To be honest, I don't really mind this. In fact, all this talk of making Fallout less of an RPG and more of a FPS doesn't really bother me either, as blasphemous as that sounds. Fallout has, since the 3d games at least, been a hybrid of FPS and RPG, and realistically, it's been rather mediocre at both in terms of gameplay. I loved both Fallout 3 and New Vegas, but I have to admit both aspects of the game seemed to only get in each others' way and pull focus from each other. So, if their intention is to make it a good FPS with shitty RPG elements, rather than a mediocre FPS with mediocre RPG elements, then I don't really mind.
Also, as far as "dumbing it down for the filthy casuals" is concerned, I ask you, what exactly are they dumbing down? Is the mind bending and intellectually taxing puzzle of putting skill points into energy weapons because you want to use energy weapons more effectively really that much of a difference from selecting perks that do pretty much the same thing? I'm not sure why people immediately think a game mechanic is "smart" just because it involves numbers, and why the removal of numbers is automatically a bad thing. Morrowind had numbers leaking out of every orifice, but I think we can agree, as good as the game was, no one is praising it for its atrocious combat. Honestly, there's a reason why pen and paper RPGs use so many numbers and formulae, and why real time combat in video games use less of them. It's because we have more appropriate ways of representing combat than simply rolling a dice.
In Morrowind it was excruciating to carefully aim your bow, time the shot, then release the arrow and watch it strike your enemy directly in the stomach, only to have the game then roll a dice, have it come up snake eyes, and arbitrarily decide it doesn't count. Don't even get me started on embedding an axe into someone's skull, only to somehow miss every shot. You couldn't blow your nose in that game without a dice roll connected to a complicated formula deciding you somehow fucked up.
Now, I know, Morrowind had much more to it than combat, but the Fallout games have been pretty much nothing but combat. The crafting is about as standard as crafting gets, the lock picking and hacking, as much as I enjoy the hacking mini-game, are also pretty standard RPG elements, and there's not really anything else in the game that really makes that much use of complex number systems.