Extra Punctuation: What Is the Matter with You People?

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tzimize

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Sylocat said:
I too have wondered why killing children is so important to gamers.

Maybe it's just that same "allure of the taboo" thing, that explains why the most sex-o-phobic countries are the most sex-obsessed countries? Even in fictional media where people are butchered left and right, killing kids is this shocking and controversial thing, so people enjoy doing it, just to act out?

That doesn't make it any less disturbing, though... especially when child-murdering is usually one of the first things to get modded, but a child-fucking mod would most likely be this controversial and horrible thing that no one would touch.
The main thing is immersion. I would like killable children in Skyrim. Not because I want to kill them myself, but because it makes sense that they die from a dragonsbreath. The emotional impact it could have could also make the game more engaging. Children are a cheap emotional leverage, but it feels good when you save them because they are pretty helpless.

Saving a city from a dragon would be all the more epic when the kids come crawling out of the woodwork afterwards, rush around you and thank you for your heroic effort. Likewise, the negative emotional impact would be big when you dont manage to save them.

In short: Killable kids, yes please.
 

quantumsoul

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I'd want children in Skyrim to be able to die, not because I want to kill them, but so something else like an attacking dragon could.

It can add drama and grittiness if NPCs can kill them or if they die as a result of collateral damage. I'll have to watch where I fling that sword around a bit more than usual.
 

Gorilla Gunk

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I really cannot believe Yahtzee took that quote from his video seriously. It's pretty obvious it was sarcastic comment about how people not finding the death of a child shocking enough, a joke, like "You people are really complaining about a childs death not being shocking enough? Okay well here's another shocking child-killing scenario for all you sick, jaded whackos out there. Shocking enough? You satisfied?"

Kind of disappointed in Yatzhee right now.
 

Dr. Crawver

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I think it would make more sense if the mod made it so children could die, just not by your character (I.E. dragon kills them), but then that too raises annoying complications and laughable scenarios.
 

Nocturnal Gentleman

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I don't get why removing child invincibility is so terrible. People may go on mass murder sprees. So what? They can make an evil character if they want to. Killing helpless adults is terrible. No less so than killing the kids.


Besides there have been games in the past that have featured child murder without mods. Fatal frame 2 is one of them. There are scenes where children are strangled to death as sacrifices. one ceremony didn't work which resulted in the brutal murder of everyone in the village including all of the children (who wander and occasionally attack you as ghosts). I also remember a child character being killed off in Shadow Hearts Covenant when a town your character lived in was occupied by a foreign military. Her soul then lives inside you to help you find final happiness as you slowly die over the course of the game.
 

Frotality

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its not about killing children, its about removing an immersion-killing annoyance from the game. ideally they shouldnt be there to begin with, because bethesda made invincible, untouchable children who are annoying little shits that get bathed in dragon breath without so much as a reaction... which kind of kills my "mighty dragon-slayer" vibe. kind of a bad habit theyve gotten since fallout 3. when people bring up the "realism" argument, that is sarcasm. they are telling you how obnoxious having children in a game where you can murder everyone is, because obviously you wouldnt be able to murder children.

and bethesda knows the issues, they just apparently forgot them. in oblivion, Miaq the liar, the in-game mouthpiece for why something isnt in the game, said "i think children are the future, but i dont want them ruining our fun."

i dont want to kill children. i want to have fun. children are impeding that. is it any wonder these mods come up? and that i am in FULL support of them?
 

SidingWithTheEnemy

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Raddra said:
Geo Da Sponge said:
See, here's the thing; I think people just want to get back at the kids because as so many people have said they're annoying little shits. Now I don't think that necessarilly means they want to kill them, it's just that they're presented with absolutely no way to get back at the children what-so-ever. Killing them is, however, very easy to mod in. I'm willing to bet that at least half of the people who used that mod would be happy with a non-lethal way to get back at the smug kids. For example, pinching them by their ear lobe and dragging them off to their parents to see if they intended to raise their children to mouth off to the hero of the land...
See, this I would have done if given the option.

Even a conversation option *take the kid to his parents for a good disciplining*

Fade to black, loading

Yo appear in the parents house, both parents warp back with the kid between them.

"I'm sorry Thane, we'll make sure to properly discipline *name* for their behavior and to make sure they respect the cities nobility."

This could have been a good steam perk, Teacher: get mouthed off to and discipline all kids in Skyrim properly!
I very much second that. I wonder how much modding competence one need to aquire to accomplish such a feature.

