EA Games Boss Swears to God He Didn't Kill Mirror's Edge

lacktheknack

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Jan 19, 2009
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nipsen said:
theshadavid said:
You have no idea how happy this news makes me. I took a picture of it and sent it to friends. Mirrors Edge is my FAVORITE game of all time. It's been a running joke among my friends that a sequel will never surface. IT'S TOTALLY FREAKIN' HAPPENING.
And once it does, the game will be nothing like the first one. Sorry.
Your cynical view doesn't work.
A. The fans won't buy it.
B. The non-fans will remember the first game that they didn't like.
C. The uninitiated will buy CoD instead.
 
Feb 13, 2008
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EA: We're working on making the sequel better
Activision: It's made its money. We're cancelling it, but not saying it's dead.

Seriously Activision, if even EA can beat you on PR...
 

nipsen

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lacktheknack said:
Your cynical view doesn't work.
A. The fans won't buy it.
B. The non-fans will remember the first game that they didn't like.
C. The uninitiated will buy CoD instead.
Exactly. But mr. Publisher will not see it that way. Mr. Publisher will insist on changes. And then that the game is fundamentally unaltered - but that it has simply been "improved" to better fit with "what the fans want".

Example: "people" complained about the colours. People complained about the running. The new game will have a brown smear with one-dimensional overlays and focus on the objects three meters ahead of you. The game will have to be significantly simplified to accommodate the new design. But Publisher will insist that the game is still about running, and that the game is fundamentally the same.

Another example: the story in ME1 was about existence in a totalitarian society. Details having to do with mercenary and security firms along with information control and complacent citizens preferring order and peace over freedom and risk - rubbed certain people the wrong way. Therefore the sequel could be about.. oh.. I don't know... running in a TV show for prize-money. That's perfect, and could depict the protagonist's fight against competing TV-conglomerates vying for creating prime time television. It's perfect! Engaging! And the competition and suspense from the original game is kept, while also being utterly and 100% inoffensive to Americans.

..go ahead. Tell me I'm far off. Think about it and then tell me it's never going to happen that way. I dare you.
 

duchaked

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lacktheknack said:
duchaked said:
HankMan said:
Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
3) Give it a real storyline
4) ???
5) Profit!
third person...a better/real story...and-aw man, well you said it better :p but that I think would make it better
It would also make it Prince of Persia with a girl from the future.

We already HAVE a Prince of Persia.
ah...aha...true-ish

well I actually want Ubisoft to continue the 2008 Prince's story...meh
 

adderseal

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I thought the first-person view looked awesome, it was a pain when you misjudged a jump and plummeted to your death but the checkpoints were quite near each other.
I'd suggest tweaking the platforming, keep the guns in but make them more of aviable option, and making the world free-roam.
 

lacktheknack

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nipsen said:
lacktheknack said:
Your cynical view doesn't work.
A. The fans won't buy it.
B. The non-fans will remember the first game that they didn't like.
C. The uninitiated will buy CoD instead.
Exactly. But mr. Publisher will not see it that way. Mr. Publisher will insist on changes. And then that the game is fundamentally unaltered - but that it has simply been "improved" to better fit with "what the fans want".

Example: "people" complained about the colours. People complained about the running. The new game will have a brown smear with one-dimensional overlays and focus on the objects three meters ahead of you. The game will have to be significantly simplified to accommodate the new design. But Publisher will insist that the game is still about running, and that the game is fundamentally the same.

Another example: the story in ME1 was about existence in a totalitarian society. Details having to do with mercenary and security firms along with information control and complacent citizens preferring order and peace over freedom and risk - rubbed certain people the wrong way. Therefore the sequel could be about.. oh.. I don't know... running in a TV show for prize-money. That's perfect, and could depict the protagonist's fight against competing TV-conglomerates vying for creating prime time television. It's perfect! Engaging! And the competition and suspense from the original game is kept, while also being utterly and 100% inoffensive to Americans.

..go ahead. Tell me I'm far off. Think about it and then tell me it's never going to happen that way. I dare you.
Dare taken. "It won't end up that way."

And I fully believe it, too. The devs would never be able to transfer from "running away from the police" to "running in a game show". The fans won't have it, and they know that.

Also, the fans keep yelling at them "KEEP IT CLEAN!", so no brown smears. The fans say they love the aesthetic, so no one-dimensional overlays or short-focus. Take the poo-colored glasses off, man.
 

