You really should into detail about the games you have brought to add to the discussion sgy. Anyway, the games I'm mentioning I do not hate in the slightest, but I feel they have major problems that should be addressed.
- Resident Evil 4, what seems to be the most popular of the series becomes really really tedious. It functions very well and is pretty action packed and intense from the get go, but about 25% into the game I became absolutely sick of the entire thing.
The thing is, you are facing off hordes and hordes of zombie type enemy's nearly all the time. They do not go down easily unless you can make head shots often or use grenades at the right time, and even if you do, sometimes this virus thing will sprout out of them making them even deadlier, which is hard to hit. Then they come with shields, some get special weapons, and you hit them all in the same way so I never really felt it really changes up.
This game isn't like Half Life or Doom where you can annihilate groups of enemy's in seconds, and that's mainly because of the movement style. You slog around in 3rd person with a shaky cross-hair and you can't aim around corners effectively (or at all) and you need to remember all the buttons to shift around quicker, so what I'm saying is the game design doesn't match up perfectly with this style. It takes ages sometimes to clear a path, and with the slow movement it becomes really annoying when you are surrounded or need to aim at something quick, so I kept having to make all the mobs line up in tight spaces, and I just find this clumsy.
Also, there are many quick-time events which can pop up any time, even through cinematics, and to me it contradicts the game play completely. You are moving throughout most of the game, adjusting to the game play which takes a little getting used to, then you get these QE's which are very very simple to understand making all these big events feel like a mini game. Then there are times where it makes the challenges like guitar hero.
As for the narrative and characters; the acting is good, the writing is fairly basic, and the story is pretty predictable, so I didn't really get anything out of it. There isn't anything special I could point out, but I've said about almost every RPG, some being said to be the best ever. I really hope not.
- Shadow of the Colossus, the epic 3rd person adventure made up completely for searching for the next big boss battle, where the music is amazing but all it's flaws seem to be completely ignored.
You will see many praise some of the flying bosses as you hang on for your life while trying to safely get to their weak spots. Oh yeah, you can feel the air and the intensity of this epic struggle, if it actually was difficult at all.
No, the bosses aren't amazing at all I find. For one, they are all really bloody easy, except the small ones (not big at all so whoopti do), and the last couple which are simultaneously boring and a real big pain in the ass at the same time.
Seriously, the flying snake is praised often, but when I faced it I couldn't even tell if it attacks you or not. It is so so easy to take down that any chance I could feel that special feeling was lost because I wasn't threatened at all, and they are kinda like that. Even when it seems they are doing something amazing, it is very short lived. I reckon the sand snake was the best of the lot since it moved around like Jaws and could easily knock you down.
As for the final two, they don't move around interestingly at all, one walking back and forth while the other stands still, and they both assist you in reaching their weak spots which can be really annoying to reach because you have to make very precise jumps to get there. Not bloody once was I threatened by either of them!
I like the game, but this game isn't anywhere near perfect, and over all it just isn't great. None of the colossi do anything original that we haven't seen anywhere else before, and the challenges are hardly challenging, except for steering the horse.