with all of this (also there are other factors than heat, but heat is a big one, along with yields if trying to 'attach' a big CPU to a big GPU, since yield rates on high end chips are usually relatively low compared to the lower end). Eventually we will reach the point where gpu's and cpu's are simply 'good enough' for essentially replicating real life graphically and at that point they'll simply end up being placed into an SoC form for the advantages you have stated. It's much like the 'good enough' performance revolution which drives ARM and Intel atom/ AMD Jaguar development. The aim is to get something roughly with the performance of a dual core ivy bridge into an android tablet, at which point, aside from games, the tablet will simply not need more performance for day to day usage. At that point they can double down on power savings.Raesvelg said:It's a bit more complicated than just heat, really. SoC architecture offers a lot of power savings, which equates to less heat for the same performance. It's also harder to produce, vastly more difficult to design, and as I mentioned, once you put it in something you're pretty much obliged to keep it there. Sure, cooling a SoC that would equal out to a current-gen gaming PC would be a bit of a *****, but it's not impossible.
But two years down the road, it would be another victim of Moore's law, and when you say things like "on-board graphics", you tend to get an entire generation of PC gamers who will treat that machine roughly the same way that they would if it were covered in smallpox. The gaming PC market thrives on selling minimal upgrades at exorbitant prices to people willing to drop hundreds to thousands of dollars to stay on the cutting edge.
Like I said, his statement is debatable in terms of PC design. Advantages/disadvantages either way, but for something like a console, SoC is definitely the way to go. In the medium-run though, it'll probably be the dominant architecture for most PCs as well. Serious gaming machines probably not so much, though there is the question as to whether the chip manufacturers are going to keep producing chips for what might turn out to be a very niche market.
Also, from what I've read it's technically something "similar" to the SoCs that MS/Sony are using. Evidently there are a few proprietary bits involved in these chips, though I strongly doubt that whatever is entailed there is enough to make them significantly more powerful than they theoretically ought to be. Twice the cores in these compared to the chips they're putting out this month from what I recall, but they're still not terribly impressive.
I expect what we'll wind up with with the current generation of consoles are a batch of machines more powerful than a PC of the same price, less powerful than the current gen gaming PCs, and possibly unusually good at a few specific operations.
You know, just like every damned console generation ever.
Optimization will get you some improvement, but a 'generation's' worth of improvement. Reality check time...Little Gray said:Its because ps have a fuck of a lot more overhead then consoles. A console with the exact same specs as a pc will blow it away because of that. There is also the fact that you cant properly optimize pc games because of the wide variety of hardware specs everybody will have but with consoles you know exactly whats in it.ph0b0s123 said:So both the new consoles that are taking all their design que's straight from the PC market, will be a generation a head of PC's even though using the same hardware. Hardware from the PC chip marker who repeatably cannot compete with the CPU power of the other PC chip marker Intel. Someone want to explain that logic to me....
While a generations worth is probably off I am sure it easily has the potential to pass what current pcs can do.ph0b0s123 said:Optimization will get you some improvement, but a 'generation's' worth of improvement. Reality check time...
Make no mistake, I built my pc when Skyrim came out and the beauty that ensued was breath taking. There were mountain ranges I hadn't even been able to see on the PS3 version.grigjd3 said:So before I bought my current machine, I played Skyrim on both a 360 and a minimum spec PC and I gotta say, the experience was much better on the PC. Traditionally, games that have existed on both console and PC have seriously turned down their graphics and nerfed the overall experience on the consoles (unless we are talking bad console to PC ports which are likely just crap games anyhow).
There is certainly a nugget of truth that a dedicated system for gaming has an advantage over similarly spec'ed hardware for general use, but as the consoles have added functionality, that advantage has fallen.
It is true, however, that the new 8 core consoles may have an advantage if games are developed for the architecture in a way to take advantage of it, but I somehow doubt it will overcome even an i7 paired with a 660ti video card let alone the really high end PCs out there.
Not really, current PCs are quite a lot more powerful (an average upper-mid range PC such as an i5-3570K and a gtx670 are 4x and 2x more powerful than the CPU and GPU of the PS4 respectively). if you compare old PC tech roughly equivalent to consoles (8600GT/C2D @ 2GHz) you'll see framerates that are within ~20% when compared to consoles in many games (there are some bad ports here and there, but games like skyrim or unreal engine 3 games follow the pattern).Little Gray said:While a generations worth is probably off I am sure it easily has the potential to pass what current pcs can do.ph0b0s123 said:Optimization will get you some improvement, but a 'generation's' worth of improvement. Reality check time...
