Five Things BioWare Fixed for Mass Effect 2

Donrad

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Aug 21, 2008
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awesome, i had that same problem with the combat (extremely frustrating to learn HOW to fight while in the heat of combat)
and the side missions will be a bonus.
looking forward to this game
 

Raithnor

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Jul 26, 2009
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The inventory system in the PC wasn't that great. After a while I came up with my own guidelines as to what to keep and what to sell. However the longer the game wore on the more if felt like the whole "Traveling Secondhand Pants salesman" that Yahtzee describe in Dragon Age.

I just hope coolant clips are relatively cheap and easy to buy. You got all your grenades from crates and enemies but you couldn't actually "buy" them in ME1.

I thought the combat gameplay was okay once you got the hang of it, although I'm not a big FPS fan or at least not a PVP FPS fan. I did like the way you could use cover and how it kept you alive.

I thought most of the Mako driving was silly. Considering the whole game was about Mass Effect fields which turned Physics on its head I was beginning to think they went with "Mass Effect" as to "Why the Mako handles like crap: It has no mass."

Although I was once able to cause the Mako to go into a mid-air corkscrew that manage to avoid a Geth Rocket-James Bond Style.

The collection quests were a little pointless, but after a while it was a decent source of income.

As to "Fish tanks" in the Normandy: Did anyone else think it was odd for a ship of about 25 crew members to have 8 "sleeping bunks" and no bathrooms/Showers? You could have at least put in a door that doesn't open that just says "Restroom" on it. I doubt the Normandy II is going to look like the Enterprise from NextGen, but anymore "Form over function" and you have the prequel to the next "Dead Space" game. (Deranged Crew Member wearing ear necklace: "Why are there no F**ing BATHROOMS!")

Did anyone notice however that the Female NPCs in ME2 are much more "Stacked" than in ME1? The only female in ME1 that didn't have a gymnast-like physique was Benezia. Well her and the Strippers in Chora's den, but to be honest I think that's more an illusion of the outfit they were wearing than it being a different character model.
 

Vierran

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Oct 11, 2009
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I am really happy to see that Bioware has taken their fans suggestions and criticisms into account and are using them to make a better game for these said people, oh and i want space fishies too.
 

Misterian

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Oct 3, 2009
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You want my comment? here it is:

Those things aren't good enough! personally, I say to Bioware that the follwing are what really should be fixed:

1) make the whole joining-Cerberus thing completely optional, otherwise, just answer to the Council fabout Collector-related missions, just like the Geth-related missions in Mass Effect 1.

2) Give us back all original squad members that haven't died in Mass Effct 1, but let those newbies (like Subject Zero or Thane) you showed still be recruitable, disregarding the whole 10 squad members thing I think you said.

3) Romance subplot, let more squad members be potential romantic interests for Shepard, regardless of species unless biology would make it virtually impossible.

other than that, pretty much everything else about the upcoming Mass Effect 2 is good enough for me.
 

Miral

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Jun 6, 2008
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Crap. This reminds me that I now have even less time to actually play ME1 for the first time. :)
 

JemJar

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LTK_70 said:
First they make futuristic guns with magnetic acceleration and infinite ammo. Then they realized they had to put some limitation on them, and added overheating, even though magnetic acceleration = no combustion = no overheating. Then they wanted to add the ability to reload, but because you have infinite ammo, you swap the heat sinks. Yeah, real smooth, Bioware. I would have preferred the tried-and-true ammo clips, to be honest.

But that's a trivial complaint, really, because everything else about this game looks absolutely bitchin'. When I first saw the trailer I had the impression they fixed every flaw that the first game had, and it looks like I got the right idea. Mass Effect 2 is right at the top of my DO WANT list of games.
Erm, are you really implying that combustion is the only source of excess and unwanted heat? I'm sure you aren't that daft. I felt it made a lot of sense set against the heat thrown out by transformers (not Transformers) in power supplies and stuff. Essentially you'd be asking a power pack to churn out a massive amount of power for a very short amount of time.

And personally I really liked the system, it was vaguely original and cruel - perhaps not the best thing for a game developer but it added a new challenge to learn to deal with. It's not inappropriate to compare it to the weapon degradation system in SS2, which was hated by casual players and loved by fans of the game.
 

Dommyboy

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Jul 20, 2008
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Susan, or anybody here really, do you know if Mass Effect 2 will be released in January for the PC as well?
 

