First Elder Scrolls V: Skyrim Details Leaked

phantasmalWordsmith

New member
Oct 5, 2010
911
0
0
Lets hope part of that "and more" part was that the combat system is fixed and axes aren't classed as blunt again. Less skills sounds good to me, less faffing about. liking the dual wield concept (twin long swords, lightning and shield, chameleon and dagger and finally a good old Claymore for when it's a***-kicking time)
 

maturin

New member
Jul 20, 2010
702
0
0
I don't understand the rationale behind assigning magic to hands. Isn't that going backwards to Morrowind? In Oblivion I could simply fling lightning out of my hands while holding the sword.

Thanks god they won't let people sprint backwards at top speed anymore. Now please give us some damn spears.
 

omicron1

New member
Mar 26, 2008
1,729
0
0
All I want from Skyrim is a Hardcore mode. Let me need to eat and sleep. Let me hunt for food. Let me craft not only weapons and armor, but tools as well. Let me mine for iron ore. Let me chop down trees. Let me harvest leather and turn it into a helmet. Let me gather lava in a bucket and make an obsidian portal... oh, wait. That's Minecraft.

My request still stands, though - make the world coherent. Fulfill the overblown promises of Fable 1. Let me farm and plant acorns and crush grapes into wine, and I will love you.

"Let me LIVE in Skyrim!" Do that, and I will gladly pay your $60 pricetag, even if the rest of the game sucks. Do that, and I shall bless you with every swing of my axe and clang of my hammer. Do that, and you are my heroes.
And if Bethesda can't answer my cry, I shall have to turn to the modders. But I hope that you yourselves will fulfill this wish, that I may praise you.


Incidentally, has anyone else here played "A Tale in the Desert"? It had a rather unique crafting mode, involving a physical shaping of a piece of metal into the object desired, using various tools. (A more visual explanation here: http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Hatchet [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Hatchet]
 

StraightToHeck

Booby booby bum bum.
Oct 13, 2010
264
0
0
I'm just happy that ES:V is finally coming out, even more so now that we can dual-wield and level scaling is gone *delightful squeal*
 

unacomn

New member
Mar 3, 2008
974
0
0
Wait, so it's Fallout with swords?

18 skills isn't really a lot. Daggerfall had six hundred of them if I remember correctly.
Glad they nixed the level scaling.
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
2,742
0
0
SOUNDS impressive; but then, so does world peace, no hunger and free pornography. A couple things I'd like to see...

Atmos Duality said:
So, I wonder if bows will suck tremendous amounts of ass since there's now no real reason to use them.
What's better? An easily dodged arrow, or dual-wielded fireball spells?
Knowing Bethesda, they'll just import the bow system from Oblivion verbatim to make the other combat options look better in comparison.
This. Since this game's time period is 200 years ahead of Oblivion, there needs to be some crossbow action. Repeating crossbows would be nice, too, though I think dual-wielding two of those would be a bit overkill. And highly innacurate. And highly entertaining. Shooting multiple arrows without the use of magic would be interesting to see as well, kind of like a manual, linear shoutgun spread. But with pointy, bladed projectiles.

Atmos Duality said:
Oh, and because of how magic works, we're already guaranteed that it will be the same boring nonsense as before.
"Fire Touch. Ice Touch. Lightning Touch. Poison Touch."
"Fire Hadoken. Ice Hadoken. Lightning Hadoken. Poison Hadoken."
"Fire Grenade. Ice Grenade. Lightning Grenade. Poison Grenade."

All with possible "burn durations".

Without additional effects or types, combat magic quickly becomes little more than a self-recharging elemental crossbow.
This as well. Magic just didn't feel....well....magical in Oblivion. I'd like to see staves have some *oophm* in them. Take, for example, staves increasing damage done by particular spells by a percentage or set amount, or lowering mana cost for a certain magic school, or increased casting speed, or combinations thereof. Not this "it's enchanted so now it's a stick that throws spells" crap. It just seems to me if you're going to be a prominent magic-user, you should be able to do things a little quicker and with more power than your average "joe-schmelf" who wields mundane weapons going "CHOPPY CHOPPY!" or "TWANG! SWOOSH! THUNK!"
 

Jaime_Wolf

New member
Jul 17, 2009
1,194
0
0
What I want to know is whether it will feature decent voice-acting, interesting characters, and compelling storylines. Oblivion certainly improved on a few areas of the gameplay, but if the characters and story are as bland in Skyrim as they were in Oblivion, I'm not sure I'm on board. Bethesda's move to emphasize the action in action-RPG is clearly pleasing a lot of people, but my favourite parts in their games were always the RPG elements.

The announced changes do seem nice, they just don't address the main things I'm interested in.
 

War Penguin

Serious Whimsy
Jun 13, 2009
5,717
0
0
New leveling and skills system? YES!!!

I've always had a problem with Oblivion. I could never get into it and the leveling and the skills system were always the problem. Where I became very skilled in one... well, skill, it turned out to be extremely weak against a certain enemy I encountered after I leveled up. If Skyrim is going to use Fallout 3's leveling system, then I'm all for it. However, I'm a little skeptical of the inclusion of perks.[footnote] Okay, Bethesda, you borrow some stuff from Fallout 3, just not too much. :p[/footnote]

Duel wielding will be very interesting, as well as an NPC dueling system and crafting,[footnote]Even though I shudder every time I hear that word.[/footnote] but I'm not entirely sure if their necessary. Of course, I could make the argument that no new features in any sequel are necessary, but I won't, so I ain't complaining.

Oh, one more thing: Since their giving it a graphical update, I really, really, really hope that their going to fix the NPC modeling. It was pretty bad. :p
 

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
2,306
0
0
Oh thank goodness. Now it looks like I won't be able to shatter the game across my knee in 3 hours of play like in Oblivion. Meat-pie potions, make me a millionaire!
 

Unesh52

New member
May 27, 2010
1,375
0
0
Xzi said:
Wow, so it looks like Bethesda has decided to stop making RPGs and just go completely action-based, eh? This is a bargain bin buy if I ever saw one. Didn't think they could make the Elder Scrolls series any simpler after Oblivion. Guess I jinxed that one good. Maybe TES VI will be a rail-RPG. Just because it hasn't happened before doesn't mean Bethesda couldn't pull it off.
The only thing that I see that's been simplified is the stat/attribute system and maybe leveling if you choose to call the change a "simplification" (it's just a bit bit different, really). Everything else has been deepened and expanded. I'm particularly impressed that they're trying to contextualize the missions you get. One thing that always broke the illusion for me was how readily every single person in the world asked you to go do whatever it is they need done regardless of who you are, what you do, and who you've done it to.

I get the impression that you're upset because the complexity of the experience is moving away from numbers-based stats. That's not the important part of roleplay; the important part is giving your choices broad scope, logical context, and meaningful consequences.
 

Fr]anc[is

New member
May 13, 2010
1,893
0
0
You didn't mention a dagger in one hand and a dagger in the other. This makes me a sad Khajit :(
 

Sightless Wisdom

Resident Cynic
Jul 24, 2009
2,552
0
0
This is looking good, I think Bethesda might be a little closer to the ideal formula this time.

(Also, those graphics are looking fucking great)