Elder Scrolls V: Skyrim: Dragonborn DLC files found in latest patch

Recommended Videos

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Jynthor said:
I'm level 37.
Not sure about Draugr, but dragons spam Fus Ro Dah like crazy.
Whut?

A dragon used Fus Ro Da?

I have never had a dragon use anything but fire/frost breath, that fire/frost ball, and Drain Vitality.

Not saying it doesn't happen, I'm just saying I have never seen it, maybe i don't enter into the trigger range for it.
 

Jynthor

New member
Mar 30, 2012
773
0
0
SajuukKhar said:
Jynthor said:
I'm level 37.
Not sure about Draugr, but dragons spam Fus Ro Dah like crazy.
Whut?

A dragon used Fus Ro Da?

I have never had a dragon use anything but fire/frost breath, that fire/frost ball, and Drain Vitality.

Not saying it doesn't happen, I'm just saying I have never seen it, maybe i don't enter into the trigger range for it.
Every single fight they use it in my game, the only dragon mod I use is the improved textures one(and even then I have some bug where I sometimes meet extremely low res dragons) so that can't be it.
 

Dandark

New member
Sep 2, 2011
1,703
0
0
SajuukKhar said:
Dandark said:
It could be kinda hard to do though, especially with someone who maxed all their character stats or had a weird build but if they set up presets for him then that could be interesting, like fighting your own character.
They would probably give him Dragon armor, like 5,000 HP, and 100 in all skills.

captcha: choco lazer boom

whut? captcha gone crazy
That's the new dragon shout, it is epic and should be loved by everyone. [/sarcasm]

What's that thing called? The thing that makes using console commands or pausing time to drink potions part of the lore. I can't remember the name but clearly it would be a great idea to let him use that, the battle would never end.

(Dragonborn paused time, dragonborn typed in /godmode, dragonborn used a mod to laugh at you)



In all seriousness with the zero infomation available on another dragonborn I am just guessing but, I am currently seeing another dragonborn as a more experienced one than you, it's probably but not definitely a male and I imagine that he will be a warrior with heavy dragon armour as you said, probably using a dragonbone sword(One handed or two handed) with some magic ability. He may not use magic but just shouts instead but I wouldn't be surprised if he had minor skill in destruction.

I still can't decide how he would react to you though, yeah he is a dragonborn but you are the one who defeated Alduin so I would think he would have at least has some kind of respect for your strength, enough that he wouldn't just go "Lol I be killz you!" but they could do a lot of things to have an enemy dragonborn.

You mentioned how it's like each game has two plots, what most people see and then the truth shrouded in symbolism, an enemy dragonborn could come from any manner of things for the normal plot and just be some random evil dude but I wonder what kind of story could be forming behind the scenes if they do decide to do this.

Captcha: whet your appetite

On elder scrolls lore and speculation? I already am.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Jynthor said:
Every single fight they use it in my game, the only dragon mod I use is the improved textures one(and even then I have some bug where I sometimes meet extremely low res dragons) so that can't be it.
Well the game is buggy as fuck, I may just have a bug that prevents them from using it.

Dandark said:
What's that thing called? The thing that makes using console commands or pausing time to drink potions part of the lore. I can't remember the name but clearly it would be a great idea to let him use that, the battle would never end.

(Dragonborn paused time, dragonborn typed in /godmode, dragonborn used a mod to laugh at you)
Its called CHIM, and I doubt they would give him CHIM, its not fair.
 

Dandark

New member
Sep 2, 2011
1,703
0
0
Jynthor said:
SajuukKhar said:
Jynthor said:
I'm level 37.
Not sure about Draugr, but dragons spam Fus Ro Dah like crazy.
Whut?

A dragon used Fus Ro Da?

I have never had a dragon use anything but fire/frost breath, that fire/frost ball, and Drain Vitality.

Not saying it doesn't happen, I'm just saying I have never seen it, maybe i don't enter into the trigger range for it.
Every single fight they use it in my game, the only dragon mod I use is the improved textures one(and even then I have some bug where I sometimes meet extremely low res dragons) so that can't be it.
I have never seen a dragon use it, are you sure that some mod hasn't added that and only put it in a sidenote or something?
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Dandark said:
I have never seen a dragon use it, are you sure that some mod hasn't added that and only put it in a sidenote or something?
I looked it up on the UESP, it IS possible for dragons to use fus Ro Da.

It is part of their available shouts.
 

