Elder Scrolls V: Skyrim: Dragonborn DLC files found in latest patch

Recommended Videos

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
https://forums.bethsoft.com/topic/1417315-18-beta-update-solsthiem-dlc-hints/
Hmm, people have found more DLC files relating to the Daedric Lord Herma-Mora

the files seem to indicate we might visits his Daedric realm, the Apocrypha, an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge.
HMDaedra.txt
ApoBendingBridge01.txt
ApoBendingHallway01.txt
ApoExtendingHallway01.txt
ApoParArchGates01.txt
ApoStacksRising01.txt
ApoSconces01.txt
ApoScryeTrigger01.txt
ApoPlatBStairAnim01.txt
ApoForbiddenBook01.txt
ApoForbiddenBook02.txt
ApoExtTowerBaseDias01.txt
DLC2ApocryphaBookWarp01.txt
ApoTentacleTrap01.txt
Animations\DLC02\IdleDLC02TentacleWordBurnEnd.HKX
Animations\DLC02\IdleDLC02TentacleWordBurnLoop.HKX
Animations\DLC02\IdleDLC02TentacleWordBurnStart.HKX
Animations\DLC02\IdleDLC2TentacleWarpBook.HKX
 

Zenn3k

New member
Feb 2, 2009
1,322
0
0
SajuukKhar said:
High Elf: You are aware of what an exploit is right?
"An exploit is a piece of software, a chunk of data, or sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behavior to occur on computer software, hardware, or something electronic."

Using enchanting to get a nearly 100 cost reduction by spamming potions to increase you skills beyond 100, would count as an exploit because you weren't supposed to do it, without doing that, you wont be able to reach even close to 100, and skills will still cost tons of magicka.
Hahahaha, wow...I think you're actually serious. Your given definition does not in anyway apply. There is no BUG, GLITCH, or VULNERABILITY being used to cause anything. Its simply using a combination of abilities that that game gives you complete access to using.

You don't have to do anything in regards to spamming potions to force a skill over 100. You simply need potions of Fortify Enchanting, combined with high enchanting skill, allowing you to max out the bonuses on your enchants. You then enchant Fortify Destruction or if you like, Fortify Destruction & Magicka Regen, on basically, EVERYTHING.

Direct from the Skyrim Wiki: Enchanted items reduce the Magicka cost of Destruction spells, from 1% to as much as 29% per item (through the use of Necromage and being a Vampire this is actually 36% instead when enchanted appropriately). It is possible to completely remove the Magicka cost of Destruction spells if the total of Fortify Destruction enchantments are equal or superior to 100, for example with 4 equipment pieces with -25% magicka.

So EXPLOIT?! No. Its incredibly easy to do this. Enchant 4 items with at least -25% and all your destruction becomes free. Oh my first play through, barely trying, I got it as high as 90%, and two of of items in question were 35% reductions I found in the store. So much for your exploit.

Argonian: Racial abilities are NOT supposed to be used all the time, they are supposed to be things you use during emergencies, or against boss monsters. You can count on the skill, so long as it is used in the way it was designed. they are not meant to be these "use against everything at every moment I want" skills.

Wood Elf: Well good for you? not everyone played a wood elf thief who sneak attacks things. so, its still perfectly viable. It also works on bears, and sabre cats, and almost all other animals, the wolf was an example, and getting swarmed by like 4 bears does get annoying, turning one of them on the other 3 gives you a distraction so you can run away from the fight if you don't want to deal with it.
Or you could just ignore them, since most of them provide till to no use, and if you do find yourself in a situation where you might want to use them, you have to scroll through your horrible menu system to find them.

Breton: how the fuck does an ability that "lets you absorb 50% of all magicka" work without being hit? Your not making ANY sense on your argument. That's like saying an ability that lets you negate 50% of all melee damage that hits you is poorly designed because it requires you to be hit, and that's a useful as hell power.
Well, probably because you don't seem to understand how the ability works. The wording is: Absorb 50% of the magicka from hostile spells for 60 seconds, once per day. Hostile spells are attack spells. In order to absorb an attack spell you must be hit by it. And you don't absorb the damage, you absorb 50% of the magicka COST for of the spell. So it works similar to the High Elf magicka regen, except about 1000x worse. Maybe you should know how your game functions?

Dark Elves: I don't see how waiting to use an ability that's only designed to be used in emergency situations isn't fun?

Imperial: You don't need many things in most RPgs, I spend gold on houses, and magical weapons for my collection, and materials so I can smith my own armor, and the materials for Hearthfires homes can cost a pretty penny. why do you need the passive? so you don't have to waste money, or magicka, buying and using a spell?
I don't see how wanting to use an ability and not being able to do so IS fun.