Though I would rather give them some good medieval spanking myself. Just like the "brawl" minigame...
Come to think of it, a lot of the adults should get someform of non-lethal method of getting taught a lesson. Especially the racist-idiots in Windhelm.
 

Booze Zombie

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It's funny that Yahtzee jumps down that route, because it's not really applicable. In fact, it reeks of the same sort of attempt at "shocking" people as Activision is attempting to check off with their game, here's Yahtzee, here's his "shocking" review, his dick jokes, his biting and scathing sarcasm and hatefilled opinion... oh.

I suppose a lot of us depend on check-lists.
 

Therumancer

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Nov 28, 2007
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It's times like this that I sort of wish Yahtzee was required to read all of the responses he gets because... well, I'm about to sort of knock him around a bit more than I have before, and I really think he needs it:

Yahtzee, even though you will never read this you DO realize that this game is one where you have the actual abillity to be evil right? You know sort of like your proclaimed plans to want to play as "Ming The Merciless" in Fable always get ruined by the central game design not allowing you to be evil enough. Cases where being evil is more like being a puppy kicking jerk than anything truely villanous...

In Skyrim this is a game where one quest involves you luring a guy into a dungeon so you can eat him in worship of a demon in order to obtain a mystical ring. The most powerful weapon in the game is a rip off of "Stormbringer" where you are not encouraged to kill random people, but to murder people who trust you because you did quests for them in order to power it up.

Let's say your playing a pitch-black evil run through, and honestly you have no real reason to criticize because you've made it abundantly clear you do this, and are the one guy I would think I don't have to explain the appeal of dark play, horror movies, and similar things to. Your a cannibal seriel killer, who gets their rocks off by earning people's trust so you can lure them back to your place and feed them to your soul drinking sword. Your hobbies include theft, and depopulating towns, and only want Alduin dead because you can't stand someone else competing with you for the title of most evil bastard on the mortal plane. In this case why should children be excluded from your rampages?

Let's also be blunt about something, not ONE parent, babysitter, or person who has worked with children has not occasionally wanted to just haul off a pulp some little sh@t against a wall. Kids are annoying, noisy, and frustrating. We don't do this because it would be wrong, and we're not self-serving sociopaths. However it can occasionally be somewhat relaxing to give in to an impulse like that harmlessly.

This is to say nothing about the existance of child-soldiers throughout the third world, or the age at which kids in ancient times frequently entered the battle field.

A big part of why this issue recurs is because game designers don't try and make their kids likable, but as annoying as possible. About the 47th time I had child gueriellas make me play gofer while calling me "Mungo" in Fallout 3 I was ready to just splatter the whole community of Little Lamplight, and really even as a good guy I would put it into the context of say dealing with a group of gun toting African child-fodder.

To seriously ask this question raises questions about "why would anyone want to play as the bad guy?", "why do people enjoy horror movies?", why had Kane Hodder gone to conventions or things like "Spooky World" (closed now, theme park in Massachusetts) and signed plastic replica hockey masks (he's perhaps the most famous actor to portray Jason Vorhees). People ask these questions frequently, and the answers vary... but the end result is that it's perfectly normal behavior. For there to be a problem with things like this you need to be dealing with people who cannot seperate fantasy from reality at all or are both sociopathic and murderously sadistic... both of which are unthinkably rare despite what Hollywood might lead you to believe from the movies.

When it comes to having sex with children, that's not my cup of tea, especially given that I was raped (by an older kid) when I was like six. I tend to have an issue with it, but there are contexts where I think it might be appropriate. A game attempting to say promote ancient greece, rome, or asia that insisted on a modern age of consent would be odd, given the huge focus on child brides and such which have had a lasting culture influance on those cultures into today (I've read a bit on why there is such a pedo-phille focus in Japan and why extreme youth is so heavily associated with beauty, I won't break it down, but let's just say it's something that goes beyond modern pervs, not that it in any way makes it acceptable).

It's sort of like slavery, I have no desire to take or keep slaves, but I see no real reason why if I'm supposed to be reveling in barbarian, egyptian, roman culture or whatever I have to be the only guy running around with the morality of a new millenium ulta-liberal.

If we as gamers want to get away from accusations about how video games cause violence and lead to violent behavior, we also need to get over things like how say someone who has no problem with killing kids or playing evil in a video game has something wrong with them that reflects on real life. The entire point of gaming is to get away from reality and do things you never would in reality.

Long, but hopefully this has been read. The bottom line is I think when it comes to an "M" rated game there should be little or no moral limitations imposed, especially if your dealing with a sandbox where the point is to dictate your own path and morality.