Jynthor

New member
Mar 30, 2012
773
0
0
SajuukKhar said:
Jynthor said:
Every single fight they use it in my game, the only dragon mod I use is the improved textures one(and even then I have some bug where I sometimes meet extremely low res dragons) so that can't be it.
Well the game is buggy as fuck, I may just have a bug that prevents them from using it.
I think it started happening when I got Dawnguard.

Edit:
I figured it out, I have a mod which gives dragons actual shout voices(which is awesome) but it also enables Unrelenting Force for them.
Link [http://skyrim.nexusmods.com/mods/12053]
 

Dandark

New member
Sep 2, 2011
1,703
0
0
SajuukKhar said:
Dandark said:
I have never seen a dragon use it, are you sure that some mod hasn't added that and only put it in a sidenote or something?
I looked it up on the UESP, it IS possible for dragons to use fus Ro Da.

It is part of their available shouts.
Well thats odd. I have never seen them use it, they pretty much just go with fire or frost breath(and the 2 long range versions where they shoot balls) as well as what I assume is drain vitality.

I can only assume there is some sort of bug, it would be annoying for dragons to use it which is why I thought they didn't. Maybe they had the original option to but Bethesda removed it due to annoyance but left the files in there? So it could be a bug which is causing them to use it?

Jynthor, are they using other shouts or is it just unrelenting force(Fus Roh Dah)? I don't know much about it but I can only assume it's a bug, it's never happened in my game or my friends game, from what I can tell it doesn't happen in most games.

EDIT:
SajuukKhar said:
Its called CHIM, and I doubt they would give him CHIM, its not fair.
Oh I am pretty sure they would not actually do that, it's just that would be hilarious. I always tried to imagine what a battle between two people who know of CHIM would be like and I could only imagine that it would be a never ending battle of constant healing and God powers.

Actually I am pretty sure that it would eventually end up like the final fights in Gurren Lagann.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Jynthor said:
I think it started happening when I got Dawnguard.
Hmm, I don't know, the only thing dragon realted I got from dawnguard were those fucking damage resistant bastards called Legendary Dragons.

fucking 4,163 HP, dear god.

Even with 80% damage resistance, 80% magicka absorption change, and a 45% magic resistance, on my character those guys did massive damage, holy shit.

Bethesda rammed high level players up the ass with legendary dragons.
 

Rainforce

New member
Apr 20, 2009
692
0
0
TizzytheTormentor said:
DUDE! Back to Solstheim! AWESOME!

Can't wait to see how the...
Destruction of Morrowind
Affected the region!
I figure it's probably only Solstheim, and considering the filenames, the telvanni buit an "outpost" there XD
so I guess you only see a ruined Vvardenfell on the horizon.

on topic: BY THE GODS!
this cannot be true. it would be too awesome D:
also I can already see the trailer:
some overdramatizing words on black background, and then a cut to the morrowind theme (or something) while flying over some standing stones NEXT TO A TELVANNI TOWER.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Rainforce said:
I figure it's probably only Solstheim, and considering the filenames, the telvanni buit an "outpost" there XD
so I guess you only see a ruined Vvardenfell on the horizon.

on topic: BY THE GODS!
this cannot be true. it would be too awesome D:
after Morrowind got destroyed man Dunmer fled to the island, I wouldn't be surprised to find peoples, and outposts, from all of the great Houses, Televani, Redoran, Halalu, Dres, Indornil, etc. etc. there also.

I am sad though, the televani tower has built in levitation, so we wont be learning a spell to traverse it.

No levitation spell for the Dragonborn.
 

Lil_Rimmy

New member
Mar 19, 2011
1,139
0
0
Zenn3k said:
Except the situation above never leads to anything. Just quest complete, never to be spoken of again. If I kill all the Kings in Freeside, they are dead, the ending credits says, they are dead. Other NPCs mention that they are dead, the game world stays true to itself. Quests involving them and the NPC signing a truce, can't happen. If I kill random Redperson lady in the Inn during this quest...nobody mentions it, nobody cares, nothing changes in the plot. Thats a very stark contrast. If it doesn't matter to anybody in the game world, why should I care? BTW - You can make most everyone live a fairly good life at the end of New Vegas, but lets stick to Skyrim.
Just want to pop in to say if you kill certain people in towns and villages, things change. Like in I think Riverwood, if you kill a shop owner her brother takes over, and mentions the killing every now and then. Smithies are taken over by sons and daughters and I know a lumber mill in some place gets taken over by a friend of the guy if you kill him. Just thought I'd say that.

