HAHA. I love itPhlakes said:Protip: Improve the first one.
Protip #2 Listen to this guy. And try to focus on fun while you're at it.
HAHA. I love itPhlakes said:Protip: Improve the first one.
the actual idea of the game is to be first personHankMan said:Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
3) Give it a real storyline
4) ???
5) Profit!
Dear EA,lowkey_jotunn said:HankMan said:Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
3) Give it a real storyline
4) ???
5) Profit!
Dear EA: Please do the opposite of the first 2 things here.
There's already plenty of gritty, brown, 3rd person platformers. Prince of Persia probably being the best of the bunch, but there are several others.
Mirrors Edge was new, shiny and different. Sure the story line was a little weak, and the cell-shaded "cut scenes" were lame. But it was experimental, and that's the kind of game we should support. The guys and gals who make Mirror's Edge aren't content to copy/paste another game, and I applaud them.
Yeah this... Except keep some time trials but make sure running is faster than consistant jumping, the fastest ghosts are just jumping instead of running.newdarkcloud said:I loved the game (barring the story/conspiracy part) until they reached the point where they just started putting bad guys in rooms and saying "No, you have to fight now. No more parkour for you." That's what began to earn my ire.
Also, Fuck the time trials.
I think by bright he meant the excessive amounts of bloom, which I would like the game to be rid of. The visuals were still awesome, though.Dense_Electric said:NONONONONOOO - these two things MADE Mirror's Edge. The gameplay worked just fine from a first-person perspective. I could use some polish, but there were no problems that could be solved by changing the perspective. And the bright, pristine aesthetic? Eye-orgasm inducing. If DICE decides to change this, I won't be buying itHankMan said:Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
Damn man, beat me to it.HankMan said:Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
3) Give it a real storyline
4) ???
5) Profit!
Two things...newdarkcloud said:I loved the game (barring the story/conspiracy part) until they reached the point where they just started putting bad guys in rooms and saying "No, you have to fight now. No more parkour for you." That's what began to earn my ire.
Also, Fuck the time trials.
third person...a better/real story...and-aw man, well you said it better but that I think would make it betterHankMan said:Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
3) Give it a real storyline
4) ???
5) Profit!
1) WTF NOHankMan said:Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
3) Give it a real storyline
4) ???
5) Profit!
That's it. As soon as I'm done my Daggerfall LP, I'm doing a Mirror's Edge LP. No guns, no stealth, minimal fighting, just speed and know-how.The Random One said:and yes I know it's possible to complete the game without using guns (I did) but it just replaces boring gunplay sessions with boring stealth sessions. Not to mention it went against the game's philosphy of 'speed and grace beats power'.
It would also make it Prince of Persia with a girl from the future.duchaked said:third person...a better/real story...and-aw man, well you said it better but that I think would make it betterHankMan said:Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
3) Give it a real storyline
4) ???
5) Profit!
I'll send you a copy of my epic Mirror's Edge LP that consists of me doing exactly that (escaping, not fighting) when I get it together.Andy Chalk said:Add my voice to the chorus of people who want it kept first-person. Honestly, if it's switched to a third-person perspective, I'm out. That's a deal-breaker right there.
I didn't mind the gunplay either, I like the idea of grabbing a gun, using it up and then having to throw it aside - but rooms packed with armed goons that you have to fight is no fun. Level designs should be more open ended, with opportunities to bypass combat or at the very least escape from it at various points. More flexibility = more win.
2 million unit sales is not a 10 million dollar profit, that assumes every copy sold for full price, which I can almost assure you it didn't, and developers only get returns on what they sell to the retailers not what the retailers in turn mark the price up to. To put that 2 million in more context, compare that to say the 7.8 million unit sales that Fifa did that same year. And you are also not factoring in cost of development.Dawkter said:2 million sales is 10 million dollars made.D Moness said:It sold 2 million and EA finds that mediocre O.O
Bandai namco's enslaved didn't break the half million point and they see it as a potential franchise
Course that's a useless game! Don't you see? You have to make at least half a billion or else the publisher thinks your game wasn't mainstream enough.
Actually, it's more like a million bucks, all expenses accounted for.Dawkter said:2 million sales is 10 million dollars made.D Moness said:It sold 2 million and EA finds that mediocre O.O
Bandai namco's enslaved didn't break the half million point and they see it as a potential franchise
Course that's a useless game! Don't you see? You have to make at least half a billion or else the publisher thinks your game wasn't mainstream enough.
And once it does, the game will be nothing like the first one. Sorry.theshadavid said:You have no idea how happy this news makes me. I took a picture of it and sent it to friends. Mirrors Edge is my FAVORITE game of all time. It's been a running joke among my friends that a sequel will never surface. IT'S TOTALLY FREAKIN' HAPPENING.