Sterling started the video with a good point and it strikes me as one of the reasons I'm unsettled by FF16. The misery is constant.
FF has never shied away from a dark world of misery, hell look at FFX where at any moment the demon whale can show up and obliterate your whole town and there is nothing you can do about it. A world where even when the good guys "win", they only put Sin into a slumber for a while until it comes back a few years later. It's a never ending cycle of doom. However that didn't stop the game from having light hearted moments and having fun with the people and itself. Blitzball, Chocobo running, there are things throughout the game that keep the mood from being depressing.
FF16 doesn't do that, it's miserable always and constantly in the world. The lightest stuff is the demo with young Clive and his brother which is my favorite stuff in the game to be honest. Afterwards everyone is just miserable all the time. What FF16 really needs was a thin line of humor to run through it, or a better supporting cast because even the characters are miserable in the game, save for Cid who is the best character in the game bar none. The real problem with everyone being dour all the time is that you can't get invested in the plight of the people because you never see anyone outside of their saddest moments. You have nothing to look forward to because you've never see anyone at a high point.
So I get Steph's point in that regard, but as typical of Steph to do now she's gotta fuck up her one good point with a bunch of garbage points. And don't forget the gentle reminders that she's trans and everyone hates her now. Always gotta have the salt with each video. I wonder why Blair White's videos never have that problem.
The real problem she has is that Steph's complaints about the misery and how everyone treats the slaves like shit really only applies to a couple hour stretch of the game. At least in regards to the way NPC's treat Clive and thus make the side quests miserable to do. I don't even think there are that many side quests in this portion of the game to be honest. Maybe 15 or so, and not all of them come from people shitting on Clive and being a bearer. It's world building and it's mostly fine.
The broader scope I think is the overall weight of misery on the whole game with very little brevity. Which makes the desire to save a world that sucks harder to convey to the player, and also just drains people man. You have to show bright spots, fun moments, jokes even, in order to show the player what could be and thus what's worth fighting for.
God this is such a difficult game for me, because I do like it, but at the same time I don't. It's GOTY but also maybe the most disappointing game i've played this year. At least I expect Starfield to suck, so that game can only surprise me in good ways.