Extra Punctuation: An Invisible Protagonist

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BlueMage

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Jan 22, 2008
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I'm pleased to see he remembers the framing mission. One my favourites. Aw hell, all of the Thief 2 ones are my favourites because, with few exceptions, there are NO FUCKING ZOMBIES!

Also, bloody hell, I'd buy that game.

Edit: Actually, now that I remember, plenty of FMs (sorry, Fan Missions) actually had the ghosting requirement on Expert. Dammit, now I'm feeling nostalgic and getting the urge to load up Thief 2 again.
 

Monk Ed

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Feb 11, 2010
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The problem is production. This game would be extremely expensive and difficult to make. In other games sometimes you have mooks trash-talk, and the like, but they usually only have a couple of lines before you ruin their day. This game would need every NPC character to have full conversations with every other NPC characters to keep it from feeling artificial or unfinished. Which is just too bad.
This can be solved in one fell swoop by just not bothering with voice acting. Seriously, not every game needs it, in fact the more interactive it is the less voice acting it can tolerate! If you're going to be invisible, why not combine it with a weird voice distortion effect that makes everyone sound muffled and far away, (and unintelligible,) and play it off as some side effect of the invisibility, further distancing you from the people you torment? Perhaps describe the character as cursed to become distant from people. Maybe, instead of even having subtitles, your character is cursed to be unable to understand anyone period.
 

Conn1496

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Apr 21, 2011
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HankMan said:
There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?
It's possible that the invisible man has a social life, so there would probably be some floating clothes with shades and a dodgy hat that says "Hey, I'm super cliché". Most heroes have a back story, let me bring you to the Extra Credits' Other M video. We knew very little about Samus, but we could pull bits from her life and piece it together. I'd assume that's what the invisible man would be like.

As for the game idea, It would be pretty awesome. Being completely invisible could have it's up and down sides. It's possible that during the last few missions, you are known worldwide, and that many companies have started defending themselves with mud-bombs, and other invisibility revealing stuff, or that citizens believe that after a few missions, you're a poltergeist, and that you need to be killed. Either way you could toy with the idea MEGA style. Unlike the infinite cloak glitch in Oblivion, being invisible, but still noticeable, could be the new "gaming thrill" so to speak.

I can see one drawback... You'll need invisible clothes, otherwise, one splash with mud would reveal your invisible-man tackle...
How many women have imagined that?.. Sorry, I had to make that joke...*cough*
 

Zetsubou^-^

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Mar 1, 2011
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stealth games that are based around stealth are few and far between, but i will stick up for metal gear in that the higher difficulties punish alerts more severely, with the highest being immediate fail. and really, you don't HAVE to kill/knockout people.

geist is similar to yahtzee's suggestion, but it wasn't implemented well. i think the enemies usually knew who was possessed really quick, and there were people you couldn't let die that jump in front of bullets. the main difference was that you couldn't do a lot unless you possessed someone/thing, which is not the same as moving through a space as a corporeal but invisible being.

stealth is fun, but yeah, its hard to tune difficulty for invisibility. the suspicion idea is a pretty good idea if you can do it right. it'd have to be really good AI though.

>.> Yahtzee comes up with such great ideas. its too bad he doesn't apply them, or someone else uses them.
 

Mazza35

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Jan 20, 2011
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I think, take out the 'made invisible' and have some sort of a cloak generator, and if guards think your there (Very high suspicion) they set off an EMP of some sort and completely decloak you, obviously you might have a knife but you basically are dead.
 

Xariat

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Jan 30, 2011
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try the half life mod "the hidden: source" (http://www.hidden-source.com/) its a online pvp shooter which one play as the hidden, an invisible monster who feeds on flesh, and the other players play the elite squad I.R.I.S who are tasked to kill the invisible monster, its actually great fun when you get used to the controls
 

aarontg

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Aug 10, 2009
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Actually that sounds really interesting. It would be like hitman but silent assassin rating is mandatory.
 

iron skirt

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Oct 24, 2009
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love the final paragraph... and the ideea is interesting too. i would defenetley play this. I love it when Yahtzee talks about never-to-be-made games...
 

Sarpedon

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Feb 9, 2011
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As Yahtzee layed it out here, I would definitely play this game. It sounds like it would be a blast.
 

klodasmone

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May 2, 2011
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While reading this, I thought about Desperados: Wanted Dead or Alive. You can go with stealth all the way and kill every soldier with a knife in a very satisfying way. Check it out.
 

