Exclusive Version of Portal 2 Developed for PC Motion Controller

Jesus Phish

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That looks really awkward to use and doesn't interest me. I'll buy the normal version of Portal and use a mouse and keyboard.
 

Fumbleumble

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ThrobbingEgo said:
Fumbleumble said:
Wut?

Why is it that devs want paid... it's to pay for the development time (and a bit on top) for the game that they release to us.

Dev time is EXACTLY what we're paying for.
Let me clear this up for you:

When you buy a game, you should pay because people worked on it. How much time was put into it, and what side projects they may have also been working on, is irrelevant. A team of people crafted the game - and you can decide whether you want to pay asking price, or play something else. That's it.

Buying a game, or planning to buy a game, doesn't entitle you to dictate what side projects the developer is or is not also working on.

Capisce?
Ok.. and let me clear something up for you.

Unless you are completely backwards you know exactly what point I'm putting forwards... so stop dragging it off into something else.

Capisce?
 

ThrobbingEgo

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mad825 said:
seems like Portal 2 is going to feature high tech hardware in a low-mid level technology via the software....either that or Valve are showing their true face by being sell-outs.
Low tech? Considering their facial animation system, from a six year old game, is still the best in the industry?

This also isn't the first time Valve has put out special editions of their game for a hardware manufacturer. Look at Nvidia and Novint.
 

ThrobbingEgo

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Fumbleumble said:
ThrobbingEgo said:
Fumbleumble said:
Wut?

Why is it that devs want paid... it's to pay for the development time (and a bit on top) for the game that they release to us.

Dev time is EXACTLY what we're paying for.
Let me clear this up for you:

When you buy a game, you should pay because people worked on it. How much time was put into it, and what side projects they may have also been working on, is irrelevant. A team of people crafted the game - and you can decide whether you want to pay asking price, or play something else. That's it.

Buying a game, or planning to buy a game, doesn't entitle you to dictate what side projects the developer is or is not also working on.

Capisce?
Ok.. and let me clear something up for you.

Unless you are completely backwards you know exactly what point I'm putting forwards... so stop dragging it off into something else.

Capisce?
I must be completely backwards because I don't see the point you're putting forwards. How does paying for one game entitle you to tell Valve what they can't put in other editions of their game?
 

Fumbleumble

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ThrobbingEgo said:
I must be completely backwards
Well I was willing to give you the benefit of the doubt.. Thank goodnees I can't get suspended for stuff you admit yourself.
 

Dexiro

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Fumbleumble said:
ThrobbingEgo said:
Fumbleumble said:
Wut?

Why is it that devs want paid... it's to pay for the development time (and a bit on top) for the game that they release to us.

Dev time is EXACTLY what we're paying for.
Let me clear this up for you:

When you buy a game, you should pay because people worked on it. How much time was put into it, and what side projects they may have also been working on, is irrelevant. A team of people crafted the game - and you can decide whether you want to pay asking price, or play something else. That's it.

Buying a game, or planning to buy a game, doesn't entitle you to dictate what side projects the developer is or is not also working on.

Capisce?
Ok.. and let me clear something up for you.

Unless you are completely backwards you know exactly what point I'm putting forwards... so stop dragging it off into something else.

Capisce?
Hmm I'm still not seeing your point. The game would cost the same with or without this content, if you don't get these motion control thingies their existence isn't going to affect you one bit.
 

ThrobbingEgo

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Fumbleumble said:
ThrobbingEgo said:
I must be completely backwards
Well I was willing to give you the benefit of the doubt.. Thank goodnees I can't get suspended for stuff you admit yourself.
Heeey, quoting out of context. And not responding to the rest of my post. Nothing intellectually dishonest about that.

Have a cookie. It's made of hollow, self-deluding victory.
 

CrystalShadow

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Apr 11, 2009
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Jumplion said:
Sooooooo....those things are essentially super accurate motion controls? That's great......? We've already got the Wiimote and the PSMove, and I'm sure the PC has plenty of commercial products similar to those, why would this one in particular matter?
Um, nope. The PC doesn't have anything like these at all. What it does have, is a million and one people figuring out ways to use Wii, PS move, Kinect, etc. as input devices for the pc.

But as for actual motion controllers made specifically for the PC, there aren't really any yet.

Not that it matters. The demo video disturbs me because it's the worst possible thing you can do with motion controllers; Use them to create 'virtual' buttons.

None of the actions on that video are anything other than direct replacements for standard controller/keyboard/mouse actions.

And if there's one thing I've learned, if motion control is worth using at all, it's only worthwhile when you actually do something with it a controller can't really manage.

And... That requires writing games specifically for it.
Basically, if you can use a traditional control scheme for your game without having major issues, then you're implementing motion control badly.
 

mad825

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ThrobbingEgo said:
Low tech? Considering their facial animation system, from a six year old game, is still the best in the industry?
I specifically never stated it 'low' but somewhere in-between.
 

