I'd go for nearly any game that allows high costume customization or virtual paper doll features. It's why I like the No More Heroes franchise and World Tour Mode so much.You just like playing dress up. Now i undersand you
I'd go for nearly any game that allows high costume customization or virtual paper doll features. It's why I like the No More Heroes franchise and World Tour Mode so much.You just like playing dress up. Now i undersand you
That thumbnail is mirrored cause the brand is on the wrong side of his face! (this is how you know I've been spending all my life in this game for a while XD)I don't think SkillUp's review was posted here, sorry if i missed it:
It is, as usual, thoughtful and long.
In short, he is making many of the same criticisms that bouth u/CriticalGaming is making a fan of the franchise and that I am making as fan of story action games who has not played much FF. The big difference between him and me is that he very much does not like the game while I am having a blast with it.
It's also funny how careful he is with how he phrases it- going so far as to not put his usual final verdict in the video title- to avoid the hilariously silly anger of internet gamers who disagree with his opinion about a video game.
I just think it's a bad, bland and generic rpg with good combat and story, if we look at it as one, and I don't think that's fair at all to the game. Whereas if you look at it as an action game with RPG-style grandieur in plot and scope, that is both more accurate and more fair.FF16 has levels, it has exp, it has stats, it has equipment, it has Action RPG combat, it has sidequests, it has abilities you can learn, it has you taking on a role, and more. If that combat is fast paced like DMC, good, that's just means it's a good Action RPG because it's fast paced instead of slow and prodding.
This gatekeeping is what I'm talking about. It's narrowing what qualifies as an "RPG" down and dismissing what it does have in order to exclude it as an RPG, when under any reasonable metric it is one. Whether FF16 compares to some other RPG game is irrelevant. FF16 is no less an RPG than any other game in the series. There's a ton of semantics going on to justify this odd viewpoint.
this post is on the markThat thumbnail is mirrored cause the brand is on the wrong side of his face! (this is how you know I've been spending all my life in this game for a while XD)
I just think it's a bad, bland and generic rpg with good combat and story, if we look at it as one, and I don't think that's fair at all to the game. Whereas if you look at it as an action game with RPG-style grandieur in plot and scope, that is both more accurate and more fair.
I think you're insanely negativizing neutral descriptors here. RPG is not the king of games with everything else below it so to say something isn't an RPG isn't to say it's an inferior type of thing, rather, it's just DIFFERENT.
It just has traits, and having played for over 20 hours already, and having played tons of action games and rpgs in the span of over 30 years at this point, I can assure you I can spot the difference. This is less of an rpg than Castlevania SotN which was made in 1997 and wasn't even trying to be an rpg.
If you can't grasp this or are unconvinced, in a couple of months baldur's gate 3 comes out, try that and just compare the two lol. Or hell, in a few weeks Trails into Reverie is coming out, it's a Jrpg as well so more in common with FF. Either would be a good comparison.
Yeah, I just don't think it's fair to compare it to rpgs at all at this point. If you compare it to dmc or bayonetta or something then it's more even and those games typically had weak flashy plots too, and no side content, so I think the game knows where it wants to put its focus (eikon battles, cool story, evil assholes) and the other stuff is just there cause it's a FF game. Like when I got my chocobo I was moved cause that felt so cool how they went about it, that's the kinda thing this game does super well. So to consider it a bad game broadly, because it's bad at the narrow thing of being an rpg is totally unfair and feels incorrect to me. Like I don't mind the bland inbetween bits, I think that's just giving you some time to rest from all the hype. I am super happy if that's the tradeoff for getting Eikon battles lol.this post is on the mark
a bad bland game with good combat and story: true!
so, one might aski, how is it bad bland when two core aspects are good? Well it’s the in between stuff that separates the real reals from the rest.
i have started skipping through the interminable side quest dialogue… and i NEVER skip dialogue on a first play-through.
I also hunter three fat brothers on a beach and slaughtered them with meteors. This game is so funny
It's not "more fair" in the least. What you're doing is dismissing it as an RPG when it is an RPG, and that's what's not fair. It's not "an action game with RPG-style grandeur in plot and scope", that would be completely inaccurate because it actually is an RPG.I just think it's a bad, bland and generic rpg with good combat and story, if we look at it as one, and I don't think that's fair at all to the game. Whereas if you look at it as an action game with RPG-style grandieur in plot and scope, that is both more accurate and more fair.
