See, I take those people as jokes, not at all representative of the real gamers. It's the same type of people a certain kind of gate was opposing, but they were pretending to be progressive then lol.
Yep. Max and crew were talking about this a couple days ago. This is where some of the discourse started. I really don't remember this clip, cuz I never saw that episode of X-play. But I did see the one where they would make fun of anime fans for liking Naruto or Fullmetal Alchemist at the time. There was also that episode where they said your childhood sucks and that anything Final Fantasy 7 related are all bad games. It's the 2000s where everybody was trying to be edgy and there is a right way and wrong way to do it. Too bad most people do it the wrong way that it comes off as either sexist, racist, or xenophobic.
I understand this is off topic but holyshit there was a huge amount of resentment towards Japanese games
Morgan Webb I never really cared for, but Adam had some serious chops to him. Honestly, the show was at its best when it was called Extended Play. Before that point, it used to be called Game Spot TV and they were, as you guess, the TV sector of Game Spot. Back then before the name change, Adam Sessler and Kate Batello (left Extended Play in 2003. She was the second female co-host to Adam at the time) weren't afraid to get serious. Them, and by extension the writers, would crack a joke every now and then, but they wouldn't go for this dumb edgy humor or really bad humor takes that was prevalent in the mid-2000s. It wasn't until about 2008 and 2009 when they kinds stopped doing that stuff and did regular reviews for a while. It didn't last long, because the damage was already done with G4's case. We all know the rest by this point.See, I take those people as jokes, not at all representative of the real gamers. It's the same type of people a certain kind of gate was opposing, but they were pretending to be progressive then lol.
Olivia Munn was peak G4.Morgan Webb I never really cared for, but Adam had some serious chops to him. Honestly, the show was at its best when it was called Extended Play. Before that point, it used to be called Game Spot TV and they were, as you guessy, the TV sector of Game Spot. Back then before the name change, Adam Sesslerand Kate Batello (left Extended Play in 2003. She was the second female co-host to Adam at the time) weren't afraid to get serious. Them, and by extension the writers, would crack a joke every now and then, but they wouldn't go for this dumb edgy humor or really bad humor takes that were prevalent in the mid-2000s. It wasn't until about 2008 and 2009 with a kind of stop doing that stuff and did regular reviews for a while. It didn't last long, because the damage was already done with G4's case. We all know the rest by this point.
Funny you say that because didn't Microsoft buy a bunch of devs and studios to do this EXACT thing right here? And yet here were are, the PS5 is getting games and the Xbox is getting StarField delays.Devs giving PS5 exclusive credit for some of the game mechanics
Seems they're saying PS5 is the only thing powerful enough to handle their innovation of having transitions between combat and cutscenes, during the part of the game that interests me the least- the big kaiju battles.
Well I'm no electrical engineer but I doubt the Xbox Series X also couldn't handle this stuff, come on. I get they're being paid for console exclusivity but this is ridiculous.
I forgot who she even is. Did Munn show up after Morgan Webb left? I long stopped watching by that point.Olivia Munn was peak G4.
I remember reading that they worked with Sony on developing the game, they had sony people help them throughout the process, so it's prolly unique in how they got it to this stage. Xbox prolly wouldn't be able to achieve the same outcome in the same way.Devs giving PS5 exclusive credit for some of the game mechanics
Seems they're saying PS5 is the only thing powerful enough to handle their innovation of having transitions between combat and cutscenes, during the part of the game that interests me the least- the big kaiju battles.
Well I'm no electrical engineer but I doubt the Xbox Series X also couldn't handle this stuff, come on. I get they're being paid for console exclusivity but this is ridiculous.
As a former chess enthusiast who routinely played Speed Chess, that's simply not accurate.That's what speed chess is. If you don't act in a certain period you forfeit your turn and the opponent gets to go again. There are still express turns going on in either case.
beforeI forgot who she even is. Did Munn show up after Morgan Webb left? I long stopped watching by that point.
I looked her up and now her name is coming back to me. Munn left G4 in 2010. Nice gal, and glad she's doing fine. I still prefer Batello though. Too bad not much was known about her after she left TechTV. Batello went for some other network that was not gaming or tech related, but she was doing fine last I heard...in 2003.before
I got 60 seconds into the clip before Sterling says something explicitly wrong about the game. First off, Sterling and many other people who argue for accessibility in gaming, conflate difficulty with accessibility.Time stamped into relation of FFXVI. Sterling takes about it for the rest of the video.
