Politeia said:
In order to save space and stop as many giant quote walls I'm just going to universally snip your post down.
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--I don't think the Oblivion setting change was bad, a jungle setting would have
1. Near impossible to make on the engine
2. Been a pain in the ass to play through
They did what they though they had to in order to make the game fun, and when making a game, the game's fun level comes before anything, even internal consistency.
--What win button outside of Helgan?
Also, I felt like I earned my place in all the guilds in Skyrim
---For The Companions I retrieved many parts of Wuuthrad, killed many members of the Werewolf hunting group the Silver Hand, killed the Glenmorial witches who put the curse on the companions in the first place, fought through the ghoss of the 500 companions, and freed Kodlak's soul.
---For the College of Winterhold I found the eye of Magnus, fought through Dwemer ruins, Falmer, the Labrynthian, and a Dragon priest, recovered the Staff of Magnus, and then stopped Ancanno from using the eye to destroy the world.
---For the Thieves Guild I tracked down and murdered a betrayer of the guild, recovered the Skeleton Key, fought through Nocturnal's Temple, returned the key, and after restoring the guild's luck, I did many jobs and rebuilt the Guild's influence throughout Skyrim by helping improtant people in each major city.
---For the Dark Brotherhood, I killed a bunch of people, and then began a systematic manipulation of The emperor to draw him to Skyrim, wekaen his guard, and infiltrate his location to kill him, survives a purging assault by the Pentious Oculates, and then found and killed the Real Emperor.
I felt like I did more, and earned my position more then I ever did in any past Elder Scrolls game.
--I don't understand your complaint about the College, as you said it is geared for mages, and indeed all the quests are about mage stuff, I don't know what you would have wanted instead?
--Then no Elder Scroll game could ever give you a sense of accomplishment then, guild level requirements don't work, and indeed it is impossible to create something that cant be passed with magic that couldn't be gotten around having zero magic skill and just using scrolls. there is literally nothing they could do that MAKES you have to be a mage to beat it.
--The College is a place were people go to share information, and perform experiments tofurther increase ones power. this isn't the Arcane university, this is a place of power hoarding, and you showed that you had more power then any of them. It does fit.
--No it was pretty serious, the Dark Brotherhood had sanctuaries in every major city in Cyrodiil, all of which were known by the local counts to exist, and no one dared make a move against them because they feared what he DB would do to them if they tried.
--The reason why The Empire let the DB exist is because they were considered necessary, the Emperor's and councilors, and many other high ranking officials frequently used the DB services. the DB was the grease on the wheels of the political machine, a public enemy that everyone always went to for help when they needed it, and even though the DB was wekaened considerably, it was still useful. Hell when you meet The emperor he makes it clear he knows what the DB is capeable of, the destruction of the DB is not really the will of the Empire, but the will of Maro, trying to gain some reputation.
--All of those things you mentioned about Aela are also true of Vilkas and Farkas, they were all equally qualified. She isn't objectively better then either of them, or you, and she offers no more advise then the other two after the questline is over either. And on top of that The companions are a group focused on proving their strength, something which you proved to be higher then anyone else's by all the stuff you did. You were the strongest, you carried out Kodlak's will, you freed his soul, you did most of it.
--You cant go in slaughtering anyone you want in the Theives guild, they even have the same no-kill rule as Oblivion. The only people you can kill are the Mercs at goldenglow, and the mercs at the east empire company secret backroom, and even then, they advise against it.
--So what your saying, in an RPG, a game about choices, you don't want choices? Pardon me for finding your argument about being able to sneak through the last dungeon needing to be forced to be unrealtitic and nonsensical.
--Why do you find the lack of Daedra worshipers hard to believe? did you forget what happened in Oblivion? After the Oblivion crisis the Meythic dawn, and Daedra worshipers, where hunted down in mass.
Also the Vigilants of Stendarr are a super zealots religious order, it would make no sense to join them, even less sense as joining the Forsworn.
And no the forsworn are not Daedra worshipers, they worship the old gods, the Daedra worshiper thing was from that one guy in Markarth. The Forsword worship Lorkhan and the old gods.
--Aurorans were servants of Umaril, hes dead, and with his death I wouldn't be surprised if Meredia got rid of them. also you forget her dawnbreaker sword does cast a clensing light.
When playing as a vampire, Dawnbreakers explosion also affects you, using her weapon hurts you, she very well could have hopes you would kill yourself with it.
--Considering the player-character IS an avatar of Lorkhan, and Sithis is Lokrhan's father, and Sithis is Lorkhan;s father in the same way that God is jesus's father, in that they are both the same person on a hgher plane of existence, It is impossible to NOT be pre-desinted to become listener, YOU ARE SITHIS incarnate.
--I think it assumed you use the roads to move form place to place until you get near the place you want to go, and even then bandits are not so infesting that you cant walk around them.
White Lightning said:
Jesus... how the hell do you know so much about TES SajuukKahr? It's like... you were THERE or something.
Well, if this is all true I'm going to have to make a new character. From what I've read it looks pretty awesome.
Ive been reading Elder Scrolls lore since Mororwind came out, I've had a decade to hear what there is to hear.