Five Things BioWare Fixed for Mass Effect 2

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JaredXE

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Apr 1, 2009
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Umm, I had NO problems with combat other than occasionally my teammates got in my line of fire...just like every other shooter. I do NOT like the idea of finite thermal clips or whatever. Infact, finite ANYTHING sounds bad, especially ammo.

They wanna fix things from the first game, then just stick to the Mako BS and make it so when we are shopping we can actually see what we are purchasing instead of some damned box.

Otherwise, the game was great and nothing else needed work. Not the inventory, not the guns, not the combat, didn't need any fishtanks and do I care if Shepard puts on blue jeans for Casual Friday?
 

Danpascooch

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Apr 16, 2009
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Souplex said:
The real question is are they going to let you be a melee focused character? Shotguns are allright, but they can't match the satisfaction and personal feeling of melee combat.
Yeah....not a chance in hell.

Melee would be fun, but if you make you way through all that hope clouding the truth, there's no way they are gonna let you be a melee focused guy.

The REAL REAL question is if that crappy built in EA server thing from Dragon Age is going to be there.

Unfortunately I think the answer is yes.
 

Nuke_em_05

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Mar 30, 2009
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Raithnor said:
Did anyone else think it was odd for a ship of about 25 crew members to have 8 "sleeping bunks"
Hotbunking. It actually is (or at least used to be) a common practice in the Navy. 3 or so "shifts" in a day, as many as 3 to a bunk in rotation. Especially in submarines; which have been the conceptual "model" for the function of fictional "long-range" spacecraft.
 

Raithnor

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Nuke_em_05 said:
Raithnor said:
Did anyone else think it was odd for a ship of about 25 crew members to have 8 "sleeping bunks"
Hotbunking. It actually is (or at least used to be) a common practice in the Navy. 3 or so "shifts" in a day, as many as 3 to a bunk in rotation. Especially in submarines; which have been the conceptual "model" for the function of fictional "long-range" spacecraft.
Yeah it mentioned "Hotbunking" in the Codex and I'm familiar with the concept. I just found it odd that *everyone* hotbunked with the exception of the Captain. You had the junior officers and the XO hotbunking also with the enlisteds and then add in the 4 extra passengers. (Kaiden and Ashley don't count, Kaiden was a crew member and Ashley replaced Jenkins.)

Still, the lack of a common Toilet/Shower I still think was an oversight. Unless those Cryo capsules doubled as a toilet and shower al a the Jetsons. I suppose you could also just write it off as a sci-fi "in-joke" also.
 

Meberem

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Nov 21, 2009
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Well as long as they fix that god awful inventory system on the consoles, no idea what it was like on the PC, that was damn near impossible to navigate and use when it was full
 

TundraWolf

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Dec 6, 2008
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The one and only problem I had with the original game was the lack of meaningful tutorials. As the prime example of this: I didn't actually know the Mako had a tank cannon until my second playthrough of the game. That's right, I played the entire game using only the machine gun on the Mako. You have no idea how many times I died fighting Thresher Maws and Geth Collosi and Armatures. It's disgusting.

So yeah. More tutorials are better.
 

Korey Von Doom

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May 18, 2008
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Don't you think that whole thing about the ending deserved atleast a small spoiler tag, it won't come as even a remote surprise now.
 

Copter400

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sln333 said:
Copter400 said:
Any word on biotic powers? I found them to be really underwhelming in the first Mass Effect, with it all boiling down to buffs and ragdoll physics control (with like, one direct damage thingy). I'd really like to see more incentive to try that kind of character.
Yup. Here's a video.
http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/masseffect2_trl_adept_112309.html
GLEE!!!

Okay, I have to try this game now.
 

SageRuffin

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Dec 19, 2009
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Sounds like BioWare is doing it big for this next installment of Mass Effect; I'm not feeling the "thermal clip" system as far as the weapons are concerned. I'm looking forward to taking my two FemSheps and tearing ass through/protecting the galaxy.
 

Loop Stricken

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Jun 17, 2009
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ZippyDSMlee said:
4.Weapons and armor could be more mod-able

5.Weapons and armor could be more modifiable...
Now I may be wrong, but I believe I heard that you could have one set of armour set as your "for show" gear whilst another set served as your actual stat armour.
I do so hope this is true, but I fear I'd never take off the Collector armour if it was.
 

