Dastardly said:
How about the idea I mentioned above: Each kid is linked to a particular adult (or pair of adults) in town. If said adult(s) is/are killed, the child vanishes from the game world. No leftovers, no invulnerable kids, but no direct killing or portrayal of killing kids. Acceptable compromise?
No because it still doesn't make any kind of f*cking sense.
Listen: People often make the mistake of assuming that mods like this is for people who want more realism, which is incorrect. Players don't want realism in games (despite what they say). What we REALLY want, is
consistency, as in things that makes SENSE.
Immortal children is not consistency. If you make the children immortal, players WILL discover it sooner or later (including those who doesn't even want to reenact the columbine massacre), and they will ask themselves why the children are immortal for no apparent reason other than the fact that the game devs didn't want to upset the general public. I discovered it, and i wasn't even trying to kill the child, it just happened to get in the way of my fire spells on a monster i had dragged into town.
One of the FaceBook-comments on this article outlined one of the problems with this perfectly:
When a dragon attacks Riverwood, my first thought should be "I need to save the children!" not "I'll let the kids draw the dragons attention so I can get a few shots off."
Watching a child "smoldering alongside their parents" (Seriously, guy?) is by no means gratifying. I don't run into a town being attacked so I can cackle while it burns. I'm there to save as many people as I can.
Having children in the equation should add gravity to any dangerous situation, not alleviate it, or even pull you out of the game to the point of it being comical.
Immortal children raises questions, and questions destroy the immersion. For example, my first thought was that if the children are immortal, why is the people of Skyrim using adults as guards or to fight their wars. Having an Immortal fighting force and not using it is just ridiculously stupid, and even if you don't like doing it, sooner or later your enemies will. Or do we have to compromise along the way and make it so children become mortal the second they pick up a weapon? And then once again skip explaining how that makes any kind of f****** sense?
Yahtzees analogy to rape or insurances doesn't hold up in this case for several reasons:
1) rape isn't implemented in the game in the first place, just like Insurance-cases aren't in the Saints Rows games. Why? Because having such gameplay-aspects doesn't make sense either since the game doesn't need them (and while Skyrim does have a lot of freedom, it has never branded itself with total freedom). Having to worry about insurance in Saints Row would also detract from the experience in that game, which is why the developers cleverly avoided putting it in the game in the first place, and since players doesn't think about it and doesn't need to think about it, it doesn't ruin immersion.
2) here we have REAL legal issues. Child pornography is illegal, and in some countries (including Australia) it's illegal even if it's animated (or even possibly if it's merely implied. I dunno, Australia is a strange strange country with retarded leaders).
And that's pretty much just the bottom line: Consistency.