I lol'd.MrOrange91 said:Many of the constraints of being invisible are in HG Wells' The Invisible Man.
Not to mention being invisibles biggest drawback, not being able to see.
I would put some sort of silhouette standing in some "badass" pose with guards running around in the background.HankMan said:There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?
I think that is probably the biggest problem with the game inadvertantly identified. If you put the game "on rails" ie - figure out the one and only solution the dev's intended it becomes a boring "need the walkthrough" kind of game. On the other hand, if you fill the game with a million different objects you can use dialogue like that becomes impossible. do you really record different dialogue for throwing the stapler/hole punch/HP Laserjet 5000/drinks can/kitchen sink?spikeyjoey said:It was the "making other characters think an NPC is mad" mechanic that interested me the most
it would be hilarious to just start pelting them with office stationery or something, then stop when another npc runs in..
"but.. but.. i swear, the stapler just flew over and hit me in the head!!"
"shh,.. ok leroy, i think its time you went home.."
"but!.. but the stapler!.."
"shh, its ok, you've had a long day..."
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So what you're saying is, you didn't see the other person post? Interesting...Prof. Monkeypox said:While it's not exactly what you're looking for, there's a Hal-Life 2 mod called the Hidden where one character is permanently invisible, and everyone else has to hunt him down, while he silently takes them out. It's fun and genuinely unnerving to be playing visible.
Check it out, maybe.
Edit: Oh, there's a ninja.
Can you get me a link on that Cracked article? I wanna read more into itJonnWood said:I believe it was Cracked who proposed a game involving setting up elaborate Final Destination style coincidences to kill people. Like having a plane fly into a home game of the target's favorite baseball team to give him a heart attack. If the proposed game allowed something like that--no, wait, too many variables.
Also, what about turning on radios to cover up noise? Or dropping a burner cell phone that one of the mooks can either turn into lost and found (getting them out of the way), or keep (allowing you to track them via a hidden transmitter in said phone).
Incidentally, there's a scene in Hollow Man where the title character drags a guy into a pool and holds him until he drowns. His wife looks out the door and sees what looks like her husband having fallen in the pool, and rushes inside to call for help(she's old, you see). Husband dies, title character staggers out of the pool with water dripping off him and into the bushes. All that the police will have is some mysterious footprints.