Big props to this guy for digging into these games like this.
Ehhhhhh, video game adaptation don't exactly have a good reputation. Beside, I'd rather have a new game than what would almost certainly be a not that great movie.Thoughts?
Square Enix’s Horror Classic Should Be Adapted To The Silver Screen
The correct answer to the company’s question about what game should become a movie is clearkotaku.com
Wrong. You have a great first game that aged mostly fine, but dated in other areas. A second game that while good, lacks the atmosphere and soundtrack of the first game, and is too much of a Resident Evil Clone. I agree on the new game part or a remake.Ehhhhhh, video game adaptation don't exactly have a good reputation. Beside, I'd rather have a new game than what would almost certainly be a not that great movie.
No thank you.Thoughts?
Square Enix’s Horror Classic Should Be Adapted To The Silver Screen
The correct answer to the company’s question about what game should become a movie is clearkotaku.com
My thoughts: We need to stop chasing "legitimacy" for games with movie adaptations. Video games make more money than movies do these days; they don't need Hollywood to come along and pat them on the back and say "sure, kid, you're a real art form".Thoughts?
Square Enix’s Horror Classic Should Be Adapted To The Silver Screen
The correct answer to the company’s question about what game should become a movie is clearkotaku.com
Agreed. With that said, I don't mind an adaption, so long as it's actually necessary or they want to make a good and entertaining movie or TV show. As we've seen we're getting more adaptions each day We still get some bad ones every now and then either actually turned out good, great, or done behind people that care about the project and what they're doing. I'll take what we have now any day of the week, than what we got back in the 90s and early 2000s.My thoughts: We need to stop chasing "legitimacy" for games with movie adaptations. Video games make more money than movies do these days; they don't need Hollywood to come along and pat them on the back and say "sure, kid, you're a real art form".
Thanks... interesting vid, a perfect example of something that's been bothering me a bit about the DD2 marketing cycle. It's one of those games that critics and fans want to love so it's being excused for things other games get criticized for.
The reason Dragon's Dogma 2 gets so much leeway in this case is because:Thanks... interesting vid, a perfect example of something that's been bothering me a bit about the DD2 marketing cycle. It's one of those games that critics and fans want to love so it's being excused for things other games get criticized for.
- All the NPCs coming up to the playable character and talking quests at them but it's ok because you're the Arisen and everybody knows that. Other games get criticized for this exact thing, and of course FromSoftware is beloved because you're just a nobody hollow. Gamers and critics claim to love games where the world goes on without you but here we are loving the opposite.
- All the walking, brutal save and fast travel requirements, and tough inventory limits. Remember last year when Starfield had an inventory limit and the whole internet rioted? But it's ok in DD2 I guess.
I even scrolled down to the one of the comments in the thread where someone felt the game looked like it was a time waster and the replies were accusing them of being a Ubisoft fan. Thank goodness we don't yet live in a world where the only choices of games are brutal old-school RPGs or Skull and Bones.