Oh, also, people send thugs and assassins to kill you if they see you stealing or murdering their family members/friends. Yes, even kids will send assassins.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Lil_Rimmy said:
Just want to pop in to say if you kill certain people in towns and villages, things change. Like in I think Riverwood, if you kill a shop owner her brother takes over, and mentions the killing every now and then. Smithies are taken over by sons and daughters and I know a lumber mill in some place gets taken over by a friend of the guy if you kill him. Just thought I'd say that.

Oh, also, people send thugs and assassins to kill you if they see you stealing or murdering their family members/friends. Yes, even kids will send assassins.
I have had thugs send thungs after me because I killed them.

Its so funny, the note says the hired thugs were hired by a hired thug.

Also killing people can result in you getting a note from that person's enemy saying they thank you for killing them, and if you beat someone up with your fists sometimes people will send you letters asking that you beat up someone else for them.
 

Dandark

New member
Sep 2, 2011
1,703
0
0
I have to wonder how spears will work now if they are brought back in. I imagine that they will be heavy weapons that take up two hands but they can also do one handed versions. So I assume there are people here who played Morrowind, could someone let me know how they worked or felt in that game? Were they seen as useful?

Also didn't they at some point remove spears from existence in the lore?
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Dandark said:
I have to wonder how spears will work now if they are brought back in. I imagine that they will be heavy weapons that take up two hands but they can also do one handed versions. So I assume there are people here who played Morrowind, could someone let me know how they worked or felt in that game? Were they seen as useful?

Also didn't they at some point remove spears from existence in the lore?
Spears in Morrowind were like Crossbows and throwing weapons in Morrowind.

When Morrowind was still the current TES game spears, crossbows, and throwing weapons were almost universally accepted as being worthless, that is why they were removed.

However, since BEthesda made Crossbows useful in Dawnguard, I could see them making spears useful.

Bethesda wouldn't re-add a removed weapon if they didn't feel they could give it some unique purpose.
 

Dandark

New member
Sep 2, 2011
1,703
0
0
SajuukKhar said:
Dandark said:
I have to wonder how spears will work now if they are brought back in. I imagine that they will be heavy weapons that take up two hands but they can also do one handed versions. So I assume there are people here who played Morrowind, could someone let me know how they worked or felt in that game? Were they seen as useful?

Also didn't they at some point remove spears from existence in the lore?
Spears in Morrowind were like Crossbows and throwing weapons in Morrowind.

When Morrowind was still the current TES game spears, crossbows, and throwing weapons were almost universally accepted as being worthless, that is why they were removed.

However, since BEthesda made Crossbows useful in Dawnguard, I could see them making spears useful.

Bethesda wouldn't re-add a removed weapon if they didn't feel they could give it some unique purpose.
Im not that excited about throwing weapons but I would like spears as a melee weapon if they find a way to do it. They reintroduced crossbows and made them useful so im going to remain optimistic about spears. As long as they are good enough that I can do decently with them then I will probably use them as I love spears.

Do you know anything about them vanishing from existence? I remember hearing something about a powerful entity(Aedra or Daedra I would guess) removing them from existence for a lore reason of why they were not in Oblivion but I don't know if that's true or not.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Dandark said:
Im not that excited about throwing weapons but I would like spears as a melee weapon if they find a way to do it. They reintroduced crossbows and made them useful so im going to remain optimistic about spears. As long as they are good enough that I can do decently with them then I will probably use them as I love spears.

Do you know anything about them vanishing from existence? I remember hearing something about a powerful entity(Aedra or Daedra I would guess) removing them from existence for a lore reason of why they were not in Oblivion but I don't know if that's true or not.
The whole vanishing form existence thing is a lore joke.

In the Elder Scrolls universe, Mundus, the mortal realm, is held up by these magical towers, and the end of each game involves the destruction of the tower.

People in the lore community use the destruction of the towers are a lore-joke explanation as to why stuff is different in the next game.

"The fall of the world tower altered the universe and thus spears were unamade"
 

Legion

Were it so easy
Oct 2, 2008
7,186
0
0
Wakikifudge said:
Zenn3k said:
My reasoning is simple. You should not have to self impose rules on a game for that world to make sense. Skyrim does not make sense within itself without self imposing rules on what you are and aren't allowed to do.
I don't think you really got his point on this issue. I'll try and clarify a bit:

Bethesda leaves all options open for players because some people might want to make a god like character who is master of all (I myself created a character like this). They don't impose any restrictions because the character I just described would be impossible to make if they were there.

