Five Things BioWare Fixed for Mass Effect 2

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paragon1

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Dec 8, 2008
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008Zulu said:
I wonder what Krogan Fighting Fish look like?

snippity snip
Well, you'd only be able to have that kind of fish, since one from their homeworld would eat everything else. That being said, I have to imagine it would look like what would happen if you took pure badass and turned it into a fish.

All this knew ME2 news makes me feel...what's the word?
Love?
Yeah, love that's it. Love for the world and all who inhabit it.
Basically what Christmas is supposed to make you feel like.
 

Kenjitsuka

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Sep 10, 2009
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ME 1 was a letdown, and I'm not gonna waste a precious 65 euros on part 2...
Gotta leave something to blow on *beeeep*ing with *beeep* and then *beeeeeeeeeeeeep* !!!!

:p
 

Suskie

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Nov 9, 2009
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Could someone please explain to me why the combat in ME1 was so awful? Having beaten the game seven times, including on Insanity, I've always found it to be an absolute delight.

They could certainly afford to improve the "Warthog physics" Mako, though.
 

JeppeH

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Nov 18, 2009
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LTK_70 said:
... even though magnetic acceleration = no combustion = no overheating. ...
http://en.wikipedia.org/wiki/Coilgun
http://en.wikipedia.org/wiki/Railgun

"Massive amounts of heat are created by the electricity flowing through the rails, as well as by the friction of the projectile leaving the device. The heat created by this friction itself can cause thermal expansion of the rails and projectile, further increasing the frictional heat. This causes three main problems: melting of equipment, decreased safety of personnel, and detection by enemy forces. As briefly discussed above, the stresses involved in firing this sort of device require an extremely heat-resistant material. Otherwise the rails, barrel, and all equipment attached would melt or be irreparably damaged."

So yes, the heat-clips make perfect sense.. only it sounds damn annoying! I loved that the gus had unlimited ammo, but were limited by overheating the way they were.
 

funkzillabot

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Dec 10, 2009
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No where on here did you mention the "MAKO". Which drive like a ping-pong ball. I hope they fixed THAT!
 

Misaek

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Oct 28, 2008
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Oh you clever bastards bioware you, you knew that if there's one thing I can't resist it collecting little things for display and if you knew another thing its that I can resist collecting little ANIMALS for display even less you found my weakness.
 

gigastrike

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Jul 13, 2008
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What about the store? I had to spend half an hour, after every mission, selling all of my old gear just so that I wouldn't run out of space!
 

ElArabDeMagnifico

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Dec 20, 2007
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Hmm, maybe John Tynes needs to do his next "hard problem" on mini-games. Those damn things always seemed like a chore and making you do them so often was super annoying in almost any game.
 

Avatar Roku

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gigastrike said:
What about the store? I had to spend half an hour, after every mission, selling all of my old gear just so that I wouldn't run out of space!
Seriously, the inventory sucked, although I'm told the PC version redesigned it for the better. We'll see, I guess.
 

Copter400

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Sep 14, 2007
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Any word on biotic powers? I found them to be really underwhelming in the first Mass Effect, with it all boiling down to buffs and ragdoll physics control (with like, one direct damage thingy). I'd really like to see more incentive to try that kind of character.
 

sln333

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Copter400 said:
Any word on biotic powers? I found them to be really underwhelming in the first Mass Effect, with it all boiling down to buffs and ragdoll physics control (with like, one direct damage thingy). I'd really like to see more incentive to try that kind of character.
Yup. Here's a video.
http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/masseffect2_trl_adept_112309.html
 

ZippyDSMlee

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Sep 1, 2007
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I can name 5 things off the top of my head I ahted abotu ME

1. Sloppy dailog, sure it was good and had great VAing but some of the sentences just dropped off abruptly. I also hope if you are skilled in it good/bad dialogue options will be displyed while you are talking so you can pick the path you want instead of guessing like in DA(hint hint)....

