This can be solved in one fell swoop by just not bothering with voice acting. Seriously, not every game needs it, in fact the more interactive it is the less voice acting it can tolerate! If you're going to be invisible, why not combine it with a weird voice distortion effect that makes everyone sound muffled and far away, (and unintelligible,) and play it off as some side effect of the invisibility, further distancing you from the people you torment? Perhaps describe the character as cursed to become distant from people. Maybe, instead of even having subtitles, your character is cursed to be unable to understand anyone period.The problem is production. This game would be extremely expensive and difficult to make. In other games sometimes you have mooks trash-talk, and the like, but they usually only have a couple of lines before you ruin their day. This game would need every NPC character to have full conversations with every other NPC characters to keep it from feeling artificial or unfinished. Which is just too bad.
It's possible that the invisible man has a social life, so there would probably be some floating clothes with shades and a dodgy hat that says "Hey, I'm super cliché". Most heroes have a back story, let me bring you to the Extra Credits' Other M video. We knew very little about Samus, but we could pull bits from her life and piece it together. I'd assume that's what the invisible man would be like.HankMan said:There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?
It'd also completely ruin one of the main possible attractions of the idea...Monk Ed said:This can be solved in one fell swoop by just not bothering with voice acting. Seriously, not every game needs it, in fact the more interactive it is the less voice acting it can tolerate! If you're going to be invisible, why not combine it with a weird voice distortion effect that makes everyone sound muffled and far away, (and unintelligible,) and play it off as some side effect of the invisibility, further distancing you from the people you torment? Perhaps describe the character as cursed to become distant from people. Maybe, instead of even having subtitles, your character is cursed to be unable to understand anyone period.The problem is production. This game would be extremely expensive and difficult to make. In other games sometimes you have mooks trash-talk, and the like, but they usually only have a couple of lines before you ruin their day. This game would need every NPC character to have full conversations with every other NPC characters to keep it from feeling artificial or unfinished. Which is just too bad.