Gold is plentiful, the passive is useless, next.

Khajiit: Actually Khajjit have their own heavily armed warriors, the whole "Khajiit are thieves" thing is a stereotype, and like all stereotypes it is wrong. The fact that you belive it shows how little you know. In fact there are SEVERAL heavy armor wearing Kahjiit bodyguards guarding the Khajiit caravans.
So not being able to effectively use Khajitt claws without being REQUIRED to use Heavy Armor (or at least, wasting perks in it) is totally cool with you. Alrighty. This RPG is getting more and more OPEN all the time I see.

Furthermore, most of the unbalance in Elder Scrolls games comes from exploits, people spamming enchanting to raise their alchemy to raise their enchanting to raise their alchemy so they can make uber potions that raise all their skills, is exploiting.

The game is only as unbalanced as you make it, if you just play the game like a normal person, it isn't that unbalanced.
Yeah, how DARE people use the skills and abilities in the game, completely within the rules of the game world to become more powerful?! Thats NOT exploiting, if you don't like it, call it what it is...bad game design. Cause thats the only explanation that holds any weight.

As I said, I EASILY got to 90% without even using Alchemy, simply buying two items that had high reduction rates from a merchant...with even a LITTLE effort, I could have gotten 100%. So your exploit calls, are bullshit.

Zenn3k said:
So in THIS case you need a limiting factor on your gameplay.

But when it comes to EVERYTHING else...you want no rules so you can self impose your RP on the game?

Make up your mind.
There is nothing contradictory about my statements.

There are some things, so overpowered, that they do need a restriction on them.

Which is why they removed spell making, and I am glad they did.
Yes, there are many things contradictory about your statements, you're double standards all over the place. You're clearly glad no matter what they did the game. Remove all choices from nearly all quests? WOOHOO! Pointless racial abilities? GIMME GIMME!! Forced Self Imposing custom rulesets in order for the world to make sense, within itself?! CAN'T GET ENOUGH!!

I'm gonna go play Dishonored now before the debates come on tonight, which I got for $30 off, because I traded in Skyrim.
 

Jynthor

New member
Mar 30, 2012
773
0
0
SajuukKhar said:
Jynthor said:
But that's speculation while you stated it as a fact in your previous post.
Read again, I said it COULD be a different place. Could =/= certain.

Red Mountin royally screwed Mororwind, causing the sky to become blacked out, killing almost all plant life, causing dust storms even worse then one tones Morrowind already had before, it rained dust and ash for a long time, water became scarce, or more so then it already was on Vvardenfell.

The island of Soltheniem isn't that far away from Vvardenfell, it very easily could have been effected.

GiantRaven said:
Those damn role-players, ruining it for everyone!
The greatest part of RPing, is knowing how much I am killing the game for everyone else.

WA HA HA HA HA!!!!

jk.
Nor is Skyrim that far from Morrowind, and Skyrim hasn't changed at all(assuming the volcanic tundra was always there) And Solstheim is further away from Morrowind than Skyrim, that's for sure.

Edit:
Apocrypha, now we're getting somewhere. I can only hope Bethesda won't mess it up.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Zenn3k said:
-Using Necromage while being a Vampire is an exploit, Necromage was not intended to work with Vampires, and indeed, the unofficial Skyrim patch fixes it.
-Using potions to raise you enchanting skill beyond 100 is an exploit also, it was obviously not meant for you to reach that high.
-No you didn't find a 36% cost reduction item in a store

Argonian/Bosmer: The menu system wasn't that bad, and despite your claims otherwise, I have provided many valid uses for those skills.

Breton: No you don't understand how magic absorption works, it negats the damage when you absorb it.
http://www.uesp.net/wiki/Skyrim:Spell_Absorption
Spell Absorption is a rare effect that simultaneously provides defense, by negating hostile spells, and restoration, by refilling your Magicka reserves.

Dark Elf: I don't try to use the ability outside of the times it was made to be used, so I don't find it unfun, maybe if you tried to do it also you wouldnt have so many problems.

Imperial: By saying gold is plentiful and thus the passive is useless you are always saying that all +damage perks in New Vegas are useless because damage is also plentiful in that game also. Furthermore the passive isn't useless, being able to calm an entire bandit cave and take the treasure without having to fight them is very useful.

Khajiit: you don't have to wear heavy armor for Khajiit claws to be effective, I said heavy armor makes them better, furthermore, there is a piece of light armor that raises you hand to hand damage also.