I never said it was inferior. I'm "insanely negativizing neutral descriptors" because for some bizarre reason people are trying to say FF16 isn't an RPG, even though it is. They're stating FF16 isn't what it actually is and that's what I take issue with. People are using nonsensical metrics to call FF16 not an RPG, and that's where the problem lies.I think you're insanely negativizing neutral descriptors here. RPG is not the king of games with everything else below it so to say something isn't an RPG isn't to say it's an inferior type of thing, rather, it's just DIFFERENT.
That's what I'm talking about. Calling FF16 "less of an RPG" than some arbitrarily chosen game and pretending as though that actually makes FF16 not or less of an RPG. SOTN was an RPG, it wasn't "less of an RPG" than FF7 or Star Ocean or any other RPG at the time and nobody cared to yell "not an RPG!" at it at the time. Also, SOTN most definitely was trying to be an RPG, an Action RPG to be specific. Finally, FF16 is no less of an RPG than SOTN is, or any other RPG.This is less of an rpg than Castlevania SotN which was made in 1997 and wasn't even trying to be an rpg.
Tales of Xillia, any of the Baldur's Gates, Final Fantasy 4, Kingdom Hearts, Final Fantasy 15, Legend of Dragoon, Final Fantasy 16 etc. are all RPGs, and none of them is any less of an RPG than any other. They're all different from FF16 in plot and some mechanics but they're all RPGs. I don't need to compare any of these with FF16 because they are irrelevant to FF16 being an RPG, comparing two RPGs together has no basis in whether one is an RPG and one isn't. By any remotely reasonable way of defining an RPG, FF16 is an RPG, and no worse at being an RPG than any of them.If you can't grasp this or are unconvinced, in a couple of months baldur's gate 3 comes out, try that and just compare the two lol. Or hell, in a few weeks Trails into Reverie is coming out, it's a Jrpg as well so more in common with FF. Either would be a good comparison.
It's perfectly fair to compare FF16 to RPGs because FF16 is an RPG. What's not fair is treating the game like it doesn't match up to other RPGs despite plenty of RPGs having just as much if not fewer of the same RPG elements FF16 does.Yeah, I just don't think it's fair to compare it to rpgs at all at this point.
You can't, because that's not what makes a game a bad game. If it's Combat and Story are good, then the game is good. That's the core of what makes a good game, the gameplay and the experience.this post is on the mark
a bad bland game with good combat and story: true!
so, one might aski, how is it bad bland when two core aspects are good?
Yes ok so it's a bad, terribly simple rpg that could have been made 30 years ago and likely would seem simple compared to the offerings of the time back then, are you happy now?It's not "more fair" in the least. What you're doing is dismissing it as an RPG when it is an RPG, and that's what's not fair. It's not "an action game with RPG-style grandeur in plot and scope", that would be completely inaccurate because it actually is an RPG.
Final Fantasy is an RPG series, all it's games are supposed to be an RPG series. People are very nonsensically calling FF16 "not an RPG" or "less of an RPG" for completely arbitrary reasons none of which have any basis in what an RPG is. In fact, it's downright nutty because there isn't a single RPG I can remember that has had the "not an RPG" thing thrown at it. It definitely seems like people are just looking for an excuse to hate on the game but for some reason even the people who claim to like the game are pushing this "not an RPG" narrative! The whole idea is completely arbitrary and has zero to support it.
I never said it was inferior. I'm "insanely negativizing neutral descriptors" because for some bizarre reason people are trying to say FF16 isn't an RPG, even though it is. They're stating FF16 isn't what it actually is and that's what I take issue with. People are using nonsensical metrics to call FF16 not an RPG, and that's where the problem lies.
That's what I'm talking about. Calling FF16 "less of an RPG" than some arbitrarily chosen game and pretending as though that actually makes FF16 not or less of an RPG. SOTN was an RPG, it wasn't "less of an RPG" than FF7 or Star Ocean or any other RPG at the time and nobody cared to yell "not an RPG!" at it at the time. Also, SOTN most definitely was trying to be an RPG, an Action RPG to be specific. Finally, FF16 is no less of an RPG than SOTN is, or any other RPG.
Tales of Xillia, any of the Baldur's Gates, Final Fantasy 4, Kingdom Hearts, Final Fantasy 15, Legend of Dragoon, Final Fantasy 16 etc. are all RPGs, and none of them is any less of an RPG than any other. They're all different from FF16 in plot and some mechanics but they're all RPGs. I don't need to compare any of these with FF16 because they are irrelevant to FF16 being an RPG, comparing two RPGs together has no basis in whether one is an RPG and one isn't. By any remotely reasonable way of defining an RPG, FF16 is an RPG, and no worse at being an RPG than any of them.