Loop Stricken

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ShotgunSmoke said:
I'm sorry, I can't hear you people over the sound of how awesome Mass Effect 2 will be.
Loop Stricken said:
ZippyDSMlee said:
4.Weapons and armor could be more mod-able

5.Weapons and armor could be more modifiable...
Now I may be wrong, but I believe I heard that you could have one set of armour set as your "for show" gear whilst another set served as your actual stat armour.
I do so hope this is true, but I fear I'd never take off the Collector armour if it was.
In fact, this image [http://masseffect.bioware.com/resources/assets/media/screenshots/screenshot-061-p.jpg] seems to confirm it.

[Edit: A slightly larger [http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/masseffect2/resources/assets/media/screenshots/screenshot-061-o.jpg] version]
 

Poofs

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Nov 16, 2009
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it needs melee weapons

and more customization in your charachters apearance
 

Avatar Roku

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Kalezian said:
StevieWonderMk2 said:
LTK_70 said:
First they make futuristic guns with magnetic acceleration and infinite ammo. Then they realized they had to put some limitation on them, and added overheating, even though magnetic acceleration = no combustion = no overheating. Then they wanted to add the ability to reload, but because you have infinite ammo, you swap the heat sinks. Yeah, real smooth, Bioware. I would have preferred the tried-and-true ammo clips, to be honest.
And mass effect fields and magnetic acceleration generate no heat because....?

My computer has no combustion, it gets damn hot. Electronics can overheat as well you know.
it doesn't generate heat because there is no friction, a reason weapons overheat is that the bullets rub against the inside rifling creating friction, along with the heat of a small explosion of propellant. The reason your computer gets hot is from electricity heating up its components, hence heat-sinks and fans you need.

the way a magnetically fired weapon works is that it, well, uses magnets to propel the round, or in this case a mass effect generator, so the only heat being made would be friction, and even then it would be negligible. [using our world sciences here]


Also, I swear to god if you run out of thermal clips and you are no longer able to fire, I wont play this game. Thats what I liked about the first one, yes the game says you would eventually run out of ammo since your using a solid block of metal as a source, but god damn Bioware, couldn't you at least make us change THAT instead and kept a shred of continuation?

however, I might take a better look if it actually keeps it kinda like the first one, as in if you run out of said clips you would use the old system and have to wait for it to cool down, and the clips are just to keep a somewhat pro-longed fire rate.
I love how you're defining this as if ME fields really do exist and a modern day computer analogy is valid. Look, from what I've been able to gather, Mass Accelerators =/= Magnetic propulsion. It says multiple times that, in order to create an ME field, you need to run an electric current through element zero (eezo from here on), which both makes the bullets denser than they should be for their size and changes the density of the air in front of and behind the bullets. That requires 3 separate mass effect fields (dense air behind bullet, barely dense air in front of bullet, denser bullet), which would use a hell of a lot of eezo and electricity. That much electricity (and that ignores that we don't know what sort of heat eezo makes) by itself would make a lot of heat, and that's for each bullet.
 

ZippyDSMlee

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Loop Stricken said:
ShotgunSmoke said:
I'm sorry, I can't hear you people over the sound of how awesome Mass Effect 2 will be.
Loop Stricken said:
ZippyDSMlee said:
4.Weapons and armor could be more mod-able

5.Weapons and armor could be more modifiable...
Now I may be wrong, but I believe I heard that you could have one set of armour set as your "for show" gear whilst another set served as your actual stat armour.
I do so hope this is true, but I fear I'd never take off the Collector armour if it was.
In fact, this image [http://masseffect.bioware.com/resources/assets/media/screenshots/screenshot-061-p.jpg] seems to confirm it.

[Edit: A slightly larger [http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/masseffect2/resources/assets/media/screenshots/screenshot-061-o.jpg] version]
Moding appearance is shallow and moot...I want to go through different armor sets and find the ones that let me install 4 or 6 mods/add ons to it :p
 

ZippyDSMlee

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orannis62 said:
Kalezian said:
StevieWonderMk2 said:
LTK_70 said:
First they make futuristic guns with magnetic acceleration and infinite ammo. Then they realized they had to put some limitation on them, and added overheating, even though magnetic acceleration = no combustion = no overheating. Then they wanted to add the ability to reload, but because you have infinite ammo, you swap the heat sinks. Yeah, real smooth, Bioware. I would have preferred the tried-and-true ammo clips, to be honest.
And mass effect fields and magnetic acceleration generate no heat because....?