CarlsonAndPeeters

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I don't know what to think of this. Its good news, but it doesn't give me a lot of faith (lol) in the future of the series. I know they're going to try hard to make a quality game. But I just see the risk-taking that defined Mirrors Edge disappearing and being replaced by tacked-on multiplayer modes and shooting sequences. I don't blame EA--they're in a tough situation and a lot of companies would kill the series outright--but I'm still nervous about whats coming next.
 

Jumplion

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Mirror's Edge was a unique game, but not without its flaws. Still, it was great to see a brightly colored (though very bloom-y, like HankMan meant to say) unique take on the first person perspective. It just ended up too restrictive and eventually relied on tiresome gunplay. That, and the story was tripe.

I'll be keeping an eye out for the sequel, they could do some interesting things with the IP.
 

JUMBO PALACE

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Zhukov said:
Wait, it sold 2 million?

Isn't that similar to how the new Medal of Honor sold? Because last I heard, they were still dead set on following up MoH. Although that's probably mostly due to the fact that it resembled CoD. Whereas Mirror's Edge doesn't really resemble anything and is therefore of little interest to EA.
No, MOH sold around 3 million units.

I was going to say though, it's kind of sad that selling 2 million copies is now considered mediocre.

I hope a sequel does get made though, and it keeps the first person, bright colors, and sense of speed from the first one. Eliminate most of the gunplay and give it a decent story and EA could have an instant hit on their hands.
 

Xan Krieger

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Feb 11, 2009
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teh_Canape said:
HankMan said:
Hey Gibeau I have some advice for your sequel...
1) Switch to third-person
2) Make it less bright
3) Give it a real storyline
4) ???
5) Profit!
the actual idea of the game is to be first person

as for the bright, yeah, maybe tone down the bloom a little, but just keep the style as it is

I mean, honestly, it's the most positive view of the future in this medium there is
I especially agree with the visuals. Most games in which the future is shit make it look the part. In Mirror's Edge the world was shit but looked beautiful. So sick of the future looking like crap just because it is crap, in Mirror's Edge it was beautiful on the outside but under that beauty was the ugly core of corruption.
 

Kilgengoor

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What. A. Load. Of. Bullshit.

HankMan said:
1) Switch to third-person
2) Make it less bright <color= red>(LESS bright! NOT brown, NOT Dark, LESS bright! Seriously! If wanted that I'd have suggested they reset it Baghdad or Gotham City!)
3) Give it a real storyline 4) ???
) Profit!
Now, in my opinion Mirror's Edge felt cut off in a lot of areas. The story seemed skimmed to no end, some levels were boring and not that inspired, and everything seemed like it was rushed out the door and three quarters of the gameplay were left in the cutting room floor. Anyway, here's my alternative to what it could have been:

1) Make free running on the rooftops last longer.
2) Make some street sections à la Assassin's Creed? Maybe play with bystanders?
3) Make interior levels less confusing
4) Make some actual delivery guy missions. From the concept art and such I think the delivery missions should have had more weight in the game.
5) Give us a handgun with, like, 13 bullets or so per mission? It wouldn't hamper movement and would give us a last ditch defense. Plus, there could be more action in the game besides always running away. Or some melee weapon, I don't know.
6) Stealth, duct-crawling missions maybe?
7) Put more characters in the game.
8) The cutscenes were alright, but I think everything would benefit of some in-place dialogues and intermissions, other than always showing everything in comic book form.

I know a lot of you wouldn't aggree with these changes, but I think they'd give the game more personality and varied situations.
 

Hashime

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Okay, My suggestions for 2:

1) Get rid of guns. One of the best parts of the first was that you did not have to fight, you could just use your speed and agility to get by (as well as crotch shots).

2) Make a slow motion mode that is in 3rd person. So that if you have a tough jump to make (like one of the wall run (space) turn (q) jump (space) jumps that are nearly impossible due to lack of sight) you have a better chance. We do not have peripherals looking at a screen.

3) Flesh out the story a bit. The animated scenes were great, and the flavour text in the elevators is good, but the story was a little weak. There is so much possibility in this universe.

4) Make more extreme consequences for messing up a jump. If faith falls 6 stories she should at least be showed down for a while.