FallenTraveler

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Fumbleumble said:
Ok I can see you willingness to be reasonable about it.. but as neither of us know the exact ins and outs the only thing that can be said for certain is that I WILL be paying for something I'm not going to get.
But you won't, only the people who buy the special edition will get these fancy motion controlled levels in a special edition which will cost more. You aren't being given levels that you cant play, you're paying for the game and co-op in its entirety and not the extra motion controlled levels
 

mjc0961

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Nov 30, 2009
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Tom Goldman said:
Hydra is still under development, but it appears to have quite a bit of potential as a new control scheme. Will it improve upon the keyboard and mouse? For what it's worth, Valve seems to think so. It's definitely something to keep on your radar if you're a die-hard FPS fan and your wrists are starting to hurt.
So they can hurt more? It bothers my wrist more to use motion controllers than it does to roll the ball on my trackball and push some keyboard buttons.
 

Fumbleumble

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FallenTraveler said:
Fumbleumble said:
Ok I can see you willingness to be reasonable about it.. but as neither of us know the exact ins and outs the only thing that can be said for certain is that I WILL be paying for something I'm not going to get.
But you won't, only the people who buy the special edition will get these fancy motion controlled levels in a special edition which will cost more. You aren't being given levels that you cant play, you're paying for the game and co-op in its entirety and not the extra motion controlled levels
I can't play it, but the game I'm expected to pay for is the same game in which someone is getting more for the same price.

Either I'm paying the same for less for someone is paying the same for more.

Either way.. people without the controllers are getting duped.

I don't what the problem is here, everyone is just arguing around my point.. my point is perfectly valid however you want to clasify it.

In the game I'm expected to pay the same for, some people are getting special treatment.. it's not a hard point to grasp and doesn't become any less relevent because everyone wants to call it different things.
 

FallenTraveler

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Fumbleumble said:
FallenTraveler said:
Fumbleumble said:
Ok I can see you willingness to be reasonable about it.. but as neither of us know the exact ins and outs the only thing that can be said for certain is that I WILL be paying for something I'm not going to get.
But you won't, only the people who buy the special edition will get these fancy motion controlled levels in a special edition which will cost more. You aren't being given levels that you cant play, you're paying for the game and co-op in its entirety and not the extra motion controlled levels
I can't play it, but the game I'm expected to pay for is the same game in which someone is getting more for the same price.

Either I'm paying the same for less for someone is paying the same for more.

Either way.. people without the controllers are getting duped.

I don't what the problem is here, everyone is just arguing around my point.. my point is perfectly valid however you want to clasify it.

In the game I'm expected to pay the same for, some people are getting special treatment.. it's not a hard point to grasp and doesn't become any less relevent because everyone wants to call it different things.
But youre getting the same thing, they arent making you pay for the controllers, you will buy the 60$ game, you get what everyone else is getting, and if you pay 40$ or so more, you get extra content and controllers, so youre paying for what you get, what is it you cant play in the normal game that those with motion controllers can play? The motion control game costs more.

I just dont see what your point is I guess :/
 

Roboto

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Nov 18, 2009
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mjc0961 said:
Tom Goldman said:
Hydra is still under development, but it appears to have quite a bit of potential as a new control scheme. Will it improve upon the keyboard and mouse? For what it's worth, Valve seems to think so. It's definitely something to keep on your radar if you're a die-hard FPS fan and your wrists are starting to hurt.
So they can hurt more? It bothers my wrist more to use motion controllers than it does to roll the ball on my trackball and push some keyboard buttons.
I think by hurt less, it is more with the right wrist sitting on a mousepad of a desk for long times, leaving that one spot stationary, then moving the wrist around to control aiming (which can lead to carpal tunnel issues), and the left wrist and hand which is spread about a keyboard, quickly making very repetitious patterns (and stationary wrist again), compared to the generally free floating nature of those hand controls.

Call me a buy-in, but I would be willing to give them a shot. They look like they'd be fun to use, at least for a while. A good alternative to dual analog, and they seem to get the job done with minimal exertion. This type of control isn't quite waggling your hands around like the Wii, and who can HONESTLY say they haven't actually wanted to throw the grenade?

Kinect was always a gimmick with me, and I even gave it a shot on the Microcenter display. After a few minutes trying some racing shovelware very unsuccessfully, I dismissed my preconceptions as true and moved on. Same could happen with these.
 

Nouw

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I'm getting the feeling I'd want to rip my hands out after playing with those. Impressive and unique, a good find but needs a bit of tweaking in my opinion.

In Portal 2, that could be fucking A. But for now, how comfortable it is, is an issue for me.
 

DSK-

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May 13, 2010
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It sounds too convoluted for me. I'd rather have a load of buttons that are easily accessible rather than doing movements that represent actions.

What happens if you sneeze, cough or yawn? I can take my hands off the keyboard and my mouse may move a little - but what happens if you have these in your hands when playing online for example?

What happens when you play online and the battery for the controllers runs out?

I also don't think that holding your arms out for an extended period of time is comfortable, unless you put a cushion under your forearms and let your hands dangle or something *shrugs*


tl;dr - It's a cool gadget but I don't think it would be overly practical. Still, it's definitely one of the better motion controller concepts.