Jrpgs is neither positive nor negative inherently, it's about the context and the speaker's views. I just say it for clarity, cause I play a lot of Wrpgs too.
Turn based is my preferred system for all rpgs, western and Japanese, if you let me play an isometric Crpg as either real time with pause or fully turn based, I will always go fully turn based.
At the same time, I love fighting games and action games, and I always go into a game with an open mind. Action gameplay sucked in XV (mainly cause the game kinda played itself and your imput was more of a suggestion than a full command), but action was incredible in VII-R, so it can be done well and terribly in a FF game.
I think a lot of the issue here is companies trying to deflect from valid criticism of their action gameplay by describing a segment of the fandom as having been calcified into only liking turn based and nothing else.
I do like turn based primarily if I'm playing a FF game, because that's what it was for 13 games give or take, which is not an unreasonable view, and to pretend it is would be silly. At the same time, like I stated above, VII-R was incredible and so if the game does action well I will also appreciate that too and have no complaints at all.
Jrpgs are always gonna be inextricably anime-influenced. That's basically the entire flavor that differentiates them from westernized content. I literally was a Jrpg fan before I knew what anime was, at an age range where everything animated was a cartoon in my young eyes, and then as I aged I discovered the reason I liked FF so much was because it was like anime, made in Japan, and had a myriad and one inherent aspects of it that are uniquely anime-like and Japanese in origin. You legit can't make it not be anime, and if some random idiot is biased against anime because they have explored only a tiny segment of it, you can dismiss them in the same way one would dismiss someone who says all books in general suck because they didn't like the first chapter of Twilight and stopped their investigation right there.
As for FFXVI, I have no fucking clue how that's gonna turn out, cause I hate spoilers and have only seen the announcement trailer. Lets hope it's worth the ps5 purchase
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Imagine chess.
Then imagine chess wherein you are entitled to make a move every minute every minute regardless of whether or not your opponent has moved.
That's ATB.
You also have modifiers to this though, speed/agility determines how quick the atb fills, and you can cast spells that speed you up or slow your opponent down. Imagine how chess would be if every time you castled you got an extra move and every time you queened a pawn your opponent had to wait an extra minute for the next 4 moves or something.
People seem to only analyze these combat systems at lvl 1 when you just start the game, when they actually take a while to be fleshed out cause they ease you into the complexity, and you wanna look at them when you're like lvl 50 and have all the tools available at your disposal. Sure, if your entire arsenal of actions is like
Attack,
Magic -> Fire/Cure,
Item-> Potion-x3,
Run Away
and nothing else to spice things up that's one thing but for the majority of the playtime a whole lot more things go into it. And I'm not even touching on enemies that just do two moves each turn and all that kinda stuff.
I have to admit, I'm a bit of an anime bigot.
I don't think anime is intrinsically bad, but I do think that a lot of games which use an anime aesthetic tend to fully lean into the worst, most cliched, laziest parts of that aesthetic.
I would add though, I think there's also a degree of bias in that anime games which don't do that tend not to be recognized as anime at all. Like, Dark Souls is still kind of anime, it has anime themes and anime storylines and even anime aesthetics. Half of its shit is blatantly ripped from Berserk. it's just different from typical anime games so those elements don't tend to get picked up on.
I remember reading an article that decried the female chars in fromsoft games for being kuudere (they didn't use the term but that's what they were describing in their normie ways) so people do catch on to that. Though it's kinda hard to not notice souls being Japanese influenced when you have literal katana and iai moves that are super authentic in them. And sure they have the obvious berserk stuff too, not quite as obvious as Dragon's Dogma but it's there lol.
I remember hearing this guy claim Sailor Moon isn't anime, because he liked it, and he can't like anime. Same thing with other stuff like dbz too, though that one was a while back. Some people are just super irrational so we don't need to worry about em lol.
The difference is that anybody can act. That's a clear material difference between ATB and turns.
How is it your "turn" if anyone else on the field can act during it?
It's turn based, it's just unfair turns that are modified by your competence (mainly your speed), instead of a board game type of fair and balanced turn allotment, because the purpose of the combat system is to depict agents of varying talent battling in a realistic fashion. If you're a slowpoke fighting against a martial arts god he will obviously do 10 things in the time it takes you to do one.
It's also not a scientific term, it's just colloquial definition. In Jp they just call it "command battle". It's not meant to be too literal.