"Failed" sequels.

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Daedalus1942

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SantoUno said:
Anyone who mentions KOTOR 2 gets their throat slit by me.

Sadly someone will still say it, and I will just sit here and keep enjoying KOTOR 2 regardless.

Seriously it may be people's opinion, but I don't understand how people keep praising only the first one when the second one had far better and improved gameplay as well as a much deeper story and universe.
I think the 2nd game was better purely for the storyline delving more into the idea of the Jedi not being all that much different from the Sith in terms of longtime goals, and how they introduced a bit of a grey line in between them.
It was a wlecome change from Jedi's faecal matter not stinking at all.
 

Soviet Heavy

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Generator said:
OT: I feel like Going Commando was the best PS2 Ratchet & Clank game, and Up Your Arsenal, while still good, didn't quite reach the standards that its predecessor set. Not to mention Deadlocked (probably the worst of the series).
I never played the series after going commando. It was and always will be the highlight.
In Up Your Arsenal, your weapons would upgrade TEN TIMES. That meant that upgrades weren't as radical as the single upgrade system in Commando.

In Commando, the Mini Nuke, your second weapon, upgraded from the Gravity Bomb, was still extremely devastating later in the game. Compare that to any weapon from Arsenal, where the difference between a level three and four gun is much less satisfying.
 

Daedalus1942

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Monkeyman8 said:
The obvious ones, the ones that sadden me but weren't excruciating. Fallout 3, Oblivion, Dugneon keeper 2, Black and white 2,Tribes Vengence,

the one I don't get, Majesty 2. HOW THE FUCK DO YOU MESS THAT GAME UP? It was near perfect, the expanded inventory, skills, and patronage from the second one were an improvement but everything else was just wrong! they removed the temples, they removed the silly art style, heroes had to buy their skills (I'll concede that the first one had the library and wizards were useless without it, but that was different somehow, it just gave non wizards an extra umpth if they went for it) removed most of the classes, fucked the AI (they won't do anything without a reward flag) removed the building choices, and generally removed its soul. It's still an OK game but DAMN. and I can't play the first one anymore cause I've done like anything. *sobs in a corner*
I have to ask... what was your gripe about Tribes: Vengeance? was it the fact that no-one plays the single player online anymore? Because I thought the multiplayer was actually done quite well, with the storylines all tying in and those little game matches that they had to break up the tension between heavy bits of stroytelling, and flasjback.s I thought Tribes: Vengeance was a pretty damn good sequel. Is your gripe the fact that it wasn't mulitplayer only?
 

Soviet Heavy

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Jan 22, 2010
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Daedalus1942 said:
SantoUno said:
Anyone who mentions KOTOR 2 gets their throat slit by me.

Sadly someone will still say it, and I will just sit here and keep enjoying KOTOR 2 regardless.

Seriously it may be people's opinion, but I don't understand how people keep praising only the first one when the second one had far better and improved gameplay as well as a much deeper story and universe.

I think the 2nd game was better purely for the storyline delving more into the idea of the Jedi not being all that much different from the Sith in terms of longtime goals, and how they introduced a bit of a grey line in between them.
It was a wlecome change from Jedi's faecal matter not stinking at all.
Again, I say download TSL:Restored Content Mod!, with it installed, it trumps the first one easily!

I really like how in the second one, Kreia pretty much rips apart the entire nature of the Force, and how RPGs work. She's like a logic critic trapped in what she is critiquing.
 

Anticitizen_Two

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Super Mario Bros. 2, although it wasn't technically a sequel... Luckily Nintendo redeemed themselves with the awesomeness that is Mario 3.
 

Formica Archonis

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Nov 13, 2009
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Deus Ex: Invisible War. I'm sorry, but that didn't live up to the original at all. Particularly the finale. While the Liberty Island setting was a nice idea, I found the endgame was less about choosing how to change the world and more about handing the prize to Douchebag #1, Douchebag #2, Douchebag #3, or Douchebag #4. At least in the original I felt I was making a world-changing choice, not choosing the winner of the world's worst beauty contest.
 

cainx10a

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May 17, 2008
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Mercenaries 2: World in Bugs.