5) Loosen up the camera a bit, again, no peripherals.

6) Add a parachute. Imagine: Faith evades a police assault, is trapped on the edge then does a back flip off... Even if it were only one section, a parachute is cool.

7) Fix Runner Vision: sometimes is would lead to dead ends, others you would be stuck with no indication of where to go.

8) If you insist on gunplay give faith her own. There were levels where I would be frustrated and just carry an assault rifle through moving slowly. Maybe give her a tazer like the runner cops. A stun move with such a device would greatly improve odds against a cop with an LMG.

9) Maybe use runner vision to gauge jump distances. When moving fast it is easy to accidentally misjudge.

10) A teammate could be useful, however like portal 2 levels must be designed for it.
 

Hashime

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FinalHeart95 said:
I liked how they attempted to make the controls simple and make them work. Unfortunately, it caused me to jump off of rooftops more than once. If DICE has to use a few more buttons to make the controls work, they should do so. Although if they can still find a way to keep it simple that'd be amazing.

EDIT: Keep it first person. DICE got the actual feel of it being first-person down pat, no need to change that.
I agree. PoP: The Sands of Time got the control for this kind of game right.

A button to jump, a button to wall run, and a button to grab stuff and a button to slide. Plus 2 for combat, you could use one of the combat buttons as activate.

A dodge might not hurt either, say a roll left or right so that after the opening crotch you can get away to continue your hit and run.
 

WayOutThere

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Little would please me more than a seriously successful Mirror's Edge game. This is great news to me.
 

kael013

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My thoughts for Mirror's Edge 2:

1) Under the Game Options in the pause menu, give us an option for 3rd Person so people like HankMan will shut up (see, compromise!)
2) Lower the bloom
3) Give us multiple paths, or better yet, free-roam (within reason) in the levels.
4) No vent sections please. You're selling a parkour game and the vent sections defeated the idea of parkour (which is freeRUNNING), IMO.
5) Let us be able to evade combat and give us a handgun with like 2 mags for when we really screw up. That said, I really enjoyed disarming so keep that.
6) Delivery missions, like the Prologue from 1. Seriously, we're part of a courier system for resistance against an evil government (or so you say). This would be perfect to show WHY the government is evil and why the resistance is needed (For my full view on this, go watch the ZP review of Mirror's Edge). heck, you could even put Co-op into this if you do it carefully enough. Or make it a stand-alone campaign on the same disk like what Portal 2 is doing.
7) More button combos. We got raising our legs during jumps, that's good. What about rolling? That'd come in handy during combat or evading an enviroment hazard.
8) Ok so we've got rooftop levels and we've got building interior levels (WITHOUT VENTS). Maybe make some parts of a level take place on the ground? I know you've already done this for small bits or areas where we evade cops, but maybe we can have it take place in an area with civilians?
 

Chaos Marine

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I loved the original. I loved it a lot. It's only problem was the combat. Had they minimised or limited it, it would have been a lot better. I got stuck in that car pack on the boat level for so long I just said screw it, not playing any more.
 

captain underpants

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Irridium said:
1) Get rid of the gunplay. It was weak and did not suit the game.
2) Polish the platforming.
3) No really linear corridors.
4) More open levels
5) Do not shoe-horn in multiplayer if it doesn't fit the game.
6) Touch up the fist-fighting if you must have combat.

And yeah, thats what I would do.
Mostly agree here. I didn't mind the platforming, I just found the levels to be somewhat contrived. They were more like a deliberately designed mario level than the recreation of a city.

I loved the artstyle, and the first person view. I especially appreciate the first person perspective when I can see the character's feet/shadow/etc.

The gunplay was weakish, but once you learned to take advantage of the slo-mo feature it became pretty easy to clear a room, drop gun and run on. I thought it mixed up the risks in the game without overpowering the running, and I wouldn't want to see it go completely.

I thought the controls worked pretty well (PC version), and I liked the stylised animated cutscenes. I thought they were a refreshing chang. The story was ok - I've certainly seen worse in a game. Frankly, I'm kinda baffled by all the complaints about it.

The only thing I'd like changed on top of a more believable world and a longer single player campaign, is a much wider view angle, or at least an adjustable one.
 

Ellen of Kitten

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that is a HUGE relief! I got so much joy from mirrors edge, that I was really looking forward to the sequel. :3