It isn't bad game design because no one makes you do it
-if you want to become super OP
-if you want to get 100 magicka cost reduction
-If you want to give you sword +10000000 damage through smithing exploits
That is your choice

You are, once again, blaming Bethesda for something you chose to do.

OFC many of the things in the game don't have a function when you exploit your way to god hood, but it is only your choice in doing it, and Bethesda provides for those people who want to, and Bethesda provides for the people who don't want to exploit either.

Saying the racial powers are badly designed because you exploited is like saying that the racial powers are badly designed because you opened up the console and turned on god mode and thus have no use for them, it is only your fault.

And indeed, the people who chose to play the game more fairly, will find many uses for them.
.
.
furthermore
-There are choices in many quests
-the racial abilities do have provable uses
-The world makes sense with itself even without self imposed rules, your lack of knowledge on the lore is the only reason it doesn't make sense.

Also if you hate the Elder Scrolls games so much, why did you buy skyrim at all? it seems like you did so just to troll.

Jynthor said:
Nor is Skyrim that far from Morrowind, and Skyrim hasn't changed at all(assuming the volcanic tundra was always there) And Solstheim is further away from Morrowind than Skyrim, that's for sure.

Edit:
Apocrypha, now we're getting somewhere. I can only hope Bethesda won't mess it up.

Solstheim is far closer to Vvardenfell then it is Skyrim. the distance from Solstheim to Skyrim is twice that of its distance to Morrowind.

It could conceivably have had its southern half blasted, and the ash not hit Skyrim. On top of that, the Dunmer mage lords in the Televani growing their magic towers there probably had some effect on the landscape.
 

Jux

Hmm
Sep 2, 2012
867
4
23
Zenn3k said:
...you can spend 10,000 gold on a house you won't use.
Objection! Where would I keep all the decapitated heads I've collected if not my house?
 

Eddie the head

New member
Feb 22, 2012
2,324
0
0
SajuukKhar said:
Soviet Heavy said:
Hmmm. I hope they add more recipes then. One of my favorite things about Honest Hearts in New Vegas was how useful cooking and survival became. The benefits they offered to your special or to your health regen and damage were awesome substitutes for stimpacks.
Most food items only had a very menial health increase in New vegas

stuff like
+2 Hit Points per second for 18s
+2 Hit Points per second for 10s
food really wasn't a good substitute for stimpacks

Which is about the same amount of health most food items in Skyrim give.
If recall correctly things like Bitter Drink and healing powder healed for about the same amount as a stimpack in Hardcore mode. And I think things like Brahmin Steaks and Desert Salads healed for more over there time then A stimpack. To say it wasn't viable to use food as a healing item in Fallout NV is just wrong. In fact I just checked and A Brahmin Steak heals for the exact same amount as a stimpack, over more time yes but to say say it wasn't viable would be like I said wrong.
 

Jynthor

New member
Mar 30, 2012
773
0
0
SajuukKhar said:
I was talking about Morrowind not Vvardenfell, anyway Solstheim is about as far from red mountain as Skyrim, although Skyrim is a bit closer to Vivec which is where Baar Dau crashed. But I'm not sure how much of an impact that had, pretty sure Red Mountain did all the real damage.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Eddie the head said:
If recall correctly things like Bitter Drink and healing powder healed for about the same amount as a stimpack in Hardcore mode. And I think things like Brahmin Steaks and Desert Salads healed for more over there time then A stimpack. To say it wasn't viable to use food as a healing item in Fallout NV is just wrong. In fact I just checked and A Brahmin Steak heals for the exact same amount as a stimpack, over more time yes but to say say it wasn't viable would be like I said wrong.
The difference is, as you pointed out, Brahmin steaks heal over time.

+2 hit points a second over 15 seconds is pointless in the middle of battle where you lose more then that a hit, especially when fighting multiple enemies.

Even +6hp a sec at 100 survival skill is pointless because of the over time mechanism.

Brahmin Wellington was slightly better, although you needed an 80 survival skill for it to be worthwhile.

Food in New Vegas was only helpful outside of battle, and even then, I could just sleep, or use stimpacks, or just get the HP regen implant.

Not that +hp food in Skyrim is any better, its just all worthless.
 

Eddie the head

New member
Feb 22, 2012
2,324
0
0
SajuukKhar said:
The difference is Brahmin steaks heal over time.

+2 hit points a second over 15 seconds is pointless in the middle of battle where you lose more then that a hit, especially when fighting multiple enemies.

