Erm, are you really implying that combustion is the only source of excess and unwanted heat? I'm sure you aren't that daft. I felt it made a lot of sense set against the heat thrown out by transformers (not Transformers) in power supplies and stuff. Essentially you'd be asking a power pack to churn out a massive amount of power for a very short amount of time.LTK_70 said:First they make futuristic guns with magnetic acceleration and infinite ammo. Then they realized they had to put some limitation on them, and added overheating, even though magnetic acceleration = no combustion = no overheating. Then they wanted to add the ability to reload, but because you have infinite ammo, you swap the heat sinks. Yeah, real smooth, Bioware. I would have preferred the tried-and-true ammo clips, to be honest.
But that's a trivial complaint, really, because everything else about this game looks absolutely bitchin'. When I first saw the trailer I had the impression they fixed every flaw that the first game had, and it looks like I got the right idea. Mass Effect 2 is right at the top of my DO WANT list of games.
And personally I really liked the system, it was vaguely original and cruel - perhaps not the best thing for a game developer but it added a new challenge to learn to deal with. It's not inappropriate to compare it to the weapon degradation system in SS2, which was hated by casual players and loved by fans of the game.