2.Lack of things to do on a planet in the moon buggy....need more things to shoot and better physics....(drones are cheap and can be sent everywhere!)

3.Mods for the Moon buggy...it lack depth....I was sad......buggy gets no love....

4.Weapons and armor could be more mod-able

5.Weapons and armor could be more modifiable.........................
=======================

ME is a good action game solid enough story ok charatcers great one liners and enough explosions to keep you in a in a blissfully happy seizure......

anyway....


I like FO3 for a more rich interface with the things to kill and such as ridiculously simple and half assed the codeing on FO3 was and all... bioshock is more on the level of Jericho(IE it moves you shoot it) than SS2...
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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URRRGGGHHH.




Damn you, games that I finally care about coming out!


I got MW2, but it was the only game I wanted.


I preordered Dante's Inferno before I realized how great Mass Effect 2 and Bioshock 2 will be.


Oh well, hopefully I get money for christmas.
 

Donrad

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Aug 21, 2008
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awesome, i had that same problem with the combat (extremely frustrating to learn HOW to fight while in the heat of combat)
and the side missions will be a bonus.
looking forward to this game
 

Raithnor

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Jul 26, 2009
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The inventory system in the PC wasn't that great. After a while I came up with my own guidelines as to what to keep and what to sell. However the longer the game wore on the more if felt like the whole "Traveling Secondhand Pants salesman" that Yahtzee describe in Dragon Age.

I just hope coolant clips are relatively cheap and easy to buy. You got all your grenades from crates and enemies but you couldn't actually "buy" them in ME1.

I thought the combat gameplay was okay once you got the hang of it, although I'm not a big FPS fan or at least not a PVP FPS fan. I did like the way you could use cover and how it kept you alive.

I thought most of the Mako driving was silly. Considering the whole game was about Mass Effect fields which turned Physics on its head I was beginning to think they went with "Mass Effect" as to "Why the Mako handles like crap: It has no mass."

Although I was once able to cause the Mako to go into a mid-air corkscrew that manage to avoid a Geth Rocket-James Bond Style.

The collection quests were a little pointless, but after a while it was a decent source of income.

As to "Fish tanks" in the Normandy: Did anyone else think it was odd for a ship of about 25 crew members to have 8 "sleeping bunks" and no bathrooms/Showers? You could have at least put in a door that doesn't open that just says "Restroom" on it. I doubt the Normandy II is going to look like the Enterprise from NextGen, but anymore "Form over function" and you have the prequel to the next "Dead Space" game. (Deranged Crew Member wearing ear necklace: "Why are there no F**ing BATHROOMS!")

Did anyone notice however that the Female NPCs in ME2 are much more "Stacked" than in ME1? The only female in ME1 that didn't have a gymnast-like physique was Benezia. Well her and the Strippers in Chora's den, but to be honest I think that's more an illusion of the outfit they were wearing than it being a different character model.
 

Vierran

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Oct 11, 2009
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I am really happy to see that Bioware has taken their fans suggestions and criticisms into account and are using them to make a better game for these said people, oh and i want space fishies too.
 

Misterian

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Oct 3, 2009
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You want my comment? here it is:

Those things aren't good enough! personally, I say to Bioware that the follwing are what really should be fixed:

1) make the whole joining-Cerberus thing completely optional, otherwise, just answer to the Council fabout Collector-related missions, just like the Geth-related missions in Mass Effect 1.

2) Give us back all original squad members that haven't died in Mass Effct 1, but let those newbies (like Subject Zero or Thane) you showed still be recruitable, disregarding the whole 10 squad members thing I think you said.

3) Romance subplot, let more squad members be potential romantic interests for Shepard, regardless of species unless biology would make it virtually impossible.

other than that, pretty much everything else about the upcoming Mass Effect 2 is good enough for me.
 

Miral

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Jun 6, 2008
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Crap. This reminds me that I now have even less time to actually play ME1 for the first time. :)