Seems I got ninja'd on the same page. Well said, sir. I miss enchantment, almost as much as I miss my spear and the ability to club creatures to death with my staff. I miss Mark, Recall and Levitation the most though.Grouchy Imp said:And down from twenty-seven in Morrowind. I'm really looking forward to Skyrim, but one thing I hoped they would address was the paring back of skills that happened in Oblivion. Instead it seems they've carried on the work. I know I'm sounding like a total gripe here, but which skills have they removed? Are we losing magic schools like we lost Enchantment from TES3?Tom Goldman said:There are 18 total skills, down from 21 in Oblivion.
Yeah, I remember firing up Oblivion for the first time thinking I'd revive my Skirmisher custom class that fought with a spear in medium armour - I was ssooo wrong! What got me about that was the first armour you see (the Blades' banded mail) is the perfect example of medium armour!Sennz0r said:Seems I got ninja'd on the same page. Well said, sir. I miss enchantment, almost as much as I miss my spear and the ability to club creatures to death with my staff. I miss Mark, Recall and Levitation the most though.
Well if it's Oblivion + Fallout + New Engine, then they'd have to do something terrible in order to screw it up.Cyrin said:No classes, sounds great. It would be nice to build an unrestricted character.
Less skills to invest in, that's somewhat sad to read. Hopefully the skills will have some deeper thought put into their uses.
I am very grateful to read that the world will no longer level with you.
I am still very skeptical of this game after playing Oblivion and dealing with its... issues.
While the number of skills may have decreased in TES V the addition of perks may counter this in terms of character customization - it may even supersede it.Grouchy Imp said:And down from twenty-seven in Morrowind. I'm really looking forward to Skyrim, but one thing I hoped they would address was the paring back of skills that happened in Oblivion. Instead it seems they've carried on the work. I know I'm sounding like a total gripe here, but which skills have they removed? Are we losing magic schools like we lost Enchantment from TES3?Tom Goldman said:There are 18 total skills, down from 21 in Oblivion.
I share your concern, but do RPG's need to have crap combat mechanics? I'm not sure these are mutually exclusive.Xzi said:Wow, so it looks like Bethesda has decided to stop making RPGs and just go completely action-based, eh?
Oh, no doubt. The introduction of perks will allow similarly skilled characters to be very different, but I'm concerned that whittling down the skills to bare minimum is a mistake. Looking at III to IV, the removal of the Spear skill totally removed polearms from the game; the combining of Long Blade and Short Blade to Blade (as if to imply that a short sword is wielded in exactly that same way as a claymore); the removal of the Enchant skill so that custom magic weapons came from altars like ropey magic item dispensers; the removal of the Unarmoured skill so vital to Monks and Agents, increasing their dependence on magical protection - each of these changed gameplay in a way that had nothing to do with character creation options.Hungry Donner said:While the number of skills may have decreased in TES V the addition of perks may counter this in terms of character customization - it may even supersede it.
In Morrowind and Oblivion I found that characters with similar skills tended to play the same, especially at higher levels. This was less of an issue with Daggerfall thanks to the special abilities that you could select with classes - they had a pronounced affect on how you played so you could have two characters with similar skills and very different special abilities and they'd give you two different experiences. I can't fault Bethesda for replacing class special abilities with birthsigns, the Daggerfall system was extremely easy to abuse, but I do believe this hurt the customization of the character system.
In Fallout 3 and New Vegas I felt that the perk system improved character customization considerably: two characters with similar skills but different perk selections could play in very different ways. So even if the Skyrim skill selection is simplified compared to Oblivion, and Morrowind, and Daggerfall, the addition of perks may give you a level of character customization we haven't seen since TES II.
Story wise, Morrowind had a better narrative because of it's setting, scale, and focus. Oblivion took place over the entire country of Cryodiil, and had the main character play second string to the Emperor's bastard son and his apotheosis into an Avatar of Akatosh to combat Mehrunes Dagon. You're left at the end of Oblivion going 'Wow, that was cool, too bad I didn't really contribute anything to that final battle between the GODS'. Morrowind took place on Vardenfell, the smaller northern 'island' portion of the country of Morrowind. Here you where the Nerevarine, the reincarnated hero out to stop the Blight that threatens to engulf the island.Stormz said:Less skills is annoying, but everything else sounds interesting. I have no doubt it will be better then Oblivion. Maybe even Morrowind? well we'll see.
It has happened before.Xzi said:Maybe TES VI will be a rail-RPG. Just because it hasn't happened before doesn't mean Bethesda couldn't pull it off.