My computer has no combustion, it gets damn hot. Electronics can overheat as well you know.
it doesn't generate heat because there is no friction, a reason weapons overheat is that the bullets rub against the inside rifling creating friction, along with the heat of a small explosion of propellant. The reason your computer gets hot is from electricity heating up its components, hence heat-sinks and fans you need.

the way a magnetically fired weapon works is that it, well, uses magnets to propel the round, or in this case a mass effect generator, so the only heat being made would be friction, and even then it would be negligible. [using our world sciences here]


Also, I swear to god if you run out of thermal clips and you are no longer able to fire, I wont play this game. Thats what I liked about the first one, yes the game says you would eventually run out of ammo since your using a solid block of metal as a source, but god damn Bioware, couldn't you at least make us change THAT instead and kept a shred of continuation?

however, I might take a better look if it actually keeps it kinda like the first one, as in if you run out of said clips you would use the old system and have to wait for it to cool down, and the clips are just to keep a somewhat pro-longed fire rate.
I love how you're defining this as if ME fields really do exist and a modern day computer analogy is valid. Look, from what I've been able to gather, Mass Accelerators =/= Magnetic propulsion. It says multiple times that, in order to create an ME field, you need to run an electric current through element zero (eezo from here on), which both makes the bullets denser than they should be for their size and changes the density of the air in front of and behind the bullets. That requires 3 separate mass effect fields (dense air behind bullet, barely dense air in front of bullet, denser bullet), which would use a hell of a lot of eezo and electricity. That much electricity (and that ignores that we don't know what sort of heat eezo makes) by itself would make a lot of heat, and that's for each bullet.
WEll lets see energy transfer=heat
mass displacement=energy transfer=heat
magnetic fields=energy transfer=heat

If people refuse to understand this simple conspect.....shove im out a air lock and let them breath in the richness of space.....
 

Loop Stricken

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Jun 17, 2009
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ZippyDSMlee said:
Loop Stricken said:
ShotgunSmoke said:
I'm sorry, I can't hear you people over the sound of how awesome Mass Effect 2 will be.
Loop Stricken said:
ZippyDSMlee said:
4.Weapons and armor could be more mod-able

5.Weapons and armor could be more modifiable...
Now I may be wrong, but I believe I heard that you could have one set of armour set as your "for show" gear whilst another set served as your actual stat armour.
I do so hope this is true, but I fear I'd never take off the Collector armour if it was.
In fact, this image [http://masseffect.bioware.com/resources/assets/media/screenshots/screenshot-061-p.jpg] seems to confirm it.

[Edit: A slightly larger [http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/masseffect2/resources/assets/media/screenshots/screenshot-061-o.jpg] version]
Moding appearance is shallow and moot...I want to go through different armor sets and find the ones that let me install 4 or 6 mods/add ons to it :p
I'm on 360; we didn't get your fancy mods.
 

ZippyDSMlee

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Loop Stricken said:
ZippyDSMlee said:
Loop Stricken said:
ShotgunSmoke said:
I'm sorry, I can't hear you people over the sound of how awesome Mass Effect 2 will be.
Loop Stricken said:
ZippyDSMlee said:
4.Weapons and armor could be more mod-able

5.Weapons and armor could be more modifiable...
Now I may be wrong, but I believe I heard that you could have one set of armour set as your "for show" gear whilst another set served as your actual stat armour.
I do so hope this is true, but I fear I'd never take off the Collector armour if it was.
In fact, this image [http://masseffect.bioware.com/resources/assets/media/screenshots/screenshot-061-p.jpg] seems to confirm it.

[Edit: A slightly larger [http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/masseffect2/resources/assets/media/screenshots/screenshot-061-o.jpg] version]
Moding appearance is shallow and moot...I want to go through different armor sets and find the ones that let me install 4 or 6 mods/add ons to it :p
I'm on 360; we didn't get your fancy mods.
LOL no no I am talking the mods you get in game to tweak the armor some,and the weapons, I like tweaking and want more of it :p
 

Loop Stricken

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Jun 17, 2009
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ZippyDSMlee said:
LOL no no I am talking the mods you get in game to tweak the armor some,and the weapons, I like tweaking and want more of it :p
I realised this slightly too late, but couldn't be bothered tweaking my post - Frankly, my point is still valid and still stands, a vanguard against the weathering storm.

Anyway, the Spectre gear had what, two or three slots each and that made your Shepard somewhere on the left side of God.