shemoanscazrex3 said:
Paragon Fury said:
Tanis said:
Hey, if Beths hates money...that's their issue.
Skyrim taught me to never by a Beths game new.
From now on, if I buy one of their games, I'm doing so used.
I'd rather GAMESTOP get my money their these guys.
Its not their fault you bought a system, and then bought a game for a system that is the hardest to develop for, the least profitable of the three systems this generation (meaning not many multi-platform devs are motivated to help it), and is inherently flawed in its design that is now causing the issues you're having with the game.
If you want to be pissed at anyone, be pissed at Sony for designing an inherently flawed product. Because this is almost 100% likely related to how badly the PS3 handles RAM and CPU usage.
This would make sense if everyone else sucked at developing for Sony. It is their fault that they released a buggy game, then a DLC while not fixing buggy game and then working on another DLC while still not fixing the first problem
Almost every developer who develops for more than one platform will tell you that the PS3 is incredibly hard to work with, un-intuitive, and generally, unless you make the PS3 your lead or only platform, the PS3 version of your product will be inferior to the other versions.
Some examples include: Bayonetta, all the most recent Tom Clancy games, Oblivion, Skyrim, Arkham Aslyum and City, Mass Effect 2 and 3, Black OPs I etc. All of these games actually look or play better on their 360 and PC counterparts, all due to how the PS3 works compared to the rest of the gaming world.
Like for instance, the PS3 is actually incapable of having Private/Party Chat during a game like the 360 is, because of how it allocates RAM - its a rather long winded technical explanation (I think the best explanation was on PC Gamer and Kotaku, but the article was a couple of years ago), but the Cliffnotes version is that while the 360 has less RAM than the PS3, it doesn't place any restrictions on how its used; while the PS3 has built-in caps on how much can be used and when, and by what type of software, and it saves that for use even if that software/program isn't being used.
So while its possible for great games to come out on PS3, in order for it to happen the PS3 has to be your focus - which, with it being the least profitable and hardest system to use, isn't terribly appealing to developers.