That looks really awkward to use and doesn't interest me. I'll buy the normal version of Portal and use a mouse and keyboard.
Ok.. and let me clear something up for you.ThrobbingEgo said:Let me clear this up for you:Fumbleumble said:Wut?
Why is it that devs want paid... it's to pay for the development time (and a bit on top) for the game that they release to us.
Dev time is EXACTLY what we're paying for.
When you buy a game, you should pay because people worked on it. How much time was put into it, and what side projects they may have also been working on, is irrelevant. A team of people crafted the game - and you can decide whether you want to pay asking price, or play something else. That's it.
Buying a game, or planning to buy a game, doesn't entitle you to dictate what side projects the developer is or is not also working on.
Capisce?
Low tech? Considering their facial animation system, from a six year old game, is still the best in the industry?mad825 said:seems like Portal 2 is going to feature high tech hardware in a low-mid level technology via the software....either that or Valve are showing their true face by being sell-outs.
I must be completely backwards because I don't see the point you're putting forwards. How does paying for one game entitle you to tell Valve what they can't put in other editions of their game?Fumbleumble said:Ok.. and let me clear something up for you.ThrobbingEgo said:Let me clear this up for you:Fumbleumble said:Wut?
Why is it that devs want paid... it's to pay for the development time (and a bit on top) for the game that they release to us.
Dev time is EXACTLY what we're paying for.
When you buy a game, you should pay because people worked on it. How much time was put into it, and what side projects they may have also been working on, is irrelevant. A team of people crafted the game - and you can decide whether you want to pay asking price, or play something else. That's it.
Buying a game, or planning to buy a game, doesn't entitle you to dictate what side projects the developer is or is not also working on.
Capisce?
Unless you are completely backwards you know exactly what point I'm putting forwards... so stop dragging it off into something else.
Capisce?
Well I was willing to give you the benefit of the doubt.. Thank goodnees I can't get suspended for stuff you admit yourself.ThrobbingEgo said:I must be completely backwards
Hmm I'm still not seeing your point. The game would cost the same with or without this content, if you don't get these motion control thingies their existence isn't going to affect you one bit.Fumbleumble said:Ok.. and let me clear something up for you.ThrobbingEgo said:Let me clear this up for you:Fumbleumble said:Wut?
Why is it that devs want paid... it's to pay for the development time (and a bit on top) for the game that they release to us.
Dev time is EXACTLY what we're paying for.
When you buy a game, you should pay because people worked on it. How much time was put into it, and what side projects they may have also been working on, is irrelevant. A team of people crafted the game - and you can decide whether you want to pay asking price, or play something else. That's it.
Buying a game, or planning to buy a game, doesn't entitle you to dictate what side projects the developer is or is not also working on.
Capisce?
Unless you are completely backwards you know exactly what point I'm putting forwards... so stop dragging it off into something else.
Capisce?
Heeey, quoting out of context. And not responding to the rest of my post. Nothing intellectually dishonest about that.Fumbleumble said:Well I was willing to give you the benefit of the doubt.. Thank goodnees I can't get suspended for stuff you admit yourself.ThrobbingEgo said:I must be completely backwards
Um, nope. The PC doesn't have anything like these at all. What it does have, is a million and one people figuring out ways to use Wii, PS move, Kinect, etc. as input devices for the pc.Jumplion said:Sooooooo....those things are essentially super accurate motion controls? That's great......? We've already got the Wiimote and the PSMove, and I'm sure the PC has plenty of commercial products similar to those, why would this one in particular matter?
I specifically never stated it 'low' but somewhere in-between.ThrobbingEgo said:Low tech? Considering their facial animation system, from a six year old game, is still the best in the industry?
But you won't, only the people who buy the special edition will get these fancy motion controlled levels in a special edition which will cost more. You aren't being given levels that you cant play, you're paying for the game and co-op in its entirety and not the extra motion controlled levelsFumbleumble said:Ok I can see you willingness to be reasonable about it.. but as neither of us know the exact ins and outs the only thing that can be said for certain is that I WILL be paying for something I'm not going to get.
So they can hurt more? It bothers my wrist more to use motion controllers than it does to roll the ball on my trackball and push some keyboard buttons.Tom Goldman said:Hydra is still under development, but it appears to have quite a bit of potential as a new control scheme. Will it improve upon the keyboard and mouse? For what it's worth, Valve seems to think so. It's definitely something to keep on your radar if you're a die-hard FPS fan and your wrists are starting to hurt.
I can't play it, but the game I'm expected to pay for is the same game in which someone is getting more for the same price.FallenTraveler said:But you won't, only the people who buy the special edition will get these fancy motion controlled levels in a special edition which will cost more. You aren't being given levels that you cant play, you're paying for the game and co-op in its entirety and not the extra motion controlled levelsFumbleumble said:Ok I can see you willingness to be reasonable about it.. but as neither of us know the exact ins and outs the only thing that can be said for certain is that I WILL be paying for something I'm not going to get.
But youre getting the same thing, they arent making you pay for the controllers, you will buy the 60$ game, you get what everyone else is getting, and if you pay 40$ or so more, you get extra content and controllers, so youre paying for what you get, what is it you cant play in the normal game that those with motion controllers can play? The motion control game costs more.Fumbleumble said:I can't play it, but the game I'm expected to pay for is the same game in which someone is getting more for the same price.FallenTraveler said:But you won't, only the people who buy the special edition will get these fancy motion controlled levels in a special edition which will cost more. You aren't being given levels that you cant play, you're paying for the game and co-op in its entirety and not the extra motion controlled levelsFumbleumble said:Ok I can see you willingness to be reasonable about it.. but as neither of us know the exact ins and outs the only thing that can be said for certain is that I WILL be paying for something I'm not going to get.
Either I'm paying the same for less for someone is paying the same for more.
Either way.. people without the controllers are getting duped.
I don't what the problem is here, everyone is just arguing around my point.. my point is perfectly valid however you want to clasify it.
In the game I'm expected to pay the same for, some people are getting special treatment.. it's not a hard point to grasp and doesn't become any less relevent because everyone wants to call it different things.
I think by hurt less, it is more with the right wrist sitting on a mousepad of a desk for long times, leaving that one spot stationary, then moving the wrist around to control aiming (which can lead to carpal tunnel issues), and the left wrist and hand which is spread about a keyboard, quickly making very repetitious patterns (and stationary wrist again), compared to the generally free floating nature of those hand controls.mjc0961 said:So they can hurt more? It bothers my wrist more to use motion controllers than it does to roll the ball on my trackball and push some keyboard buttons.Tom Goldman said:Hydra is still under development, but it appears to have quite a bit of potential as a new control scheme. Will it improve upon the keyboard and mouse? For what it's worth, Valve seems to think so. It's definitely something to keep on your radar if you're a die-hard FPS fan and your wrists are starting to hurt.
Fumbleumble said:What part about them paying a $100 for the game the rest of us will pay $40 for is paying the same?FallenTraveler said:Either I'm paying the same for less for someone is paying the same for more.