PlasticTree

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May 17, 2009
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The last few days I've seen way too many 'read here what we experienced in Mass Effect 2'-articles. Most gaming sites don't seem to notice that people want to experience all that stuff by themselves, and just want to hear why a game is awesome, not what scenes exactly were awesome.

Ergo, nice article. I already couldn't wait, but now I can..eh..now I still can't wait. But even less!
 

Altorin

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May 16, 2008
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CanadianWolverine said:
Huh? People didn't like the combat in the first game? Sure, it was a pain in the ass to play a sniper, just ended up using a pistol almost all the time and sure, using cover just meant you would be in some awkward place when the enemy npc came running up but... but...

*shrug* Yeah, I guess it did suck and even though it was most of the friggin game, somehow I still ended up playing it to the very end, getting intimate with a blue alien along the way.

Are they going to DRM Mass Effect 2 up like they did the first? That will mean I just wait till it is ridiculously cheap on Steam again ;)
sniping was fine once you mastered it, and by that, I mean the stat, not the act of playing the game and mastering how it worked.

I'll give you that it's impossible before that though
 

Namewithheld

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LTK_70 said:
First they make futuristic guns with magnetic acceleration and infinite ammo. Then they realized they had to put some limitation on them, and added overheating, even though magnetic acceleration = no combustion = no overheating. Then they wanted to add the ability to reload, but because you have infinite ammo, you swap the heat sinks. Yeah, real smooth, Bioware. I would have preferred the tried-and-true ammo clips, to be honest.
Except that magnetic acceleration still requires power and the power to accelerate hunks of metal fast enough to go through shields produces a LOT of waste heat.



Now, just to be a negative nancy, but there is a REASON why starships are sterile environments without a load of personalized clutter: MASS!

Its hard to schlep even trivial amounts of mass out of a gravity well. Even with mass effect technology, I don't think they'd have enough extra delta-V to bring up your goddamn fishtank! There are more vital things you could carry...like spare parts or other mission vital equipment.

I mean, for entertainment/keeping your crew sane, you need stuff that is small and cheap and flexible. Video games, properly balanced crew members (modern cosmonauts and astronauts undergo a LOT of psych evaluations to make sure they won't get space dementia), digital books and movies, and maybe some miniaturized plants for the greenery. Decorated walls and clever use of holographic imagery could make a ship feel more comfortable for extended missions (which the Normandy was made for, what with it being a long ranged stealth ship).

This might sound like a lot of 'wha wha realism' but one of the things I *loved* about Mass Effect that, save for the actual mass effects themselves, the science in the game was fairly solid. They took ONE 'magical' thing (I.E, Mass Effect Fields) and extrapolated an entire galaxy of semi-hard sci-fi out of it! It was fantastic!


So, I'm going to be unpopular and say down with fishtanks!

EDIT: Oh, but I'm still buying this game. Oh hells yeah, its still fucking Mass Effect 2!
 

Asehujiko

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Feb 25, 2008
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Did they get rid of the retarded overheat bug they completely ignored last time because their precious xbox wasn't affected?
 

psyconius

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Dec 18, 2009
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The_AC said:
Hopefully they'll change the inventory system. Basically, I had to scroll through my entire inventory, to figure out how many bullets I had, and what types.
+1

Furthermore, micro-managing which items were better for your crew took longer than the actual missions.
 

psyconius

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Dec 18, 2009
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Namewithheld said:
Except that magnetic acceleration still requires power and the power to accelerate hunks of metal fast enough to go through shields produces a LOT of waste heat.



Now, just to be a negative nancy, but there is a REASON why starships are sterile environments without a load of personalized clutter: MASS!

....

So, I'm going to be unpopular and say down with fishtanks!

EDIT: Oh, but I'm still buying this game. Oh hells yeah, its still fucking Mass Effect 2!
+1million.
I think I just found my new forum buddy.

The science behind it all was incredibly fascinating and really not all that ridiculous. Taking science to that extra step is the freaking reason the whole Sci-Fi(NOT read: SyFy) genre exists today.
 

Booze Zombie

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It seems like they really appreciated the comments of their fans and the critics, too, I like that in a company.
 

dochmbi

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"Fans are clingy complaining dipshits who will never ever be grateful for any concession you make. The moment you shut out their shrill, tremulous voices the happier you will be for it."

Listening to fans only makes games worse...