Food in New Vegas was only helpful outside of battle, and even then, I could just sleep, or use stimpacks, or just get the HP regen implant.

Not that +hp food in Skyrim is any better, its jut all worthless.
So use a Desert Salad or caravan lunch or Buffout or Sierra Madre Martini. There are a lot of ways to recover quickly without the use of a Stempack. There are a lot of "oh, shit" things in the survival skill. Because you don't want to use them don't' mean they are not there. If you don't want to use it fine but say you can't or that it's useless is just wrong. It's far more useful then it was in Skyrim and to say otherwise is ludicrous. Also Sleep dons't help in Hardcore mode.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Eddie the head said:
So use a Desert Salad or caravan lunch or Buffout or Sierra Madre Martini. There are a lot of ways to recover quickly without the use of a Stempack. There are a lot of "oh, shit" things in the survival skill. Because you don't want to use them don't' mean they are not there. If you don't want to use it fine but say you can't or that it's useless is just wrong. It's far more useful then it was in Skyrim and to say otherwise is ludicrous. Also Sleep dons't help in Hardcore mode.
I don't really give two f**** about hardcore mode personally.

-Desert Salads are difficult to make due to the rarity of pinyon nuts.
-Caravan lunches require scavenging themselves, and heal for, at max, +9 hp/sec.

It is far cheaper, far less time consuming, and provides far faster healing, to just use stimpacks. Food items are literally outclassed in every single way by stimpacks.

It has nothing to do with me not wanting to use them, I really DO want to use them, the simple fact of the matter is though, they aren't worth it compared to stimpacks. They are not a viable alternative of equal healing power.

Buffout, and Sierra Madre Martinis, only gives you additional HP, it does not regn you current HP, and thus they are not viable alternate healing methods.
 

BathorysGraveland

New member
Dec 7, 2011
999
0
0
Dragon mounts? Wow, sounds fucking horrible. The obvious problem, is the distant terrain in Elder Scrolls games is some of ugliest looking shit ever, so whenever you get high up, you're going to see horrendous terrain. No thanks.

And then there are the dragons, fearsome beasts that are meant to be our greatest enemy. Proud, arrogant creatures of power. We're meant to fear them, not ride on their backs like companions. Uggh, just sounds bad man.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
BathorysGraveland said:
Dragon mounts? Wow, sounds fucking horrible. The obvious problem, is the distant terrain in Elder Scrolls games is some of ugliest looking shit ever, so whenever you get high up, you're going to see horrendous terrain. No thanks.

And then there are the dragons, fearsome beasts that are meant to be our greatest enemy. Proud, arrogant creatures of power. We're meant to fear them, not ride on their backs like companions. Uggh, just sounds bad man.
The terrain issue can be solved via a separate Skybox.

The dragonborn is literally the incarnation of Akatosh himself, your Thu'um was greater then even Alduin Epoch-Eater, they could bow to you. The Dovahkiin is literally the avatar of all the dragons father.

Its like Jesus asking a christian for a piggyback ride, most of them would do it.

Also, I bet it only works with like Odahviing, who you already tames, and who already let you ride him, in the base game, and a special DLC dragon for whoever hasn't done the MQ yet.
 

BathorysGraveland

New member
Dec 7, 2011
999
0
0
If all that is true, then why do they even bother to fight you? Sure, there would be the brave few who would fight to the death with courage, but the majority? Why not surrender if they have no hope? All that just makes the dragon seem like a minor enemy to you, not some proud warrior-race to fear, just something extra to kill.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
BathorysGraveland said:
If all that is true, then why do they even bother to fight you? Sure, there would be the brave few who would fight to the death with courage, but the majority? Why not surrender if they have no hope? All that just makes the dragon seem like a minor enemy to you, not some proud warrior-race to fear, just something extra to kill.
Because the Dragons wish to prove themselves to their father Aka, and defeating his avatar would do that.

On top of that, beating you would make them the strongest Thu'um, and thus have the right to challenge Parth for leadership.

Dragons are prideful, and seek power, but if you show them the Thu'um that beat Alduin Epoch-Eater, they will submit.

Also, both Odahviing, and Durnehviir, show that if you kick their ass, they will submit to you.
 

Eddie the head

New member
Feb 22, 2012
2,324
0
0
SajuukKhar said:
I don't really give two flying shits about hardcore mode personally.

-Desert Salads are difficult to make due to the rarity of pinyon nuts.
-Caravan lunches require scavenging themselves, and heal for, at max, +9 hp/sec.

It is far cheaper, far less time consuming, and provides far faster healing, to just use stimpacks. Food items are literally outclassed in every single way by stimpacks.

