This. Since this game's time period is 200 years ahead of Oblivion, there needs to be some crossbow action. Repeating crossbows would be nice, too, though I think dual-wielding two of those would be a bit overkill. And highly innacurate. And highly entertaining. Shooting multiple arrows without the use of magic would be interesting to see as well, kind of like a manual, linear shoutgun spread. But with pointy, bladed projectiles.Atmos Duality said:So, I wonder if bows will suck tremendous amounts of ass since there's now no real reason to use them.
What's better? An easily dodged arrow, or dual-wielded fireball spells?
Knowing Bethesda, they'll just import the bow system from Oblivion verbatim to make the other combat options look better in comparison.
This as well. Magic just didn't feel....well....magical in Oblivion. I'd like to see staves have some *oophm* in them. Take, for example, staves increasing damage done by particular spells by a percentage or set amount, or lowering mana cost for a certain magic school, or increased casting speed, or combinations thereof. Not this "it's enchanted so now it's a stick that throws spells" crap. It just seems to me if you're going to be a prominent magic-user, you should be able to do things a little quicker and with more power than your average "joe-schmelf" who wields mundane weapons going "CHOPPY CHOPPY!" or "TWANG! SWOOSH! THUNK!"Atmos Duality said:Oh, and because of how magic works, we're already guaranteed that it will be the same boring nonsense as before.
"Fire Touch. Ice Touch. Lightning Touch. Poison Touch."
"Fire Hadoken. Ice Hadoken. Lightning Hadoken. Poison Hadoken."
"Fire Grenade. Ice Grenade. Lightning Grenade. Poison Grenade."
All with possible "burn durations".
Without additional effects or types, combat magic quickly becomes little more than a self-recharging elemental crossbow.
The only thing that I see that's been simplified is the stat/attribute system and maybe leveling if you choose to call the change a "simplification" (it's just a bit bit different, really). Everything else has been deepened and expanded. I'm particularly impressed that they're trying to contextualize the missions you get. One thing that always broke the illusion for me was how readily every single person in the world asked you to go do whatever it is they need done regardless of who you are, what you do, and who you've done it to.Xzi said:Wow, so it looks like Bethesda has decided to stop making RPGs and just go completely action-based, eh? This is a bargain bin buy if I ever saw one. Didn't think they could make the Elder Scrolls series any simpler after Oblivion. Guess I jinxed that one good. Maybe TES VI will be a rail-RPG. Just because it hasn't happened before doesn't mean Bethesda couldn't pull it off.