CodeOrange said:Let's just hope that Bethesda has no part in making it. For a good change to a year, let's hope their Bethesda has no part in any of their other successful franchises. All of their projects and resources should get outsourced to development teams with talent, coupled with a publishing group with a genuine love for games. Ahaha what am I saying, there's no way that would ever happen.
It wouldn't matter either way, because the majority of gamers, namely their target audience are so low-maintenance that they wouldn't be able to tell the difference. Sad, but true.
i want a new fallout and just so you know the improved rpg elements from skyrim were made possible by the lessons learned from fallout so if fallout improves the elder scrolls improvesDalekJaas said:No one wants a new Fallout, they are just wasting time to make the wait for the next Elder Scrolls painfully long.
That's the backstory to Fallout: Tactics, which was a real-time squad-based combat game released some time after Fallout 2. Fans still occasionally wage minor wars over its status in the canon of the series.David Bjur said:Well, since they have mentioned this about Chicago: "Some time after the defeat of the Master in 2162, the Brotherhood of Steel constructed airships and dispatched some of its soldiers East, to track down and assess the extent of the remaining super mutant threat. However, a great storm broke the main airship and flung it far from its course.
The mighty airship was badly damaged. The meteorological disturbances were so intense that sections of the craft were wrenched free of the ship and lost, leading to casualties among those onboard. Even the leaders of the expedition were not spared, with many of them being lost, including Paladin Latham. The survivors managed to keep their battered ship aloft, but eventually they came down on the ruined city's outskirts. Those who made it clear of the wreck eventually formed an organization called the Midwestern Brotherhood of Steel, which diverged greatly from the ideals of the original Brotherhood of Steel. In time, they established a harsh rule over the towns and villages near Chicago, controlled from the Bunker Alpha. The sky over the city is always dark and stormy, and the city seems to be completely deserted. However, there are suggestions that the Enclave maintains an outpost within the ruins."
Yep, Chicagos next I would like to say.
now I could be wrong, but I thought they said it was being made by Bethesda SOFTWORKS, the publisher, not game studios, so it stoll could be made by ObsidianThe_Blue_Rider said:Fallout 4 is being made by Bethesda sadlyOkay well I still trust that they'll make an amazing game, its just i liked New Vegas more than 3.
Still, hopefully they've taken a few pointers from Obsidian, and with the Creation engine the game should look and play much better.
I actually dont know what I expect in the next one, I mean most of the big threats to the wasteland have been dealt with, The Enclave is utterly destroyed, Im assuming the NCR winning at Hoover Dam is going to be the canon ending so no Caesars Legion. It would have to be out east again im assuming due to the NCR having dominated the Midwest. Of course they could always do a game set when the NCR is finally collapsing due to over extending its reach, and breaking down into warring city states. I could see that being very interesting
Yes the cold war was predominantly US and USSR but let's not forget that Fallout has an alternate universe in which I'm pretty sure other countries would've got involved. Making a less 'stale' Fallout game should be easy enough while being canon at the same time.Bvenged said:Cold War participants US v USSR; On the sidelines are the rest of the world. Everyone was crapping bricks over it and taking sides (sort of), but the main participants were the US & the USSR.
Another factor to the Fallout Universe is that nobody knows what the world outside the states is like. It would be a huge change to the series to be set elsewhere, but I feel that the games' setting is starting to get a bit stale in the USA.
Actually, there is still very much a Caesar's Legion. It controls all of Arizona, Colorado, and New Mexico. So any eastward expansion is going to be very difficult indeed.The_Blue_Rider said:Im assuming the NCR winning at Hoover Dam is going to be the canon ending so no Caesars Legion.
"The remains of Chicago appear only in the Fallout Tactics intro but not in-game.Hal10k said:That's the backstory to Fallout: Tactics, which was a real-time squad-based combat game released some time after Fallout 2. Fans still occasionally wage minor wars over its status in the canon of the series.David Bjur said:Well, since they have mentioned this about Chicago: "Some time after the defeat of the Master in 2162, the Brotherhood of Steel constructed airships and dispatched some of its soldiers East, to track down and assess the extent of the remaining super mutant threat. However, a great storm broke the main airship and flung it far from its course.
The mighty airship was badly damaged. The meteorological disturbances were so intense that sections of the craft were wrenched free of the ship and lost, leading to casualties among those onboard. Even the leaders of the expedition were not spared, with many of them being lost, including Paladin Latham. The survivors managed to keep their battered ship aloft, but eventually they came down on the ruined city's outskirts. Those who made it clear of the wreck eventually formed an organization called the Midwestern Brotherhood of Steel, which diverged greatly from the ideals of the original Brotherhood of Steel. In time, they established a harsh rule over the towns and villages near Chicago, controlled from the Bunker Alpha. The sky over the city is always dark and stormy, and the city seems to be completely deserted. However, there are suggestions that the Enclave maintains an outpost within the ruins."
