Well worded as (seemingly) always, and while ive agreed with probably 98% of the opinions ive seen from you on here, I cant quite agree here. Realism doesnt have to boil down to just "can i kill em or can i not". One example, u pull an arrow back in ur bow, or charge up soem area of effect type spell to hit a hostile target (who is presumably above the age of 18) but a kid was running by around the corner u did not see. in either case u acidentally hit said child by mistake. You can now be more immersed into the tale because of how bad you feel, because you killed a kid. This sort of scenario enhances the games effect, which is enough of a reason as to why it SHOULD be there.
tying into one of the points you made tho, Bethesda desperately needs to work on making their npc's actually feel somewhat believable. they're entirely shallow hollow and empty beings. which, is why i feel nothing when i kill any of them. killing is wrong in general, but its "considered ok" (skyrim or saint's row, right?)
that's because we do not register these npc's as ppl, because they just arent remotely realistic enough (majority of games) or because we accept that we are playing a role with our character. if u decide to go into skyrim ala Voldemort (however u spell that shizzle) or some other evil fantasy a hole, then its a tad ridiculous to be unable to do something like wipe out a town.
I say at the very least, find a way to deal with it if it makes u squamish game companies. When i killed lil girl's parents as an evil dude in riverwood, or whatever the crappy first town was called, (the blacksmith)it was quite off putting to come back days/weeks/longer later, see the girl fine n wanderin around, parents bodies still chillin in the home, and listen to her dialogue which indicated she was mildly annoyed with me. that spells weakness, and if they dont want to add some code that has her move in with her uncle, then dont make them the highlander.
Also, major respect for your Dead island thoughts, what a flaming pile
tying into one of the points you made tho, Bethesda desperately needs to work on making their npc's actually feel somewhat believable. they're entirely shallow hollow and empty beings. which, is why i feel nothing when i kill any of them. killing is wrong in general, but its "considered ok" (skyrim or saint's row, right?)
that's because we do not register these npc's as ppl, because they just arent remotely realistic enough (majority of games) or because we accept that we are playing a role with our character. if u decide to go into skyrim ala Voldemort (however u spell that shizzle) or some other evil fantasy a hole, then its a tad ridiculous to be unable to do something like wipe out a town.
I say at the very least, find a way to deal with it if it makes u squamish game companies. When i killed lil girl's parents as an evil dude in riverwood, or whatever the crappy first town was called, (the blacksmith)it was quite off putting to come back days/weeks/longer later, see the girl fine n wanderin around, parents bodies still chillin in the home, and listen to her dialogue which indicated she was mildly annoyed with me. that spells weakness, and if they dont want to add some code that has her move in with her uncle, then dont make them the highlander.
Also, major respect for your Dead island thoughts, what a flaming pile