It's perfectly fair to compare FF16 to RPGs because FF16 is an RPG. What's not fair is treating the game like it doesn't match up to other RPGs despite plenty of RPGs having just as much if not fewer of the same RPG elements FF16 does.
It's an rpg that achieves being a good game in the way action games do, and not in the way rpgs do, so it's a good game while failing terribly at being a good rpg, which is a thing that can happen.You can't, because that's not what makes a game a bad game. If it's Combat and Story are good, then the game is good. That's the core of what makes a good game, the gameplay and the experience.
Yes. Both are RPGs. It's just that Like A Dragon/Yakuza 7 is a more traditional RPG.Is Yakuza* a JRPG?
*Like a Dragon obviously is
And that's the mistake a lot of non-fans or casual gamers make. Other than allowing you to explore a city, the Yakuza series is nothing like GTA. The franchise has more in common with Shenmue, than it does anything GTA related. Also better than Shenmue and more successful in pulling off a long character story arc. The Yakuza franchise are brawlers combined with RPG. As is the Judgement series.Yakuza is more like gta with a mellee combat focus and no cars.
Does it have EXP, leveling, and stat boosts? If not, then no, it's a regular 3rd person Action-Sandbox game where you fight robot dinosaurs. Large sandbox games can have RPG elements of course, but most of them don't do it well. God of War 4 and GoW: Ragnarok are definitely Action-RPGs.Is Horizon Forbidden West an rpg?
I ask because as I was going through side quests after finishing a main story sequence, it struck me how similar the two games feel.
Like I mentioned before in the System Shock Remake Thread, Immersive Sims are basically glorified Metroidvanias in first person. What separate and different at the time in the 90s and early 2000s, have bled, mixed, and merged these two genres in so many different ways, that there is not much of a difference nowadays, other than perspective. The same applies to many RPGs and genre mixes of RPG nowadays.And I just find it interesting how the franchise and genre names have set up the expectations and reactions from people.
Linearity was never an issue for me in FFXIII. It was the story structure, pacing, and most of the characters that I had issues with. It's why my brother and I stopped after the first disc.OKay so can we all agree that nobody is allowed to ***** about FF13 being linear ever again?
1000% agree!Dang near everything under the sun today has levels. stats, skill trees, and loot perks. So if thats our benchmark for RPG the genres basically diluted into nothingness. And anything with even a vague amount of open level design manages to cram sidequests in there.
From the "role playing" in its original (pre-vidya game) definition, you could of course make a solid argument that FF never was one (despite the creatable characters in the first one) and was always more of a tactical/strategy game with a linear, singular non-deviating storyline. Whereas the "western" RPG started around the mid-90s to become much more invested in different outcomes and dialogues and (moderately) changing the storyline based on player choices.
Not that it particularly bears any weight to the quality of the game. Both variants have struggled for ages to adapt to real time combat becoming the norm since around 1997 or so. And on both sides its tended to drift more and more so into having a main character with some more action-derived combat style and (often dubious) AI controlled companions.
Oh, darling, you ain't seen nothing yet. Strap yourself in, get a good book or bong or record or whatever you like to do to get through this kind of stuff, you're in for a long bus ride.Square also has a problem with side quests, it's like they include them in the most half-assed way including in the FF7 Remake. The quality of the product drops considerably during these quests. I've delivered food to people like 5 times now, maybe shake up the quests a bit so it doesn't feel like Clive works for Doordash when he's not killing Gods.
The bulk of the side content hasn't yet unlocked for me but I feel it's going to happen very soon.
RPG literally stands for ROLE-PLAYING game. Player agency is the core of an RPG. What if you start an RPG at max level? Does it cease being an RPG because there's no leveling anymore? What about the tons of table-top RPGs that get played as one-shots (meaning no one cares about experience or levels or loot), are those not RPGs? Are these people on the Film Reroll Podcast not playing an RPG when they replay through movies to see what happens based on different decisions? If they aren't playing an RPG, then what genre of game is that then? Is new God of War an RPG just because they added RPG elements? No, it's still the same genre as the old games.Player agency has nothing to do with being an RPG. That's a No True Scotsman fallacy. No RPG needs player agency to be an RPG, it's nice when it's there, but it's not needed. Levels, EXP, and stats effected by those levels, that's the bare minimum that's needed to be an RPG. Even now, most RPGs, whether one is willing to identify it as an RPG or not, don't have any player agency whatsoever.
The way you're describing it, you wouldn't accept anything less than a tabletop RPG as an RPG, which is a ridiculously limited metric to determine what an RPG is.
> Does [Horion] it have EXP, leveling, and stat boosts?
I honestly don't remember lol. Yes? (As per u/sXeth, what doesn't)