Though, looks like Just Cause 2 might just be the game i was always hoping Merc 2 would be, although with a more like-able main character apparently.
 

Jennacide

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Terry576 said:
Can I have a rant about how Sonic is the cheapest character ever?
No? Damn.

My failed sequel was FFTA2. The laws were shot to HELL, and Luso was just a crappy carbon copy of Marche, who was epic, and had y'know flaws, and character development.
Seems fitting, since FFTA was a shit sequel to the amazing FFT. And personally I found FFTA2 less stupid than FFTA, but yes Luso was a giant waste of space as main character.

My vote for failed sequels is Bioshock 2 and KOTOR 2. Both for similar reasons. Improved gameplay mechanics, but mostly tossed everything that made the first game great out the window. Not as severely with KOTOR2, it's passable unlike Bioshock 2, just nowhere near as good as the first.

Conversely sequels that are so good it's goddam hard to go back to the originals, Mass Effect 2 and Left 4 Dead 2. (Okay, barring Rochelle)
 

TheSchaef

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Feb 1, 2008
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Master of Orion III

I tried so hard to like that game. Really I did. But the negotiations between races were mind-numbing, the planet settling was mediocre at best, especially when you could supposedly set up a planet any way you wanted, and then the computer would just "fix" it for you because apparently you're stupid at setting up planets.

The best part of the game was the fact that you could basically design your own ships with your imperial budget, but the long-range weapons were so effective that the space battles would start off with ships as tiny dots, and by the time they zoomed close enough to see some detail, the battle was already over. What a waste.

Game got sold back to ElBo within weeks, and only because it was that long before I went back for another game.
 

xDHxD148L0

The Dissapointed Gamer
Apr 16, 2009
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Halo 3

Resident Evil 5- still a good game, but had nowhere near the impact as the RE4

Uncharted 2- this game was supposed to be the end all be all for ps3 games, the game was good but not the jizz-tastic experience that I heard everyone claimed to have had with that game.

conker live and reloaded-took one of my fav games of all times and made it "meh"

Lord of the Rings: Conquest- I know this isn't really a sequel, but this was how pandemic followed up the excellent Star Wars:Battlefront series, big disappointment to say the least
 

Daedalus1942

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UNKNOWNINCOGNITO said:
QuickDEMOL1SHER said:
Resistance 2, Resistance 2 and Resistance 2.

OH! Also Resistance 2. As well as Resistance 2.

Did I mention Resistance 2?
Let me Back that up for you.

It totally un did the gameplay style and feel of the last one.
It just copied other shooters "COD" to make it more media noticable.
It had a shit ending.
Multiplayer was full of annoying things.

Though you have to admit, we all liked the Co-Op.
How in the hell did Resistance 2 have a shit ending? It was brilliant and realistically the story couldn't have gone any other way considering the rest of the flow of the story.
It barely copied anything from Call of Cuty 4, considering they were both being developed at the same time, and were released roughly around the same time. How could they have copied anything? If anything resistance 2 felt way more similar to Killzone two, so maybe they ripped some things off the first Killzone.
But, if you think that they ripped things from the Call of duty series, maybe you should think back to a well known EA franchise called Battlefield (pick a number). Call of duty ripped off Battlefield and to a lesser extent counter-strike. To say R2 ripped off Call of duty is just ludicrous.
it expanded well on the first game and is far superiour in nearly every single way, had interesting setpieces, great graphics and difficult enemies.
If it's a failed sequel, how do you explain the shining review nearly every major game site gave it?
http://au.gamespot.com/ps3/action/resistance2/index.html?tag=result;title;0
http://au.ps3.ign.com/objects/142/14211237.html
http://www.computerandvideogames.com/game.php?id=10015
http://www.gamerankings.com/ps3/944521-resistance-2/index.html
http://au.ps3.gamespy.com/playstation-3/resistance-2/
http://www.metacritic.com/games/platforms/ps3/resistance2?q=resistance%202
http://ps3.gamezone.com/gamesell/p34508.htm
I'm pretty sure I've made my point...
 

oppp7

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Am I in before Pokemon?
OT: Star Fox 64 was better than Assault in my opinion, although I kinda skimmed over it.
 