It has nothing to do with me not wanting to use them, I really DO want to use them, the simple fact of the matter is though, they aren't worth it compared to stimpacks. They are not a viable alternative of equal healing power.

Buffout, and Sierra Madre Martinis, only gives you additional HP, it does not regn you current HP, and thus they are not viable alternate healing methods.
So I just played though the game using a Riot Shotgun and the Courier Duster. Neither of those would be the best in the game overall. The Encave power armor is the best in the game and Ysc/1 something whatever is one of the best guns in the game. That gun is grate for killing Deathclaws, but I went through and I use light armor and a riot shot gun(and yeah I know armor doesn't matter for Deathclaws) was it as good as using a sniper rife and keeping back so they have to run far? No no it wasn't. But it was a good substitute.

The Definition of Substitute is "A person or thing acting or serving in place of another." Like lets say High Fructose Corn Syrup it's a substitute for sugar. Is it as good as sugar? That's up for debate, I don't think so. But there is no denying that it is a Substitute. Food can heal for just as much if not more then Stempacks. Overtime but it's still a completely viable substitute. If you think otherwise fine it's your opinion, but your opinion is wrong.

I know that sounds harsh and a bit mean. But in the end it's like the people in my country that say "this was always a Christian nation" or something to that effect. In the end they are factually incorrect. Just you are now. And I am sorry I really am I know this sounds arrogant, but your not willing to accept the truth for whatever reason, and I am done. And in the end this is a small thing that has little to no meaning in day to day life. Peace out I am done with this argument.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Eddie the head said:
I don't deny food can heal as much as as stimpacks over time.

But, it is 100% mathematically provable, that food is not as effective as stimpacks when comparing their heal/time ratios.

1 stimpack = 30HP in 0 seconds
1 food item = 45 hp over 15 seconds

10 stimpacks = 300HP in 0 seconds
10 food items = 450 hp over 150 seconds

30HP in 0 seconds > 45 hp over 15 seconds
300HP in 0 seconds > 450 hp over 150 seconds

Instant healing > Healing over time
Stimpacks > food items

Over time means nothing when you can can get the same thing INSTANTLY.

You are wrong, and it is provable by basic math.
 

Eddie the head

New member
Feb 22, 2012
2,324
0
0
SajuukKhar said:
Eddie the head said:
I don't deny food can heal as much as as stimpacks over time.

But, it is 100% mathematically provable, that food is not as effective as stimpacks when comparing their heal/time ratios.

1 stimpack = 30HP in 0 seconds
1 food item = 45 hp over 15 seconds

10 stimpacks = 300HP in 0 seconds
10 food items = 450 hp over 150 seconds

30HP in 0 seconds > 45 hp over 15 seconds
300HP in 0 seconds > 450 hp over 150 seconds

Instant healing > Healing over time
Stimpacks > food items

Over time means nothing when you can can get the same thing INSTANTLY.

You are wrong, and it is provable by basic math.
To bad math doesn't have anything to do with this. Again substitute: "a person or thing that takes the place or function of another" in no definition of that word or usage dose it stat it's better or just as good. Whale blubber can be used as a substitute for oil, is it just as good as oil? No it's much harder to find. Electricity can be used as a heat source a substitute for that would be gas. Show me 100 reports that show that gas saves you money, doesn't mean electricity is any less of a substitute. Food heals you, stempacks heal you. They both serve the same function, one can be a substitute for another. And that's exactly what you said it wasn't.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Eddie the head said:
To bad math doesn't have anything to do with this. Again substitute: "a person or thing that takes the place or function of another" in no definition of that word or usage dose it stat it's better or just as good. Whale blubber can be used as a substitute for oil, is it just as good as oil? No it's much harder to find. Electricity can be used as a heat source a substitute for that would be gas. Show me 100 reports that show that gas saves you money, doesn't mean electricity is any less of a substitute. Food heals you, stempacks heal you. They both serve the same function, one can be a substitute for another. And that's exactly what you said it wasn't.
Food doesn't take the place, or fiction, of stimpacks.

-Food is a consumable item based off of things one would eat in the Fallout universe, whose function is to heal over time.
-Stimpacks are a type of medicine in the Fallout universe, whose function is to be a instant heal device.

-Food is food
-Food heals over time

-Medicine is medicine
-Medicine heals instantly

-Food =/= Medicine
-Healing over time =/= healing instantly.

Food is not a substitute for stimpakcs because it neither
-Take the place of Fallout's medicine
-Take the place of medicines function

THINK BEFORE YOU POST.