However, if you only want your character to be an honorable warrior who doesn't partake in magic, then you can simply just do the main quest and companions guild. Yes you can argue that using shouts is magic but if that really turns you off, don't even do the main quest. You can simply make your own story. I'll admit that it does take a lot of creativity some times but if you really develop your character and give them motivations for what they do, I find it to be a rewarding experience.

This kind of roleplaying is definitely not for everyone though. Some people will be find it to be boring because they can't come up with anything interesting to do. That's totally fine but for me at least, Skyrim is a framework for which I can create my own stories and characters in. This is where the long lasting appeal comes from for a lot of long term Elder Scrolls players.

I can understand why you might not enjoy doing this but I wish you wouldn't dismiss an entire way of playing the game as a bad design decision simply because it's not the type thing you lie.

For example: I don't like RTS games very much. I get bored very quickly but I can see the appeal for others and know that many are actually very good games. I don't dismiss them as badly designed simply because they aren't what floats my boat.

Anyway, that was me trying to help you understand where a lot of Elder Scrolls players and myself are coming from. I hope this helped but if it didn't, no hard feelings. I can't understand why people like some things sometimes either.
My issue is, that they don't provide alternatives for a lot of things. If you don't want to use magic then you are cut off from a a lot of things that require you joining the mages circle even though they don't really have anything to do with magic.

Or if you want to play as a "lawman", yet you cannot take on the Thieves Guild.

I have enjoyed role-playing several characters in Skyrim, but in all cases the game never lasts very long because unless you play as a Master-of-all-trades character, you are not in for a very lengthy game.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Politeia said:
How about one related to genre fiction? It strains credibility and violates the willing suspension of disbelief. Joining all four factions is just dandy, there should be some sort of reasonable litmus test for entry though, and being able to attain the highest possible rank in all should be absolutely out of the question. While all four do require that you have to do...something to gain entry, only two of them approach what would be regarded as reasonable.
The Elder Scrolls is a series where attaining godhood is realizing that one is in a video game, where pausing time by opening menus, reloding saves, and altering the worlds with mods made with the construction kit has been woven into the canon lore of the series.

As Micheal Kirkbride once said
http://www.imperial-library.info/ForumArchives/AmuletAmulet.html
Tamriel is an impossible place, built on impossible precepts. It's, frankly, a magic ball of sentient schizophrenia.

These are why the echoes in every corner of every myth. These are why the ease of men to immortals and immortals into frozen egos.

It is pure magic, thought up by the nagging itch called "if", which necessitated a "then", which in turn made everything scared that it would go away forever.

It is a baby universe with doom already marked on its head, because it cannot really exist, it has no real mother, and it doesn't understand how to get out, or why it might, or if it should because the rest of the void is a horrible thought filled with nothing.
The Elder scrolls cannot exist even under its own logic, It is a universe that alters itself to the ever changing whims of the beings that live there, and that is the entire point of the series.

-The College of Winterhold is not a normal school, it is a place were mages go to have a place to commence their studies, have shared resources, and tell other College members of their discovers before they tell anyone else. Its not about you teaching them or them teaching you. they let you in on the premise that if you learn things about shouting you would tell them first so they can horde it for themselves.

-The Dark Brotherhood continues to exist because The Empire deems them necessary for continuing politics. Its never been about not drawing attention to themselves, its about having a role that needs to be filled. Its similar to how the empire lets the Thieves guild continue to exist because of how they are crime regulators.

-The Companions, the role of Harbinger was created and given to the warriors who did the most epic deed, and by fighting he white-hand, the ghosts of the 500 companions, and saving Kodlak Whiteman's soul from going to the hunting grounds, you have committed the most epic deed of the group. It makes perfect sense if you follow the lore.

-The Thieves Guild in Oblivion blew, the entire last quest was a pointless adventure to get a uber-powered artifact that gets thrown out two seconds later. why did I steal the Elder scroll if I can ever use it? why am I not using it to make the guild better? at Least skyrim's thieves guild lets me use the nightengale powers, and I got the badass armor.

-The Daedric lords are also terribly limited in their knowledge, on top of that the player character is literally god incarnate, your character literally alters the universe to allow you to do whatever he wants by simply existing.
Politeia said:
Say it with me folks -- because it strains credibility and violates the willing suspension of disbelief. Not only that, straining credibility and violating the willing suspension of disbelief is the only way you can allow everyone do everything. So I'm not so much as detracting from the power-players as much as the power-players are detracting from me. I demand the fiction I consume are something more than just juvenile power fantasies.
It only strains belief for people who don't have the faintest understand of the principals behind the Elder scrolls universes existence.