Snotnarok

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I'd say Devil May Cry 2, but we all know it NEVER HAPPENED and thank goodness right? :D
 

Daedalus1942

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Monkeyman8 said:
Daedalus1942 said:
Monkeyman8 said:
The obvious ones, the ones that sadden me but weren't excruciating. Fallout 3, Oblivion, Dugneon keeper 2, Black and white 2,Tribes Vengence,

the one I don't get, Majesty 2. HOW THE FUCK DO YOU MESS THAT GAME UP? It was near perfect, the expanded inventory, skills, and patronage from the second one were an improvement but everything else was just wrong! they removed the temples, they removed the silly art style, heroes had to buy their skills (I'll concede that the first one had the library and wizards were useless without it, but that was different somehow, it just gave non wizards an extra umpth if they went for it) removed most of the classes, fucked the AI (they won't do anything without a reward flag) removed the building choices, and generally removed its soul. It's still an OK game but DAMN. and I can't play the first one anymore cause I've done like anything. *sobs in a corner*
I have to ask... what was your gripe about Tribes: Vengeance? was it the fact that no-one plays the single player online anymore? Because I thought the multiplayer was actually done quite well, with the storylines all tying in and those little game matches that they had to break up the tension between heavy bits of stroytelling, and flasjback.s I thought Tribes: Vengeance was a pretty damn good sequel. Is your gripe the fact that it wasn't mulitplayer only?
the story was decent, and the grappling hook was funly broken. My gripe is that it's not tribes. it quite simply isn't, it's UT with jetpacks, it's an insult to the series. Two was a massive change from the first, leaps and bounds in all areas (I still prefer one but they're about even in quality) but it still had the tribes feel, deployables, load outs, the jet packs, it just felt tribesy (but god damn it the new inventory system was evil) Vengence had tiny maps with a low sky box, you couldn't leave the map (actually leaving the map only had an effect for the flag carrier) deploying things was pointless since they died to like one mortar. It just wasn't tribes. oh and the community was shit compared to the tribes community (12 years and still going woo) now if you'll excuse me I have to DL tribes now.
I'll give you that, barely anyone playes Vengeance. Occasionally I'll find a few peole to play with, not often.
And switching between weapons and the blade was annoying, as well as the items.
If they'd fixed the inventory system, it would have been better. But I still have to say I really enjoyed Vengeance when I played it. I even played it on the harder difficulty just for fun (the escort missions were a *****).
 

TheRocketeer

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Dec 24, 2009
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Clear your mind and travel, if you can, back to a fabled and muddy bygone era. It's the late nineties, and it's hip to be Square. FFVII has just come out, and the massive RPG developer is riding high, doing mad blow, and getting blown in hot tubs by industry floozies. So, sheerly out of curiosity, they open up the dank sub-basement where they house their D-Squad of programmers and discover that all they have to show for their massively-overrun budget and schedule is the first half of a game that can best be described as poorly-disguised Neon Genesis Evangelion fan fiction game. Despite Square's quiveringly-powerful shame and anger, the dim mutants are spared their lives and instead released into the wild to fend off the dragons and kappa that still roamed Japan in that ancient era of gaming, and shame-facedly released their half-finished opus, perhaps in an effort to show the world real, physical evidence of their former vassals' utter incompetence. The chimeric horror known to the world as Xenogears was quickly reviled by everyone except a small cadre of cultists that worship the game as though it were the religious experience it had set out to be. By all accounts, it was the worst game Square had produced since... Well, no one can quite remember.