Yep, Chicagos next I would like to say.
It's not terribly unlikely. If they keep progressing forward in the timeline, then it'll be quite a stretch of time in between the events of Tactics (the broad strokes of which are generally accepted to be canon, and I know I'm risking dismemberment by saying that). Enough will have changed that Bethesda will be able to get their setting development on (or, in the event that Obsidian develops it, get their linear story progression on). Same thing happened with a few locations in FO1/2, anyway.David Bjur said:"The remains of Chicago appear only in the Fallout Tactics intro but not in-game.Hal10k said:That's the backstory to Fallout: Tactics, which was a real-time squad-based combat game released some time after Fallout 2. Fans still occasionally wage minor wars over its status in the canon of the series.David Bjur said:Well, since they have mentioned this about Chicago: "Some time after the defeat of the Master in 2162, the Brotherhood of Steel constructed airships and dispatched some of its soldiers East, to track down and assess the extent of the remaining super mutant threat. However, a great storm broke the main airship and flung it far from its course.
The mighty airship was badly damaged. The meteorological disturbances were so intense that sections of the craft were wrenched free of the ship and lost, leading to casualties among those onboard. Even the leaders of the expedition were not spared, with many of them being lost, including Paladin Latham. The survivors managed to keep their battered ship aloft, but eventually they came down on the ruined city's outskirts. Those who made it clear of the wreck eventually formed an organization called the Midwestern Brotherhood of Steel, which diverged greatly from the ideals of the original Brotherhood of Steel. In time, they established a harsh rule over the towns and villages near Chicago, controlled from the Bunker Alpha. The sky over the city is always dark and stormy, and the city seems to be completely deserted. However, there are suggestions that the Enclave maintains an outpost within the ruins."
Yep, Chicagos next I would like to say.
Mentioned in a conversation in Fallout 3 by Scribe Jameson and Scribe Rothchild about fighting super mutants.
Mentioned in Fallout: New Vegas on a recording found on ED-E during the quest "ED-E My Love", hinting at an Enclave outpost located there.
Mentioned in the Fallout: New Vegas add-on Lonesome Road, when the copy of ED-E is telling the Courier about Whitley and his journey to Navarro, to which the Courier will reply, "What's a Chicago?"." So yeah, this is all I know.
I'm interested what other endearing features will F4 have?Anthraxus said:It won't be if Bethesda is doing it.![]()
Because The Elder Scrolls were always about realism, with their gravity-defying horses and flying kitties. Besides, how do you know the locks aren't made differently, thus making Oblivion's system the unrealistic one? >.>thespyisdead said:the sign of a good game mechanic, is that its hard to master at lower levels, in my opinion, and therefore Skyrim/FA:NV lock picking, in my opinion, is inferior to oblivion. i just enjoyed the system of lock picking in oblivion more, so i wish they will go back to that one, as opposed to spinning shit
(and when you think about it, oblivion's system is more realistic)
Personally, I thought the stories the areas held were more than enough incentive to explore them, in both Fallout 3 and New Vegas. To enter a vault and suddenly find that it contains a story, is pretty cool. Sure, special weapons and such would be good, but what's the point of clearing them out when you've done all the quests to get better loot, when your only incentive is better loot?orangeban said:Improve the writing, that's all I ask. Alright, that's a lie, I ask two things, improve the writing and add incentive for clearing out dungeons (other than bobbleheads), it's an RPG for goodness sake, add special weapons and stuff, give me a reason for fighting tons of dudes.
Maybe you do have good luck...or you're not a ps3 owner like me. In my experience, they make broken games. Fallout 3 wasn't as bad as New Vegas but it was quite a mess.kuyo said:Bethesda makes games that work, mostly. Maybe I've just had good luck, but the bugs were hardly ever game breaking and Skyrim hardly ever crashed during the 100+ hours I've played it.GonzoGamer said:I'd like to see them make a game that works.
But that's never going to happen.
Obsidian, on the other hand has no business making Bethesda games. New Vegas had two or three people on QA, I think, and that number really ought to have at least two digits. that game had bugs in the main questlines.
Anyway, I wanna see a Fallout game set in China. They're just as nuked to shit as the US and I'd like to see their side of things for a change. And it better come with ridable bicycles; there's no excuse for bicycles to not work.