As mentioned I love how Far Cry 2 did this, especially in MP Get critically wounded? You take care of the wound or die!
This is absolutely right, which further confuses me on how you seem to ignore it for the remainder of the article.Yahtzee Croshaw said:No, health systems are probably never going to be realistic, because in a truly realistic game you wouldn't be able to continue after getting shot once, and any game that doesn't let you make any mistakes isn't going to be much fun for anyone except insane obsessive no-hit-runners.
No. I just reloaded the scene and played it "safe mode" so I could go through mostly unharmed, so I could be sure not to get locked out of the rest of the game due to not having the clairvoyance of knowing I'd need more health up ahead.Yahtzee Croshaw said:And weren't those the most exciting parts of a game like Half-Life, when you've scraped through an encounter with several organs missing and your arms hanging off so now every health point counts and your wit must be about you at all times?
I agree with this completely. Halo 1 really did have the best health system and while it's not entirely realistic (as Yahtzee says, that's a BS argument anyway) it makes perfect sense within the game world.Scow2 said:I like Halo: Combat Evolved's health system for console shooters, devised to help compensate for the lack of pinpoint-accuracy of a Dual-Shock controller. The hybrid of regenerating and non-regenerating health I find to be a great system, because it still gives you the low-health thrill and challenges, but ensures you at least have enough health that you don't get stuck going into a battle where getting hit is guarenteed with only 1 hit left.
YES! I love this idea... somebody make it so!ssManae said:I'd like to see a system where the AI gets bolder as your health drops, such as being willing to leave cover and hunt you down after your health drops below a threshold. So, you can stay in a firefight and risk dieing, or cower in cover whimpering to regen but risk enemy soldiers showing up to deliver the coup de grâce.
I'd rather have the option to rub some dirt in it to be honest...HankMan said:'Health by walking it off' would be a nice addition to a Kinect game.
"Oh no I've been hit by a rocket." "Quick do the funky chicken! Flap those arms, Flap for your life!"
That would be glorious and I second this idea.ssManae said:I'd like to see a system where the AI gets bolder as your health drops, such as being willing to leave cover and hunt you down after your health drops below a threshold. So, you can stay in a firefight and risk dieing, or cower in cover whimpering to regen but risk enemy soldiers showing up to deliver the coup de grâce.