The ronin development team sucked moss for nutrients in a dank cave, nursing their bitterness for years until, through dark ceremony and unspeakable contracts signed in the ichor of beasts unnamed by man, they rose again as Monolith Soft and vowed revenge on their former corporate masters, throwing down the gauntlet and declaring their intention to forge not one, not two, but six games, forming an epic prequel saga, Xenosaga, to lead up to and for the first time properly frame their unappreciated genius. All in spite, of course, of the glaring fact that they did not own the rights to Xenogears, which Square did and does own, wisely choosing to store them in the same undisclosed warehouse as the Ark of the Covenant. Rather than taking the route any other developer in the world would have taken, Square chose to forgo what promised to have been a laughably short legal action against a small, unproven and nearly penniless upstart. They watched, and they waited. In hindsight, I think they must have known what was going to happen.

Monolith Soft charged the gates of the gaming community with a much-hyped, apparently triple-A title that had the gaming community abuzz in the early part of the decade. the successor to Xenogears! people whispered. A rogue Squaresoft team, out on their own? Out from under the thumb of their corporate overlord at last? This promised to be huge. when at last the day came, the first installment of the epic six-game saga was unleashed upon the world, and gamers were stunned. In a single voice, every forum, every basement, and every EB let out a startled peal that still echoes somewhere in the ionosphere: "What the fuck is this bullshit?"

The game was everything it had promised to be: a glacially-paced level-grinder with an indecipherable character advancement system, a wooden, repugnant cast, an incomprehensible script packed to bursting with elementary-school faux-symbolism, and an open contempt of the player efficiently delivered by a roughly 1-to-1 gameplay/cutscene ratio. It was the second coming of Xenogears, exactly as promised. Unfortunately, all too many gamers had already been tricked into shelling out their borrowed or stolen wads of cash for this abomination, and Episode II was already underway. The gaming community, though, is a bitter and vindictive creature, and its scaly mass gurgled and quaked with scorn, waiting. When Episode II hit shelves, it stayed there. Forever. The serpent merely hid in its burrow and cackled, its very inaction providing the inevitable downfall of the false prophet, Monolith Soft.

Monolith slowly approached its podium, and gamers everywhere craned their necks in anticipation of an apology, and excuse, anything that would amount to an admission of its guilt. Monolith Soft took a deep gulp, and complied: Episode III would be the last. The saga had ended. The team that had been spat out of its ruler's belly for its egregious fiscal and temporal irresponsibility was left with only enough money and time to wright their vision into corporality halfway. There was no applause, no laughter or jeers. Everyone just stared and squinted coldly at the dazed and disillusioned developer as it staggered of the dais, unable even to carry its own emaciated body without leaning heavily on the unburnished and unbloodied spear of its vengeance.

The 'saga' was complete. It ended exactly as it began. In the cold and fog only now unobscured by overzealousness and naivety, Monolith Soft, gasping and traumatized to the ground, merely stared unblinkingly into the sky as Square lumbered deliberately into view, peering down at the ever-growing spot of urine encroaching even upon the knees of the fallen rebel. There wasn't joy or smugness as Square, thoughtfully rubbing its oiled corpulence, offered him one of its countless hands and wordlessly supported the very picture of frailty back to its lair. There was an understanding between the two: no apology, but no forgiveness. But reconciliation nonetheless.

That same year, Monolith Soft helped produce Dirge of Cerberus: Final Fantasy VII, lauded as the worst game Square had produced since... well, no one can quite remember.

The circle was complete.
 

wfpdk

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May 8, 2008
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fable 2. that was quite a kick in the nuts for me. fable is in my top 3 all time favorite games to play, so i was really excited for fable 2 when it was coming out.