trollnystan said:
Because of this thread I went to check out their webpage and apparently they have a game called Dishonored in development. It looks REALLY interesting. The art director worked on Half-Life 2 apparently... Anyway, thanks for that OP; I wouldn't have known about if I hadn't gone looking because of this thread!
Another developer is making Dishonoured, Bethestda are only doing publishing duties for it.
So Bethesda's development team is most likely working on Fallout 4 and Skyrim DLC at this moment.
OT: Skyim's skill level system, keep that.
And make most buildings searchable.
I recently installed the DC Interiors mod on my FO3 for PC, and it is amazing.
Seriously, the fact that most of the buildings were initially boarded up pissed me off.
Other than that, I generally can't think of much to improve, apart from the AI.
Again with the mod references, Mart's Mutants randomly generates enemies, so a pack of Mole Rats won't all be clones of each other again. They are different sizes, colours, and they even have different stats and personalities. You might encounter 2, and one is small and will run away when it is near death, the other is large and strong, and will fight aggressively.
This is the same for every enemy in the game, except of course robots as they actually are all identical due to production lines and what not.
So yeah, that mod alone would generally make everything more varied, make every encounter unique and unpredictable, and add many layers to the combat of the game.