The 15-20% number is based off my own tests with a setup similar to what has been mentioned. That was a 9500M GS and a 2GHz C2D in my case, which match up, roughly, to what's in a 360 on raw performance - it was an old lappy - i do actually still have some youtube videos hanging around from ages ago when i first had it and was all excitable (if you want the links i can message them you, but they're pretty awful seeing as they're from 2009 AND i was a nub at creating videos back then), but they're not all that useful for gauging performance because, well FRAPs noms the CPU.Lightknight said:Make no mistake, I built my pc when Skyrim came out and the beauty that ensued was breath taking. There were mountain ranges I hadn't even been able to see on the PS3 version.grigjd3 said:So before I bought my current machine, I played Skyrim on both a 360 and a minimum spec PC and I gotta say, the experience was much better on the PC. Traditionally, games that have existed on both console and PC have seriously turned down their graphics and nerfed the overall experience on the consoles (unless we are talking bad console to PC ports which are likely just crap games anyhow).
There is certainly a nugget of truth that a dedicated system for gaming has an advantage over similarly spec'ed hardware for general use, but as the consoles have added functionality, that advantage has fallen.
It is true, however, that the new 8 core consoles may have an advantage if games are developed for the architecture in a way to take advantage of it, but I somehow doubt it will overcome even an i7 paired with a 660ti video card let alone the really high end PCs out there.
My point was entirely regarding the minimum specs versus what the consoles can play it on. Even if the hardware looks the same, it isn't, not entirely. There are optimizations and bandwidths between components that pcs don't have because components come from different places rather than being part of a giant product line that have custom connections because they know exactly what's going to be there (e.g., you don't optimize a CPU to operate with a specific video card. It has to work with a large range of them. The console benefits becaues they're getting these and the pipelines connecting them custom-made to work together in ways we wouldn't see elsewhere).
The real difficulty is in figuring out exactly how much of an improvement that optimization is. One of the posters above said 15-20% which isn't a number I've seen before and hopefully they'll back that up if they return. In any event, the specs for the ps4 and Xbone are significant improvements over what they are now. So we should see amazing advancements.
LISTEN TO THIS MAN!^^^Raesvelg said:You do realize that, aside from the incredible bias present in the way it was reported here, he never actually said that the new consoles will be more powerful than current high-end PCs?
Because he didn't.
It's easy to conflate his statement about the new consoles being more powerful than the old consoles with his statement about the system architecture being a generation ahead of current PC architecture. But it's still a mistake to do so.
Whether or not he's correct in the statement he actually made, of course, is... debatable. SoC architecture has some significant advantages, to be sure, but you can't upgrade individual components on that chip, obviously. For single-purpose, mass-produced devices like consoles and tablets though, his statement is incontrovertibly true.
Yeah, it's very obvious escapist are being sensationalist with the title, since the architecture for the CPU in the APUs in the xbone and PS4 don't come out on PC for a couple of months. So they are a 'generation ahead', but in the same was a gtx650 Ti was a generation ahead of the gtx580.sneakypenguin said:LISTEN TO THIS MAN!^^^Raesvelg said:You do realize that, aside from the incredible bias present in the way it was reported here, he never actually said that the new consoles will be more powerful than current high-end PCs?
Because he didn't.
It's easy to conflate his statement about the new consoles being more powerful than the old consoles with his statement about the system architecture being a generation ahead of current PC architecture. But it's still a mistake to do so.
Whether or not he's correct in the statement he actually made, of course, is... debatable. SoC architecture has some significant advantages, to be sure, but you can't upgrade individual components on that chip, obviously. For single-purpose, mass-produced devices like consoles and tablets though, his statement is incontrovertibly true.
I'm a hardcore PC fan but EA CTO saying .
"These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics." Says nothing about ability of consoles to look better than a PC.
Things can be a generation behind and still be better in the same way that a F50 will smoke a F430 despite being a decade older and lacking the dual clutch transmission and drive by wire stuff.