Red Faction: Armaggedon.
In one game they went from giant sandbox world of destroyable buildings that I could ram cars or mechs into--->extremely linear caves with catwalks and enemies that weren't even fun to kill. I loved Geurilla, I'd go out of my way to smash people and things with hammers and use the charges to drop things enemies/topple enemies to kill them.
In Armaggedon not only is the hammer rendered nearly useless after the first few levels because of the enemies way out of reach or shooting energy blasts at you, but the charges are much weaker and basically useless now, and it's almost like they wanted to force you to use the magnet gun rather than give you the freedom to go with what you want.
Also Yahtzee was right about the story feeling like there was an entirely different game that should have come before but didn't.
In one game they went from giant sandbox world of destroyable buildings that I could ram cars or mechs into--->extremely linear caves with catwalks and enemies that weren't even fun to kill. I loved Geurilla, I'd go out of my way to smash people and things with hammers and use the charges to drop things enemies/topple enemies to kill them.
In Armaggedon not only is the hammer rendered nearly useless after the first few levels because of the enemies way out of reach or shooting energy blasts at you, but the charges are much weaker and basically useless now, and it's almost like they wanted to force you to use the magnet gun rather than give you the freedom to go with what you want.
Also Yahtzee was right about the story feeling like there was an entirely different game that should have come before but didn't.