Final Fantasy and Castlevania Creators Discuss the Rise, Decline and Revival of Japanese Video Games - IGN
Hironobu Sakaguchi and Koji Igarashi discuss how the Japanese gaming scene turned sour in the 2000s, and how it's since revived.www.ign.com
FFXVI aside, Sterling does point out the difference. Still doesn't change the fact you have butt-fucks complaining about accessibility options, or the items FFXVI has.I got 60 seconds into the clip before Sterling says something explicitly wrong about the game. First off, Sterling and many other people who argue for accessibility in gaming, conflate difficulty with accessibility.
Difficulty and accessibility are completely different things. A difficult game doesn't prevent people from playing it. Meanwhile accessibility options like color-blind modes, remappable buttons, sound ques, these options enable people who struggle to simply play video games normally the ability to play them, it does not modify the difficulty of what the game is. Playing TLOU2 with the blind mode on, does nothing to modify the difficulty of the game, it merely allows a blind person to play as best as possible. The difficulty is still overcome by the player in whatever way they have to do that.
DMC1's Easy Automatic Mode and DMC3SE's Easy Mode says hi. DMC4, 4:SE, and DMC5 & 5:SE have an Auto Combo option for any difficulty. Though it comes on by default when playing on 4's Easy Mode. The other difficulties and DMC5, you have to switch it on. Killer Is Dead's Easy Mode made the parry button the attack button, so the player could button mash their way through most of the game.Easy mode in DMC doesn't auto combo for you, I've never seen any menu option for auto-potion outside of a difficulty mode or something.
What FFXVI is doing ain't new either. Not saying your are. Oneechanbara Z2: Chaos and Origins had rings you could buy that either let you do Cool Combos easier, go berserk faster (the equivalent of Devil Trigger), a bigger dodge window, etc. In Origins, there's even a ring that allows you to have an easier parry, but you take double the damage. Z2 allows you to equip three rings to a character, while Origins only allows two rings per character. Neither game punishes the player for using these rings. Bayonetta's optional accessories did a similar thing, though each game has one accessory that does penalize the player for using it.For FF16 the special accessories are difficultly modifiers, not accessibility options. They aren't designed for that, and aren't designed to be some part of an accessibility suite.
Well according to Sterling they ARE punishing the player because in order to use the rings it locks them out of using other rings too. Which is the fucking point of having a trade off, if you want an easier mode you can't also have these other things. There is strategy to it, thus making the player pick and choose the things that are most important to them. It's the most fundamental game design concept, player choice.Neither game punishes the player for using these rings.
I was referring to both Oneechabara games about not punishing the player for using rings. I wasn't referring to FFXVI in this case.Well according to Sterling they ARE punishing the player because in order to use the rings it locks them out of using other rings too. Which is the fucking point of having a trade off, if you want an easier mode you can't also have these other things. There is strategy to it, thus making the player pick and choose the things that are most important to them. It's the most fundamental game design concept, player choice.
Nevertheless, Sterling's complaint about it makes no fucking sense.
I understood, but i don't think it's a punishment any more than picking any other piece of gear to fit into a limited slot system. All it is, is a player choice of loadout that affects how the player plays the game. It would be the same as any other combination of rings that feels OP strong in the game otherwise. It's good game design, not some accessibility problem.I was referring to both Oneechabara games about not punishing the player for using rings. I wasn't referring to FFXVI in this case.
Agreed.I understood, but i don't think it's a punishment any more than picking any other piece of gear to fit into a limited slot system. All it is, is a player choice of loadout that affects how the player plays the game. It would be the same as any other combination of rings that feels OP strong in the game otherwise.
Some people don't see it that way. I am not just referring to Sterling either. There are FF fans/"HARDCORE GAMERZ TM" complaining about it, because it makes the game "too easy".It's good game design, not some accessibility problem.
I'm playing trough chained echo atm and I was disappointed that there weren't any difficulty option cause the game is pretty easy by default, only to find out way late in the game that they actually have some but they were under accessibility in the options, disappointed....It's technically true that accessibility and difficulty are two different things, but it's also true that a player can easily combine and conflate them and that the line isn't that simple
For example, in the game Control which does not have difficulty options, I used accessibility options to complete the DLCs. These options amounted to basically an easy mode. So if that game allowed me to use accessibility to change difficulty, I can see how someone can take FF16's difficulty and build settings and relate them to accessibility.