I prefer the way Morrowind handled it. Fast travelling was actually a lore-friendly mechanic where you had to take boats, striders and use teleportation spells to get around. Because every boat/strider had specific destination options and teleportation spells could only bring you to a location you marked or the closest temple/church, you had to carefully chart out your travel routes. You still had to do plenty of walking once you made it to a fast travel location too, as they were almost always in populated areas - not anywhere near the dungeon you needed to find.BloatedGuppy said:This has been the case with every Bethesda game since Oblivion. Fast traveling utterly destroys the game. I actually hated Oblivion and FO3 until I figured this out, and since then I virtually never do it, even for backtracking from quests.Happyninja42 said:I'm enjoying the hell out of it so far. I really love a particular bug I've run into, that has actually increased my immersion in the game.
I can't fast travel.
I would be fine in F4 with no fast travel if they made inventory management a lot easier to deal with and you didn't get a bunch of random settlement quests all the time that send you across the map.