SandroTheMaster

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Apr 2, 2009
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Monk Ed said:
The problem is production. This game would be extremely expensive and difficult to make. In other games sometimes you have mooks trash-talk, and the like, but they usually only have a couple of lines before you ruin their day. This game would need every NPC character to have full conversations with every other NPC characters to keep it from feeling artificial or unfinished. Which is just too bad.
This can be solved in one fell swoop by just not bothering with voice acting. Seriously, not every game needs it, in fact the more interactive it is the less voice acting it can tolerate! If you're going to be invisible, why not combine it with a weird voice distortion effect that makes everyone sound muffled and far away, (and unintelligible,) and play it off as some side effect of the invisibility, further distancing you from the people you torment? Perhaps describe the character as cursed to become distant from people. Maybe, instead of even having subtitles, your character is cursed to be unable to understand anyone period.
It'd also completely ruin one of the main possible attractions of the idea...
 

DaJoW

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Aug 17, 2010
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Sounds excellent, though personally I'd settle for more stealth-based games at all.
 

jcg

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Jul 14, 2009
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It might make the game a bit too slow, but i would love to mess with the character you're stealing intel from. First start subtile, like stealing his key only to place in a very obvious place he looked a 100 times already. And ramp it up, leaving empty liquor bottle around him to make him look like a drunk. But not going too far as to get him fired, just enough to make him and everyone around him question him when something weird happens. Like the topsecret documents being misplaced for 10 minutes while you copy them.
Or to kill someone, mess with him enough so everyone think he's gone mad and killed himself. Maybe discredit an intel they have about the group you're working for, so your cover isn't blown. A nice sneak around and steal everything that isn't bolted down in between to let of some steam, becaue you know repressing the kleptomanic in you is bad.

But that seems very hard to make without making it very lineair. And only one route for a game like this would be a shame.
 

Redlin5_v1legacy

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Aug 5, 2009
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I love this game idea. Stealth has never been my forte and I've always ended up using maximum force whenever it is available without consequence. This would force me to put on the sneaky shoes for once.
 

lowkey_jotunn

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Feb 23, 2011
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I'd play it :)

As an agreement in spirit, I'd also like a stealth based game (either Invisible Man or otherwise) where guards didn't seem freshly lobotomized.

I don't know how many times I've been able to pick off guards, 1 by 1, while their guard buddies seem none the wiser.

You can knock out, garrote or otherwise dispose of faceless mooks 1-41, and #42 will wander around nonchalantly pondering the meaning of life, blissfully unaware of the fact that he's now all alone. And even if he does catch a glimpse of you, or happens to hear your squeaky footsteps... he'll investigate for about 10 seconds, then return to completely NOT giving a shit.

And on the off chance that you DO get spotted, you'll likely have the "resilience of a gritty spiky-haired fridge," and shrug off the bullets for the prerequisite 10 seconds so the guard can return to his regularly scheduled nap.

I want a stealth game that fixes these issues, a game where you are completely expected to remain unseen and undetected. Where being spotted will get you shot and killed, or simply fail the mission outright, because you screwed it up.

I'd play it.
 

Mayu_Zane

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Sep 8, 2009
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I wish the game Yahtzee just described was real. I would buy it ten times, keep two copies for myself, and then throw the other eight at my friends with notes saying "PLAY THIS FREAKING GAME" attached.
 

Efrate

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Apr 9, 2011
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To give it more of a theme, how about being a more sinister person. You're invisible, and get sent to a military base where some black ops people need to be driven insane and take each other out to preserve integrity of some secret mission that needs to have no witnesses. Or in some sort of mental institution or prison where you want to see if you can get everyone to go insane, and possibly take everyone else out until the last one standing commits suicide. It'd be more horror based but sounds interesting.

Or to piss off people everywhere, do it in an old folks home. Some giant assisted living center run by someone who wants to increase profits by being able to just gobble up state funding by eliminating residents. And of course the workers as well, to keep the trail clean. And you'd end the game by doing the same to that selfsame douche who hired you in the first place. Or not, take your payment and walk off into a rainy night.

Sick and twisted, but sounds like a blasted, and would get enough criticism to drive sales making it marketable at least.
 

Magnus Darkly

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Jan 21, 2011
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My goodness Yahtzee, that has given me a fantastic idea for a game.
Instead of being 'The invisible man' sent to assassinate a specific target, you must instead drive the target mad by creating tense and frightening situation using fear tactics, manipulating the setting and abusing the targets deepest fears which must be discovered by experimenting, eavedropping or analysing clues left around the house.
Here I'll give an example.
You start off in an abandoned mansion, which has one resident, the resident has a crippling fear of insects, on of the ways in which this can be discovered is by finding his excessively ample supply of Insecticides.

What do you think?