*sigh*...
well... I appreciate the effort and thought put into this. I really do. But I don't think the execution on this issue is quite right. It feels very "capcom-like" in that it doesn't really address the problem people had with Ubisoft to begin with and, in a certain light, makes Ubisoft look just as (if not more) guilty than before... even if they're sincerely trying and just not doing it right.
#1 - We wanted the option to play as a female character in a game which traditionally offered alternate character skins for online gameplay. Not to mention the game's setting made this seem like a no-brainer and having everyone be the protagonist just seemed like a stupid idea to begin with. This is Legend of Zelda: Four Swords, after all. It's motherfucking Assassin's Creed.
#2 - A response to "we want more women in our games" should be to put more women on the side of the antagonists for us to shoot. I'm not saying we can't have women antagonists or should. But... it's like saying we need more ethnicity in games and then we just texture a bunch of Latinos and African-Americans on the antagonists that we're expected to be shooting for the next several hours. It comes off as kind of creepy, just look at Call of Juarez: The Cartel
#3 - I really don't think this was something to drag Far Cry 4 into at all. The issue was with AssCreed because AssCreed has had female character models in previous games, plus the aforementioned online co-op/multiplayer gave us the belief that this should have just been part of the main game because that just makes sense. Far Cry 4 (from what I understand) has a main campaign that's offline (single player) and it's about a story of already pre-designed characters. If that story doesn't have female protagonists, not that big a deal. It's not like the setting or scenario call for it more than any other (unlike the French Revolution setting). So to make these changes suddenly in Far Cry 4 seems a little bit like pandering to the audience when FC4 really has/had nothing to do with the initial argument in the first place.
Again, I understand why and I appreciate the good intentions. Just missed the mark on execution.
well... I appreciate the effort and thought put into this. I really do. But I don't think the execution on this issue is quite right. It feels very "capcom-like" in that it doesn't really address the problem people had with Ubisoft to begin with and, in a certain light, makes Ubisoft look just as (if not more) guilty than before... even if they're sincerely trying and just not doing it right.
#1 - We wanted the option to play as a female character in a game which traditionally offered alternate character skins for online gameplay. Not to mention the game's setting made this seem like a no-brainer and having everyone be the protagonist just seemed like a stupid idea to begin with. This is Legend of Zelda: Four Swords, after all. It's motherfucking Assassin's Creed.
#2 - A response to "we want more women in our games" should be to put more women on the side of the antagonists for us to shoot. I'm not saying we can't have women antagonists or should. But... it's like saying we need more ethnicity in games and then we just texture a bunch of Latinos and African-Americans on the antagonists that we're expected to be shooting for the next several hours. It comes off as kind of creepy, just look at Call of Juarez: The Cartel
#3 - I really don't think this was something to drag Far Cry 4 into at all. The issue was with AssCreed because AssCreed has had female character models in previous games, plus the aforementioned online co-op/multiplayer gave us the belief that this should have just been part of the main game because that just makes sense. Far Cry 4 (from what I understand) has a main campaign that's offline (single player) and it's about a story of already pre-designed characters. If that story doesn't have female protagonists, not that big a deal. It's not like the setting or scenario call for it more than any other (unlike the French Revolution setting). So to make these changes suddenly in Far Cry 4 seems a little bit like pandering to the audience when FC4 really has/had nothing to do with the initial argument in the first place.
Again, I understand why and I appreciate the good intentions. Just missed the mark on execution.