At the same time though, I do think there needs to be a bit more of a reaction to player behavior in these games. For example if you kill one town, I would think especially with mages and oracles and everything else that other towns might hear about it and become increasingly ready for you. If your going around banging (sexually) everyone in a game where it's permitted, likewise I think you'd develop a reputation, and might even have people going after you for your antics as much or more than you see from stealing stuff.
 

Darkmantle

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Marik Bentusi said:
I thought that comparison to the romance options was pretty rubbish. There's no in-universe reason for why kids are completely unaffected by the gameplay-effects of the mayhem (storytelling doesn't spare them tho, they're getting emotional scars left and right), just as there's no in-universe reason for why perfectly innocent civilians are immortal.

Yet you can harm one but not the other, just because of their age. I just don't get it.

With romance it's another thing because of the age of consent and laws, so being able to marry children, pets and dwemer modules wouldn't add to the realism and it wouldn't make sense in-universe - just like the immortal children. And before you go on about sex or rape, there's no option to do that to anyone universally, so that's a global gameplay restriction nobody is this picky about.

If you're not going to apply the same rules to children as to any other NPCs, then why include children at all? It's like they're standing with one foot in the universe, the other being pulled by soccer moms.
It's kind of foolish to say that "age of consent" and "laws" prevent you from banging kids, when you support murdering them, which is against the law.

If the modders really didn't just want to kill kids, They could've made it so that only NPCs can kill kids and not the player character. I think I would actually prefer that. It would give the best of both worlds :)
 

Darkmantle

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SidingWithTheEnemy said:
Raddra said:
Geo Da Sponge said:
See, here's the thing; I think people just want to get back at the kids because as so many people have said they're annoying little shits. Now I don't think that necessarilly means they want to kill them, it's just that they're presented with absolutely no way to get back at the children what-so-ever. Killing them is, however, very easy to mod in. I'm willing to bet that at least half of the people who used that mod would be happy with a non-lethal way to get back at the smug kids. For example, pinching them by their ear lobe and dragging them off to their parents to see if they intended to raise their children to mouth off to the hero of the land...
See, this I would have done if given the option.

Even a conversation option *take the kid to his parents for a good disciplining*

Fade to black, loading

Yo appear in the parents house, both parents warp back with the kid between them.

"I'm sorry Thane, we'll make sure to properly discipline *name* for their behavior and to make sure they respect the cities nobility."

This could have been a good steam perk, Teacher: get mouthed off to and discipline all kids in Skyrim properly!
I very much second that. I wonder how much modding competence one need to aquire to accomplish such a feature.

Though I would rather give them some good medieval spanking myself. Just like the "brawl" minigame...
Come to think of it, a lot of the adults should get someform of non-lethal method of getting taught a lesson. Especially the racist-idiots in Windhelm.
I think it would be fun to have a whole animation of you picking up the kid by the shirt before walking off, then fade to black :) That would be pretty cool! Mod that in:)
 

TheIronRuler

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He's opening up a window for people to mod the game so that they could have sex not with children, but with the woodland critters or the various plane of oblivion creatures...
That is at least what I understood from his rant.
.
Back on topic - Immersion breaks when you have something that breaks the flow of the game.
It goes the same to long loading times and glitches... Though I don't really mind the children because I'm not that murderous bastard. I prefer killing dragons.
 

CapitalistPig

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(Mind you I'm with Yahtzee on this one) from a gaming notion i suppose its some sort of Oedipus complex or maybe like Romeo and Juliet the tragic story would not be as impacting to the senses if the tragedy didn't occur. I don't know. Personally i don't want to kill children in a game much like i really wouldn't like to break a pencil if i were to name it. I'm soft and that's my nature. If you want some child slaughtering achievement the gaming world would probably give you the go ahead. To be fair for political correctness (being the devils advocate here) its "your right" as people would say. Funny how that line greys with complexities of society. but enough of that; you go ahead with your crusade Yahtzee the people should be forced to feel and think. not completely abandon their world for the sake of "gaming." For wouldn't that be as sinful as gluttony itself?
 