Also, then dont make it a power fantasy, no one is forcing you.
Politeia said:
While I actually do use mods that disable fast-traveling (though I have mods which add teleportation spells and the like) it's not one that I begrudge others for...but it strains credibility and violates the willing suspension of disbelief.
Fast Travel is a system that takes you from point A to point B and that advances time to simulate the time it owuld have taken to walk there.

It isn't teleportation, or instant travel, it is simulated walking with all the walking cut out. How that suspends disbelief is beyond me.

Fast Travel = "we are going to walk your character butmake it to where you don't have to see all of it".
Politeia said:
Actually Bethesda is totally in charge of that one. What's hilarious though is that you actually accuse the people wanting restrictions and harder gameplay as requiring hand-holding. The reality boils down to this: requiring every guild-quest line to be beatable by any character build detracts from them by necessity.

Here's the deal; I totally should have to be a badass wizard in order to become Archmage. I should fail thieves? guild quests if I kill and I should fail Dark Brotherhood quests if I'm caught. I shouldn't be made Harbinger period because I'm barely more than a whelp and for god's sake I should've been able to join the Silver Hand and slaughter them all instead of being forced to become a werewolf. Every character in the game should be killable, absolutely, because when they prevent me from completing quests (including the main one) that gives their lives weight and my actions meaning.
Bethesda is not in charge of the difficulty of games no more then Garry Newman is in charge of the difficulty of G-Mod.

Here's the deal, when Bethesda did do that in Morrowind, with those skill requirements, all people did was exploit around them anyways.

The fact of the matter is people DON'T want those, and if you put them in, all people do is exploit around them.

And no, making character's killable and losing out quests does not give their lives meaning, it just denies you content.
Politeia said:
massive list snips
And most of those things you listed either
1. violate lore
2. can be simply solved by not using the exploits
3. are unnecessary, in the case of atronachs and bound weapons as those without mods still work well even at level 81
Politeia said:
I feel the need to link you to TVtropes article on insane troll logic. The idea that you engaging another doesn?t count as initiating a conversation is?fucking imbecilic. It?s honestly the single dumbest thing I?ve heard in weeks.
Real conversations require two people to be engaging with each other. A single reply to a post is not dual engagement, it is single engagement.
Politeia said:
50 additional magicka is no where near useful at end game. It's far exceeded by enchanting by effects you could gain via enchanting in the vanilla game. Likewise, magicka regen is useless if you have the forethought to enchant and there's no reason for any build you could make to not have enchanting and smithing despite your laughable attempt to paint it as ?exploits?.

Like so many things SkyRE did it better. Instead of a generic regen effect you're allowed to take advantage of the absurd amount of magicka a mage build will have by quickly burning off all that mana in exchange for increased Destruction output. Your damage with destruction spells will increase in cost and damage based upon how much magicka you have in reserve. It's a mode that can be toggled on and off and it lets you burn excess magicka quickly for a damage burst.
It actually kinda is, 50 magicka would be equal to 1/8 of my characters total magicka, which is quite a sizeable chunk.

Except for RP purposes, which is what the skills are for, to RP your character.

As for what SkyRE did, that is so terribly unbalanced it is laughable.
Politeia said:
Again, SkyRe did it better by letting the histskin ability choose what you'd like to regen quickly -- magicka, health, or stamina at the cost of lower regeneration amongst the other two. Also adds a protective scales passive that negates 25% of damage from bladed weapons.
again, that is lore violting, and terribly overpowered.
Politeia said:
Poison resistance is nice; turning an animal into an ally is made obsolete by a dragon shout which has the same effect and a much lower cooldown.
and while one is on cool down you can use the other, and get more total chances to turn animals.
Politeia said:
Again, SkyRe did it better by adding the "twin blood" spells which allow you to either greatly increase the output of all your spells while halving the cost or allow you to briefly conjure unlimited summons. The drawback is that during this time your health depletes continuously and you're vulnerable to magic.
that is, again, terribly unbalanced as magicka resistance is easy to max, and its hard to not ave crap ton of hp regens. All the negatives of that skill are negated by simple potions. It has no real negatives to it.
Politeia said:
Bullshit! SkyRe, again, did it better. Ancestor's Wrath procs whenever you fall below 50% health; on enemies (i.e. Dunmer who aren't you) it activates a flame cloak and a 50% boost to fire damage. On you, you get no flame cloak but a 15% chance to avoid all damage + a 50% boost to fire damage.
And again, anyone who even takes a BRIEF look at that can tell its so op.

