Fiz_The_Toaster said:
Brutal Legend, Yeah it was kinda funny and the soundtrack is amazing, other than that?
Stupid condensed RTS structure, lame stage battles, and an ending that was retarded.
AwkwardTurtle said:
Brutal Legends. Pretty much for the reasons that Yahtzee covered pretty well in the reviews.
It was literally a ninja RTS posing as a quirky semi funny rock themed action game starring Jack Black. I was also ridiculously confused as to how little instruction they gave me.
*me* Oh...I see these red dragon things everywhere. What the hell am I supposed to do with them?
*swings axe around* *tries to it it with lightning* *rams a car into it* *tries playing guitar*
Well...I guess it's just there for decorative purposes. :3
*Days later I got stuck at one part and looked up a guide for it.*
*Sees a description of Dragon Statues (or something like that)*
Oh, I wonder what that is. They're just decorative right?
Explanation: Whenever you see one of these Dragons you must free its spirit by using the flame attack with the guitar by holding the X button.
*facepalm* How the hell was I supposed to figure that shit out... >.>
Wait.....that's how you free them???
......goddammit. Seriously, could they have explained that any less in the game?
As I've said a million times... No. Brutal Legend was not, and never will be, an 'RTS in disguise' - unless you specifically play it like one. Is Halo a Beat-Em-Up disguised as a FPS, simply because you can both punch and shoot in it? No, it isn't. Is Brutal Legend a Hack-And-Slash disguised as an RTS, simply because you can both attack stuff on your own and tell troops to attack stuff? Again, no it isn't.
No, what it is is an action game in the framework of an RTS, in which you can direct troops but also attack stuff yourself, and not only that but take direct control of any one of the troops you build - drive any car you make, or ride any beast - and personally use a more powerful form of its attack that's better than anything either of you could do alone. What the game tries to do is teach these elements one by one - a pure combat mission, then a troop directing mission, then a driving mission, then a Double Team mission. Then a stage battle that puts it all together.
However, if you instead didn't put it all together, and rather treated the stage battles like some sort of separate 'RTS sections' where you're supposed to ignore everything you've learned and try to win purely by directing troops and micromanaging and a load of other stuff you do in Starcraft that you're never told to do ever in Brutal Legend, then yeah, it becomes pretty shitty. Just like any game does when you ignore all of its mechanics except one and try to support it on that alone.
But you're right, the game is really,
really bad at explaining stuff, so it's kind of its own fault that so many people did this.