Howling Din

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Clarification of Yahtzee's argument/position:
The nuclear explosion and protagonist dying in MW1 was impressive because it had never been done before. Therefore it at least had the illusion that some nice, tender human thought went into it. But when games that followed started doing it, then doing it some more, then digging for ideas that were even more atrocious I.E. murdering children. It all became reduced to a crutch used by developers who wanted to make their game compelling without actually making a mental effort. Anyone can imagine "nuclear explosion" or "children get dead".
This extends to mods that loosen your leash in such a way. It's not contemptible because it's atrocious, it's contemptible because it's just simpleminded, no, it's mindless. Not in the programming but the aesthetic. Or to be more precise the lack of it.
The Half-Life series is a prime staple of Yahtzee's standards. And as most intelligent people who've played it know. Such a game isn't as much a structure of code molded by human thought. As it is a colossal heap of human thought molded into a game.
What I'm getting at is Yahtzee has good awareness for aesthetics (imbedded human thought) in a game. Ergo he is quickly aware of a lack of it.

And he complained about not being able to marry his dog in Fable II because he 'adjusted his expectations' to a life Sim that placed heavy emphasis on marriage. And his dog was the only character he even remotely gave a crap about. Probably due to the dog being unable to talk. Making its' personality an infinitely more appealing blank slate.
 

LazyAza

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I think the people who mod in things like child killing in to games do so less because they're a bit funny in the head and demand the capacity for child murder and more that its simply a restriction on the players freedom within the game world they wish to do away with.

I certainly have no interest going around slaughtering kids in games but it would be kind of weird if I threw a giant ball of fire on the ground and everyone and everything in it was incinerated except for the apparently immortal child npcs.
 

SyphonX

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Mar 22, 2009
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I think most people are miffed about the "immortal" status of some of the NPCs. You'll find that most of the "child killers" are Morrowind veterans, a game in which even the integral plot NPCs could be killed off. I don't think there were children in Morrowind..

So, you'll find that they will mod probably both 'immortal' children -and- the plot NPCs, because it's just odd otherwise.

Others are just creepy folks, I suppose. Do we need to get into the fact that some people have bizarre "private mods"? No, no we do not.

I find the MW3-factor to be far more creepy, personally. It's just gratuitous violence trying to spark an illicit emotional response from it's viewer. It's like a bad joke. The epitome of poor taste. Skyrim's child-thing isn't like this at all.

The real losers in this whole scenario are the bears man. The poor bears have nowhere to go. All of a sudden they wake up in their caves, they come out.. fucking dragons, they try to go back to their caves, fucking draugr. Constantly getting harassed in the wilderness by everything that moves. What did the bears do to deserve this?
 

Do4600

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I think they should just treat it like they did in Fallout 2 [http://fallout.wikia.com/wiki/Child_Killer] , of course that's usually my response to everything. In Fallout 2 if you killed a child even by accident you got the "Childkiller" reputation perk, or rather anti-perk. Basically it gives you heavy penalties to anything regarding social skills because nobody is willing to associate with you. You also have a chance to encounter parties of heavily geared bounty hunters which attempt to kill you. Instead of making children invincible as in Fallout 3 and Skyrim, or in the European release of Fallout 2, invisible, just make the killing of children essentially game breaking in it's difficulty curve. This way they can be killed by the dragons and NPC splash magic and not break immersion, and anybody who actually wants to kill children in the game for kicks is forced to play with severally curtailed freedoms hiding like the rat they are in shadows and is chased ceaselessly and tirelessly to the ends of the earth and eventually cornered by bounty hunters and slain. This way you maintain immersion by making the solution to the problem a logical series of steps in game instead of the leap of logic that is:"Every child has god-mode on".

Of course this will never be implemented by any game designer because just letting players kill children regardless of the in-game consequences would probably draw so much media that a U.S. Presidential Candidate could probably win an election solely on the promise of banning the game.

Might fix a mod or two though.
 

Pearwood

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This is the first time I've really agreed fully with every single thing in one of these articles. It really does create a strange world where somebody can say that games are art and are enjoyed by mature adults just as simple entertainment and then that same person can create a mod to allow the mass murder of infants in game. I think a lot of the hardcore crowd really need to take a step back and look at what they're spending their time on; at best it's pointless and asinine and at worst it's just sick.

Do4600 said:
This way they can be killed by the dragons and NPC splash magic and not break immersion
I'll be honest, I care a lot less about a minor break from reality than I do about seeing children happily playing one moment and being incinerated by a dragon the next. I'm sure a lot of other people feel that way too.
 

sleekie

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>Would you mod the game to allow players to also fuck children?

Japan, come here. Tell Mr. Yahtzee what you did. No, don't lie. I went looking for new meshes and skins and I saw it.

Also MW3 is like someone dropped the first two games through a blender and then pushed the resulting paste back together. It was complete regurgitated shit and a complete fail in my book.