Anyone who just even hard assedly keeps thier hp near 50% can get that affect to trigger all the time.
Politeia said:
The only purpose of getting rich quicker is so that at level 40 you can have twice as much gold you'll never spend because there's nothing to spend it on. As Yahtzee said, you can pretty much skip any money making schemes and still end up with a majority share in the universe.

I care very little for Voice of the Emperor; I don't like racial abilities I can gain from ingame abilities.
I spent money on lots of things, including buying shit for my homes in Hearthfire.

Politeia said:
I should really stop harping on about SkyRe, if it weren't so obvious that T3ND0 simply did perks and racial abilities better than Bethesda. Anywho, SkyRe removed Voice of the Emperor and added three new abilities; attack order, guard order, and tactician. Basically this let the Imperial fill a niche by giving him racial abilities which increase the attack speed, damage output, or damage mitigation of followers based upon what's needed at the time. Tactician causes enemies to lose stamina when you perform a block with a shield.
Except he didn't, everything you listed is laughably overpowered, and just as abusable as smithing.

Politeia said:
Again, useless, in both cases the Khajit hand-to-hand damage is still vastly outperformed by actual weapons especially when you factor in enchanting. SkyRe has fix though; an entire branch dedicated to unarmed combat was added to the one-handed tree (renamed light weaponry) with various styles added capable of unique abilities like being able to snatch weapons and shields while fighting unarmed. The Khajit's claws also become stamina dependent for damage; more is better.
That it is over performed does not mean it isn't viable.

And an unarmed tree? why?

Stamina dependent damage? why? people hated that in Oblivion, that is why it was removed.

Politeia said:
Yes but you're only getting half of its use. I notice you still use terms like "warrior, thief, mage" alot. You seem to be dividing your characters along distinct archetypes which is the polar opposite of what a good leveling system should be doing. I never see you talk much about spellswords or other hybrid classes that we had in older TES games.
I use those as examples because those are the three core classes everyone knows, I made a spellsword character in Skyrim easily.

Skyrim's leveling system, b its nature, doesn't force you into archetypes.
Politeia said:
Anywho: SkyRe adds magicka to the list of damage mitigated that way. It also causes health to drain and potions to become less effective so it isn't simply an ability you can use as a crutch anymore.
You couldn't use it as a crutch before either it only lasted 60 seconds and could only be used once a day.
Politeia said:
Thematically it doesn't fit; why are the Redguard poison resistant again? SkyRe adds 50 additional stamina and a unique "charge" like ability
Because the Alikir desert is full of scorpions, snakes, and other poisons animals.

Politeia said:
In some cases, yes, in others no. There's no reason for the Wood Elf racial to be limited to once a day given how underpowered it is. I'm glad SkyRe simply removed it and added in the ability to enchant arrows. In other cases the limitation is necessitated because of poor design.
No the limits are placed there because the entire point of racials was that they were to be used in very rare, emergency situations, not these insta win "if i play my hp at nearly 50% all the time I can spam fire shield" skills.
.
.
For someone who claims to hate the "power fantasy" of skyrim's design you seemed to love the mod that changes all the normal, unexploitable, racial skills into easily exploitable win buttons.
 

Dandark

New member
Sep 2, 2011
1,703
0
0
SajuukKhar said:
Dandark said:
Im not that excited about throwing weapons but I would like spears as a melee weapon if they find a way to do it. They reintroduced crossbows and made them useful so im going to remain optimistic about spears. As long as they are good enough that I can do decently with them then I will probably use them as I love spears.

Do you know anything about them vanishing from existence? I remember hearing something about a powerful entity(Aedra or Daedra I would guess) removing them from existence for a lore reason of why they were not in Oblivion but I don't know if that's true or not.
The whole vanishing form existence thing is a lore joke.

In the Elder Scrolls universe, Mundus, the mortal realm, is held up by these magical towers, and the end of each game involves the destruction of the tower.

People in the lore community use the destruction of the towers are a lore-joke explanation as to why stuff is different in the next game.

"The fall of the world tower altered the universe and thus spears were unamade"
Now that is something I knew nothing about, are these magical towers things built by the Gods like the adamantine tower? How are they destroyed at the end of each game? I have only played Skyrim and Oblivion, what tower was destroyed in Skyrim and how?

Im probably being a bother so could you recommend a site where I can look up and learn about this kind of thing? I love the lore for elder scrolls but suck at actually figuring most of it out.